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Kojima Productions TGS planning

Okamura-san has a very interesting profile :)

1991:Entered Konami
(1991:Following Kojima Productions Era)
1994:PC9821 "POLICENAUTS" Programer
1995:3DO/PS "POLICENAUTS" Programer
1996:SS "POLICENAUTS" Programer
2001:PS2 "Z.O.E.(ZONE OF THE ENDERS)" Director
2006:PSP "METAL GEAR AC!D²" Producer
2006:PSP "METAL GEAR SOLID DIGITAL GRAPHIC NOVEL" Producer (In Development)
2006/2007 Winter:PSP "METAL GEAR SOLID PORTABLE OPS" Producer (In Development)


http://www.konami.jp/kojima_pro/english/prof/04_okamura.html
 
Razoric said:
im on my 4th pair of pants... i really need to quit reading this thread.

posting-kills.jpg
 
DigitalSoul said:
Wouldn't Subsistence be the harbinger of MGS4's gameplay? I mean, I expect them to take further what they did in Subsistence.

I don't think so and I think that's a big reason why we haven't seen any gameplay yet. They seem to want people to ahve the same reaction to the gameplay as they did when they saw the graphics for it. Right when you see it you know its next gen. There have been 3 MGS4 trailers and none of them have featured gameplay while MGS, MGS2 and MGS3 all featured gameplay in their initial trailers. I expect a big evolution over what we've had.
 
tissot said:
14 in Chinese means must die and is known as a bad luck number. Just like 13 is the bad luck number here.

Isnt that number 4 not 14. My building is own by a chinese company and they dont have a 4th floor because of that.
 
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