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[Kind of rumour] Luminous Engine project dead.

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Crystal Tools was hardly wasted potential.
They made 5 games out of it, I'm sure they recouped the hell out of the initial investment.
Lightning Reborn as much as people didn't want it here, probably didn't cost much considering it was reused crystal tools resources.

And as a result the game is a big mess. It's far from the quality FF should aim for.
 
And as a result the game is a big mess. It's far from the quality FF should aim for.

Indeed. There are large sections of that game that have PS1 era textures.

Reusing assets is fine as long as you're still willing to create new ones that look just as good to supplement. If you don't, you get something that looks extremely unfinished.
 
notlikethis.gif
 
And as a result the game is a big mess. It's far from the quality FF should aim for.

Does it really matter, considering nobody seemingly wanted a Lightning game, anyway? I have the feeling people would've hated on it even if it had been decent.
 
The engine was being co developed by SE and Edios wasnt it?


I can only imagine the nightmare that would be.

Not exactly.

They took the engines from Crystal Dynamics and IO Interactive and used them as a base/guideline for where to start and what to aim for, and then developed it entirely in Japan from there, occasionally sharing some tech across the ocean.

Eidos' tech setup is UE3/UE4 for Eidos Montreal, Glacier 2 for IO Interactive, and Crystal Dynamics uses Crystal Engine (not to be confused with Crystal Tools).
 
And as a result the game is a big mess. It's far from the quality FF should aim for.

I don't care much for the XIII series, but when you invest in an engine and run it for half a decade, I'd imagine that's the net result. Gears of War Judgment for example is probably the best example of an engine showing its age from another studio.

I agree it was a weird decision, but hopefully they learned from it.
DQX however is running on Crystal Tools as well... they have a really odd selection of titles running on it.
 
Not exactly.

They took the engines from Crystal Dynamics and IO Interactive and used them as a base/guideline for where to start and what to aim for, and then developed it entirely in Japan from there, occasionally sharing some tech across the ocean.

Eidos' tech setup is UE3/UE4 for Eidos Montreal, Glacier 2 for IO Interactive, and Crystal Dynamics has a custom engine I forget the name of as well.

It's called Crystal Engine and I think it's also being used by other Eidos studios. At least it has been in the past. Deus Ex: Human Revolution ran on a modified version of the Tomb Raider: Underworld build of that engine AFAIK.
 
Does it really matter, considering nobody seemingly wanted a Lightning game, anyway? I have the feeling people would've hated on it even if it had been decent.

The problem is for a company always excelsing in the tech part of their games, Crystal Tools was always a drag fro SE games on consoles. FF XIII is nice, but it also had a few techinical problems it big areas that is a plague in the trilogy.
 
It's called Crystal Engine and I think it's also being used by other Eidos studios. At least it has been in the past. Deus Ex: Human Revolution ran on a modified version of the Tomb Raider: Underworld build of that engine AFAIK.

While true, I get the impression Deus Ex 4 is on UE4 now judging by their job postings.
 
I hope it's not true for Yoshihisa Hashimoto's sake. Guy did the Hedgehog Engine over at Sega and then this at Square-Enix. Way too talented for the companies that he's working for.
 
Does it really matter, considering nobody seemingly wanted a Lightning game, anyway? I have the feeling people would've hated on it even if it had been decent.



Not if it has good gameplay! which i can't figure out if it does because people are busy being *exasperated* that the game has a bad story and bad graphics.
 
It's really ad to see the state that Square are in these days. They're a pretty good publisher but they seem to have astronomical sales expectations

Their dev side seems to be hemorrhaging money (probably why they want such high sales numbers publishing wise) causing them not to take risks or develop huge ambitious FF games anymore.
 
Luminous Engine was never said to be used for any game coming out in the following years. And what we know is that KH 3 & FF XV are using some custom proprietary tech and the western projects had UE licensed.

Luminous Engine was never confirmed for anything really.

So, can someone explain to me what was the point of this thread ?
 
Luminous Engine was never said to be used for any game coming out in the following years. And what we know is that KH 3 & FF XV are using some custom proprietary tech and the western projects had UE licensed.

Luminous Engine was never confirmed for anything really.

So, can someone explain to me what was the point of this thread ?

It allow people to pretend that Square Enix is near bankruptcy and panic.
 
While true, I get the impression Deus Ex 4 is on UE4 now judging by their job postings.

That's quite possible. I don't really keep up with job postings. Although it does seem kinda strange...putting so much money on the table for a UE licence when your sister studio has got a perfectly fine internal engine you could have for free...but then I guess the Crystal Engine simply wasn't next-gen-ready early enough for them to use.
 
Mobile is the future! Along with the same tired handful of big IPs from both SE and Eidos.
Makes one kind of wish ARR didn't hit so there'd be a bigger chance of an even bigger crashing with the new CEO so he gets chased out almost immediately. Though I do wonder if the mobile game thing blows up in his face and they notice games are down BESIDES ARR if they'll come after him.
 
It allow people to pretend that Square Enix is near bankruptcy and panic.

If I'm not wrong Square Enix still have some hundreds of millions in their bank so I don't believe they're near bankrupcy.

Plus remember that this whole thread is based on a "R.I.P." post.

Anyway I doubt FFXV will slow down because of this, no one will stop Nomura :D
 
Luminous Engine was never said to be used for any game coming out in the following years. And what we know is that KH 3 & FF XV are using some custom proprietary tech and the western projects had UE licensed.

Luminous Engine was never confirmed for anything really.

So, can someone explain to me what was the point of this thread ?

Development is currently being done on both parts of Luminous Studio and the teamÂ’s original tools as well as a middleware solution. Eventually they want to move over to Luminous Engine completely, but the engine itself is still incomplete and it would be too late for them to start the game anew if they waited for that moment. Both Luminous Studio and the FFXV team are working simultaneously to create an engine and a game at the same time.

???
 
That's quite possible. I don't really keep up with job postings. Although it does seem kinda strange...putting so much money on the table for a UE licence when your sister studio has got a perfectly fine internal engine you could have for free...but then I guess the Crystal Engine simply wasn't next-gen-ready early enough for them to use.

Well I mean Eidos' whole technology strategy doesn't make sense in that they have three studios and three different engines, yet they all make first/third person action adventure games.
 
So i guess if the CEO wasnt replaced Xv would still be exclusives, they also wouldnt go to mobile? Oh my

Well, Wada was the CEO who made them multiplatform in the first place and his new job is running their mobile department so I'm not sure this is a correct assessment. :P
 
So are they gonna keep that PC frankenstein engine for FF XV and KH3 instead of porting it to a proper engine?

lol What the fuck is wrong with this company?
 
If I'm not wrong Square Enix still have some hundreds of millions in their bank so I don't believe they're near bankrupcy.

Plus remember that this whole thread is based on a "R.I.P." post.

Anyway I doubt FFXV will slow down because of this, no one will stop Nomura :D
SE has their fingers in other pies anyway like figurines and manga, so I wouldn't seriously expect them to go bankrupt anyway. If anything Kagari's posts are more alarming anything, it's one thing if an engine got scrapped, it's another for piles of games to be scrapped.
So i guess if the CEO wasnt replaced Xv would still be exclusives, they also wouldnt go to mobile? Oh my
FFXIII went multiplatform under Wada and the differences between XB1/PS4 are probably small enough that it'd be foolish to make an exclusive without knowing how exactly the systems will pan out, especially with what may've been the biggest issue on 360 (being DVD-only) being gone now. And I expect they'd still go mobile, but it seems the CEO is the kind of guy that'd have been saying Nintendo should've gone full mobile, and we're seeing just how that'd actually turn out with a long venerated company.
 
Turn that frown upside down folks.

Nothing wrong with a bit of optimism here and there :p

I think they will get things right with next gen consoles. Even if they do reduce their portfolio.
 
Luminous Engine was never said to be used for any game coming out in the following years. And what we know is that KH 3 & FF XV are using some custom proprietary tech and the western projects had UE licensed.

Luminous Engine was never confirmed for anything really.

So, can someone explain to me what was the point of this thread ?

Find info, think it's threadworthy, post it. That's the point.
And if you search my post history, you'll note i'm as big as an apologist for Square-Enix as humanly possible.

Well, that's a rather weak source. Any background information on the poster? Did he break news before?

Little things, an era ago. Nothing that i know recently.
 
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