fortified_concept said:
Yes, use the worst examples possible to make a point. Maybe I should offer as examples of casual gaming Wii petz to make my "point" too then.
We were talking about the Wii... series of Nintendo games and Wii Sports in particular, so I'm not sure how the hell you could bring anything else into the discussion.
Anyway, even these games offer ten times the experience of Wii Sports. At least they make an impression unlike Wii Sports that is so barebones and simple that the only thing you can remember after a while is how boring it became.
For you. That's what I meant by "a certain type of experience for a certain type of people". Wii Sports is a different experience for different kind of people, except it works for a lot more people, and probably for a longer time than it takes to complete Bioshock. If you think those people are all idiots for enjoying Wii Sports and not a game you consider sophisticated...well, I'll consider this the arrogance of youth :-D You'll grow out of it, if I'm allowed to be somewhat patronising :-D
Did I mention anywhere in my post I didn't like SS2 or Deux Ex? Bioshock is a different game which I also appreciate. And it's more than "complicated" enough to make a great modern game. Btw Bioshock is neither generic nor primitive.
We're not talking about what games you like, noone really cares about that, except yourself. I mentioned SS2 and Deus Ex because you claimed that games are evolving, and they're kind of contrary to that point.
And if you read more than comic books and internet forums, Bioshock is in fact primitive.
Last but not least, I have mentioned a million times in this thread that I don't give a flying fuck what's popular (since I consider the majority of consumers idiots) but you keep squeezing it into the discussion as if I care or as if the popularity of a game translates to quality or creativity.
Ahh, so you really do consider people whom you don't understand idiots, and you're thinking that you're above the "majority of consumers".
Thing is, Bioshock and MW and most of the big budget games are made based on established rules, well-known techniques, recognised and obvious patterns, with minimal changes and innovations in gameplay; they're generic, predictable and lack any creativity, exactly because they're made for a very well understood audience. They're based around a handful of plot patterns and another handful of settings and gameplay mechanisms that people have proven to like. They're engineered for maximum appeal to this audience. This isn't really rocket science, sorry if you can't see that. Well, it's good for these companies if people form into consumer groups who think they're superior because they consume product A or B, without recognising they're still eating crap. (BTW, there's nothing wrong with this, I could easily play a new Tales game every month, because I like that kind of stuff - but I'd never say they're superior to what someone else likes. (Although there are games that are offensive for other reasons, like MW.))
Wii Sports etc are creating another such audience of course, but the Wii... things were the first games to do that, that's part of why they're creative (although the EyeToy came earlier and I'm sure there are other examples too). The casual market is also becoming similar to the traditional one already.