How is Splatoon 2 a remaster?
Also, what's wrong with the GameCube Adapter?
N64 games couldn't be played on Wii with the standard Wii Remote and Nunchuk, I wouldn't be surprised if we got an accessory.If they put gamecube VC behind a mandatory gc Joy con this is a despicable move. I hope they won't go this low. I'm afraid they will though :/
They could just put in a little animation with explanatory text, that's shown every time you start an affected game.
I feel like part of it is people who latched on to the initial rumors of Nintendo working on a port because it makes it easier to delegitimize one of the Switch's early big games.You know, I never will understand why some people are convinced that Splatoon 2 is an enhanced port. It's silly.
Part of me hopes that Melee would either be a remaster or that a VC release could allow for joycons to work with it despite technically having less buttons than a gc controller.More on topic, I'm taking this as confirmation that we are going to get Gamecube titles on VC. Personally I'd like to see some HD remasters of certain titles though; F-Zero GX would be pretty incredibly in HD.
Well, I guess you have to try it to be 100% sure it works properly. From my personal experience and the way I imagine it, I don't see why it wouldn't work, though. Maybe it's not a good solution for everyone, but I think most people get used to that kind of thing after a little practice.
Nintendo can still release extra hardware with analog triggers and make the Gamecube adaptor Switch compatible for everyone who'd rather use the original control scheme; but I can't imagine Nintendo would even consider releasing Gamecube games on VC without a solution that works out of the box. The audience for VC releases is already limited as it is.
I don't think anybody was suggesting that all 4 shoulders needed to be analog. And for that matter, even a game specifically about shooting quickly like that 1 2 Switch game could probably make interesting use of the analog, in not just showing a single time measurement for how long it took for a person to press a button, but how quickly they put it through a specific range.Do they need to? Analogue triggers aren't as good as digital triggers in most genres. You can't press them as rapidly. Do you think the quick draw game in 1-2-Switch would be as good if you needed to squeeze an analogue vs pressing a digital trigger? One is far faster and feels better than the other.
No controller has been as tiny as the Joy-Con either, but there it is. What do the internal mechanisms for analog triggers look like, versus the external part which is a matter of design?Plus, most importantly, analogue triggers take up way more room than digital. Check out this side view:
No controller with analogue triggers is as thin as that. Here's a PS4 controller by comparison:
Just tell me when I can play Ikaruga on Switch.
If we are being realistic Sunshine is the only big game really trapped on the Cube. Honestly rather just see that get a remake.
I think with the way the Switch is laid out, you can have two kinds of control schemes for Gamecube games:
-1-to-1 mapping mode for games where the analog triggers don't matter.
-Full/half analog emulation mode: Use L and R as half presses, ZL and ZR as full presses. The Z button is moved to the + or RS-click buttons.
Obviously not a perfect solution but should be functional in most cases.
I wonder if they'd consider any sort of tilt modifier. Like hold the button for a "half press" in Super Mario Sunshine to get a medium FLUDD stream going, but tilting the system towards yourself could lessen the press and tilting away would press harder. Though I know I wouldn't find that very helpful in, say, F-Zero GX.-Full/half analog emulation mode: Use L and R as half presses, ZL and ZR as full presses. The Z button is moved to the + or RS-click buttons.
I'd really just like for Nintendo to NOT jump on the accessory wagon again. It was terrible on Wii. Tolerable on Wii U. Analog triggers on at least the Switch pro controller seemed like a no-brainer. Hell a few "sources" claimed analog triggers to be on Switch before the presentation last month. That was u-turned quickly afterwards.
What do the internal mechanisms for analog triggers look like, versus the external part which is a matter of design?
I don't think people who are asking for the Pro controller to have analog triggers realize that the idea is for all the main controllers to have the same functionality so they're interchangeable.
Gamecube Classic Edition would be the cutest microconsole ever.
And balanced characters.Melee with HDMI.
Online matchmaking.
Dedicated servers.
I'll pay you all the monthly fees you need.
Imagining that made me all "daaw" and smile, I agree
As for GC VC, I would be all over it if it means I can enjoy Super Mario Sunshine and F-Zero GX on it, I wouldn't even mind using the GC adapter really.
Melee with HDMI.
Online matchmaking.
Dedicated servers.
I'll pay you all the monthly fees you need.
If we are being realistic Sunshine is the only big game really trapped on the Cube. Honestly rather just see that get a remake.
Of course VC IS still nice, and it allows us chances to play stuff like FE or F-Zero.
Of the bigger stuff there are other versions like Metroid Trilogy or the HD Zelda's I'd rather play.
Plus there are newer versions of their evergreen titles like Animal Crossing, Golf, Tennis, Kart ect... where I'm probably not gonna rush back to the Cube version.
Obviously this isn't counting 3rd parties.
How would said adapter work on a Switch? would plug into the USB C on the bottom? Also, would that make it a TV Mode only thing?
I get VC for old NES and SNES games, but I'm more fond of getting full switch remasters of the classic titles since then, tailored to switch controls, and forget silly hardware accessories.
Splatoon 2 / Mario Kart 8 Deluxe is a good start.
And balanced characters.
*Monkey pawn*
If Splatoon 2 is a Splatoon remaster, Brawl is a Melee remaster.
As for Shinya Takahashi, he explained that if Nintendo were to release GameCube-shaped Joy-Cons, they would make sure to add analog triggers. He also thinks the whole thing would be rather bulky and hideous, though!
That's the point he's trying to get across.dear god, no it´s not