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KOF XII 100% Hand-drawn

shintoki said:
Why not? Best graphically, Any control I want, New Skins mods and everything. I would like to see someone take like Simpsons and use the KOF engine for a simpsons fighting game like they do with the Thodou game or whatever they call it.


Do you really expect:

-graphical improvements from the arcade version?

-mods on a 2D fighter?



and BTW...any control...Arcade stick or at least a decend pad (no, the dual shock doesn't count)
 
Well the battle has finally been decided. SNK > Capcom. I always loved both giving Capcom the edge, but sell-out, boring, awkward looking re-hash freaking 3D Street Fighter vs painstakingly done, modern 2D? SNK wins, perfect victory.
 
TreIII said:
Why not? It's not like it's exactly a "completely new and unheard of!" idea.

Both SNK and Capcom alike have had PC ports of their various fighting games over the years, and ASW even gave Guilty Gear X and XX Reload PC ports.

Frankly, I could only think of it as being beneficial. If KOF XII does indeed become exclusive for the PS3 and 360, how the hell is the KOF series still going to maintain its reign of being THE game series to play in places like China, Mexico and other places?

The answer is: PC. Even if you factor in Piracy, it will only help to extend SNK's reach, which is what they will want any way. Plus, with the Taito X2 being basically specialized PC architecture, porting to the PC should be easy...

Honestly tell me: how many decent PC ports have japanese devs put out in the last 20 years?
 
D.Lo said:
Well the battle has finally been decided. SNK > Capcom. I always loved both giving Capcom the edge, but sell-out, boring, awkward looking re-hash freaking 3D Street Fighter vs painstakingly done, modern 2D? SNK wins, perfect victory.


disgusted.gif
 
ill whip anyones ass in this game and street fighter 4. if you think moving to some KOF game will save u from my 2009 reign of terror you're dead wrong.
 
thetrin said:
Honestly tell me: how many decent PC ports have japanese devs put out in the last 20 years?


and I honestly can't recall any KOF or other SNK fighter being ported on pc, if you're not talking about winkawaks or gametap:\
 
As someone that is completely happy with the direction SfIV is going...this game is SEX..PURE FUCKING SEX. VIRGIN GIRLS ARE BEING DEFLOWERED IN EVERY FRAME OF THIS GAME!
 
nightside said:
and I honestly can't recall any KOF or other SNK fighter being ported on pc, if you're not talking about winkawaks or gametap:\

Well, there was KOF Online...but I think it's probably best to forget that.
 
haunts said:
i want gameplay videos. this trailer is stupid.

You shut your fucking mouth.

And yes, the people trying to "Defend" SF4 are really messed up here. Because 90% of those bitching about it ARE the SF fans and they can appreciate when another company can do what they always wanted SF4 to be.

Plus, anyone that likes Capcom and hates SNK or vice-versa is an idiot. They don't even deserve to call themselves fighting game fans.
 
Anyone that bashes a game that's fully playable, that tons of media representatives say plays and looks great and HASN'T played themselves, claiming a PERFECT VICTORY for another game no one knows anything about, aside from a minute teaser?

Yeah, that GIF does work well.

I'm not claiming one game is going to be 100% superior over the other at this INCREDIBLY early juncture, but Assy McGee over there sure is.
 
The-Switcher said:
Anyone that bashes a game that's fully playable, that tons of media representatives say plays and looks great and HASN'T played themselves, claiming a PERFECT VICTORY for another game no one knows anything about, aside from a minute teaser?

Yeah, that GIF does work well.

I'm not claiming one game is going to be 100% superior over the other at this INCREDIBLY early juncture, but Assy McGee over there sure is.
I think hes just saying what we all think. ( even if we are afraid to admit it). If Capcom had made Sf4 in that same vein then the world would be a much better place. Im not gonna write of Sf4 ( Im a pretty hard core Sf fanboy/mark) but god lookin at that Kof video makes my heart hurt.. oh what could have been.
 
I'm more curious to whether the game structure will be similar to KOFXI eg. 3 on 3 switching? That'll be more than enough if that were to be the case.
 
i'm glad they cleared the confusion regarding the graphics, they've set out to create the ultimate 2D fighter and they'll stay true to their words, SNKP has my upmost respect
 
Ryck said:
I think hes just saying what we all think. ( even if we are afraid to admit it). If Capcom had made Sf4 in that same vein then the world would be a much better place. Im not gonna write of Sf4 ( Im a pretty hard core Sf fanboy/mark) but god lookin at that Kof video makes my heart hurt.. oh what could have been.

Personally, I'd rather see both companies doing something different, then doing the same exact thing.

I mean, there's gonna be stuff SFIV can do, graphically, that XII simply can't.

Likewise, XII is gonna obviously feel more 2D.
 
The-Switcher said:
Personally, I'd rather see both companies doing something different, then doing the same exact thing.
I agree Rival Schools and Ex or whatever and even the vs series are nice change of pace but when I think of a true SF sequel I want fluid 2d beauty. Apparently most people do as well.
 
Ryck said:
I agree Rival Schools and Ex or whatever and even the vs series are nice change of pace but when I think of a true SF sequel I want fluid 2d beauty. Apparently most people do as well.

I mean, no matter WHAT graphical style the game had, it was gonna be the same, "bringing back SF2" approach, and if it was in high-res 2D, AND the same characters, etc, even MORE people would be screaming "SF2 REMAKE, LOL"

Regardless, I like how people for some reason, call SF4 "lazy" which makes no sense to me. Making the game in 3D, yet trying every possible method, speed change, animation tweak, physics, and timing tweak, to get it as close to a 2D feel as possible, is just as, if not more work then doing the same thing you've been doing for the last 20 years, albeit, at a higher resolution.

Still, SNK does get mad respect for the pains their going through. I just kinda doubt it's gameplay will follow suite, although I'd love to be wrong. SNK games have always lagged slightly behind Capcom's in gameplay, aside from Mark of the Wolves, which I feel is on equal ground with 3rd Strike.
 
I don't think SF4 is lazy, but I do think bringing back a predominantly SF2 cast is a huge cop-out. It feels like a really nasty step back from the hugely risky SF3. Sure, the cast probably appeals to a lot of old school SF2 players, but it's a huge slap in the face for those who loved SF3 and especially 3rd Strike.
 
_leech_ said:
With the exact same designs, no less.

I think that annoys me more than bringing them back. Giving Guile a new haircuit and clothes would have been nice.
 
Kotaku said:
The original character drawings were modeled into 3D. Those 3D models were then rendered back into 2D. That way the 2D characters could have a greater depth of motion. Since the 2D models were devoid of color and details, artists went through each character, background, image and painstakingly added colors and drew in details pixel-by-pixel on a tablet PC

So, it's essentially rotoscoped, albeit using 3D models instead of live action. That's... a really interesting idea. Has anyone ever tried anything like that before?
 
kotaku said:
When SNK showed off The King of Fighters XII at arcade show AOU in Japan and industry event GDC in San Francisco, the unanimous reply was: Nice cell shading.

'nice cel-shading' was NOT the unanimous reply. that was kotaku's unilateral reply. it was obvious to everyone else that snk was using conventional 2d
 
Its going to come down to personal preference.

Are you more of a KOF fan or more of a SF fan.

I always leaned toward KOF more. I always felt it was just alot cooler in terms of characters and presentation.

But i will agree with the sentiment that SF3:3S is probably the pinnacle of 2D fighters.

It is possible that could change with KOFXII though as it looks fantastic with the little we have seen so far.
 
thetrin said:
Honestly tell me: how many decent PC ports have japanese devs put out in the last 20 years?

Alrighty....

Most recently, the alluded to PC ports of ASW's Guilty Gear games were, from all that I heard and experienced myself, basically are as viable versions of the games as their console ports. Some poor blighters are still playing Reload, if only because the net-patch that was made for it makes it so you could play against others online.

Taking it back, we go first to the Capcom camp. To put it bluntly, the early stuff, which was often a bunch of ports based on various ports of SF2, was all over the place in quality. But by the mid-90s, they actually did have a line-up of interesting Streetfighter and MegaMan titles, as part of their "CAPCOM PC" line. MegaMan X3 and 4, as well as SFAlpha 1 and 2, plus Puzzle Fighter, were all largely based off of their PSX ports. Which, until CPS2 emulation came around years later, was the best that any one who didn't own a PSX (or even better, a Saturn) could ask for. Even Xmen COTA had a decent PC port, through Acclaim.

As for SNK? Well, like Capcom, they didn't explicitly focus on PC development, but they allowed others to do their work for them. And thanks to a development team named "NuFX" and Cyberfront, we had ARCADE PERFECT ports of Samurai Shodown 2 and Fatal Fury 3 on the PC. That much I do know of, but I have heard rumors that there are other PC ports out there too of other NeoGeo classics....whether they're legit or not is another thing altogether... :D;

But any way, I would think that there are a number of examples to showcase that fighting games have had plenty of official support on the PC platform. And hell, if you go beyond that, Doujin-devs like FrenchBread (Melty Blood) and Subtle Style (Akatsuki) have used it as a spring board to launch their games into the serious arena of arcade-ready fighters. Meanwhile, Kailleria and GGPO (two different online services for fighting game enthusiasts, using emulation) get plenty of play, and certainly boasts a higher degree of "cred" amongst the scene than anything that PSN and Live have at the moment.

The bottomline? There's a lot of reasons for the likes of Capcom and SNK to truly take the PC platform seriously. The only question is if they will indeed take it seriously...
 
_leech_ said:
With the exact same designs, no less.
Probably the biggest flaw IMO. Well, that and they all look like they were modeled in 1996 by studios that used to do PS1 intro CG movies. It IS lazy artistically.

To some extent this is a double standard, as KOF XII characters look pretty much like their 2003 versions, but at least SNK have been evolving their characters over the years and they have a more modern, slick style these days. If SNK did what Capcom are we'd end up with a 90s looking 3D re-make of Fatal Fury 2 or KOF94 with exactly the same style - think 'unmodified sports team'. Or, in fact, KOF Maximum Impact, which SNK have been wise enough to keep as a side-series.

dfyb said:
anyone who thought it was cel shaded was an idiot
Also true.

Himuro said:
Step your game up, Capcom. No one wants Street Fighter II Ex 3.
Well, it's more like EX4, with poorly designed new characters and all (Crimson Viper and Abel would fit right in with Darun, D Dark and Cracker Jack).

And a lot of people think they want it, but I've a feeling in three years it will be forgotten and 3rd Strike will still be king.
 
i was waiting for a long, long time.

thanks snk, for staying true to yourself and your fans. this game will be one of the finest moments of pure gaming heaven. happiness is all i feel.
 
Jon of the Wired said:
So, it's essentially rotoscoped, albeit using 3D models instead of live action. That's... a really interesting idea. Has anyone ever tried anything like that before?

Isn't rotoscopy the animation technique in Rumble Fish?

The technique used for KOFXII is already used in animation, just watch the making of Steam Boy :D
 
Mistouze said:
Isn't rotoscopy the animation technique in Rumble Fish?

The technique used for KOFXII is already used in animation, just watch the making of Steam Boy :D

Neither Rumble Fish nor Steam Boy use rotoscoping. If you're looking for an example from film, the most current one I can think of is A Scanner Darkly. I was asking about rotoscoping in videogames, which I don't think has been done before.
 
Jon of the Wired said:
Neither Rumble Fish nor Steam Boy use rotoscoping. If you're looking for an example from film, the most current one I can think of is A Scanner Darkly. I was asking about rotoscoping in videogames, which I don't think has been done before.
Flashback on Mega Drive/SNES. Nice avatar BTW!
 
:lol @ Sandman :lol You totally got me with that one!!

I've always liked SNK characters but I never liked the way the games played - it always felt a bit stiff to me. Very early yes, but from what I see in the previews it looks to have a similar feel.

I'll be sold day 1 if it has better/comparable animation to SF3TS.
 
D.Lo said:
Flashback on Mega Drive/SNES. Nice avatar BTW!

After reading rapidly the wikipedia entry for rotoscopy, I agree that the technique used for KOFXII can be assimilated to it.

If I remember, it was used also on Prince of Persia where Jordan Mechner used footage of his brother in law to animate the prince.

Rumble Fish is totally different, the thing in that game is that each limb is animated indepently.
 
Taking the whole "Remember SFII?" thing is exactly what Capcom should do, if they want to make SF popular for the casual SF masses again. And, it's working, if you read Cresente's impressions of IV.

Remember, Capcom is a powerhouse with tons of franchises that makes millions upon millions of dollars. If they made SF4 into a direct sequel of III, with frigging, Mel Masters, and Makoto and Sean and like....SUPER PARRIES, it would alienate the majority of SF2/Alpha fans who never latched onto 3S.

Does that suck? And is it fair to those fans of 3S? Hells no, it's not fair. But that's reality. SFIV is gonna be massive. Capcom, the corporation, wants to make MONEY off SFIV, and Ono? I think he super cares about making it an awesome game, he just has a mandate he's been ordered to follow.

SNK...well, KoF is all they really do anymore, so that's where they're putting all their chips, cuz, quite frankly, they have no other choice.

That, and making clunky-ass Soul Calibur Samurai Shodowns.
 
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