Konami deserved that with their strategy of releasing new games on the most popular hardware in Japan instead of doing something like Bandai Namco with their shovelware strategy.
Meanwhile at the Atlus offices:
Satoshi Ōyama (Director, Shin Megami Tensei)
Katsura Hashino (Director, formerly Persona, new Project Re:Fantasy)
Shinjiro Takada (Director, Devil Survivor; Producer for Tokyo Mirage Sessions)
Lunch time, somewhere at the new Sega building (Atlus have moved offices)
Takada: "Hey, have you seen the sales charts recently? Stuff apparently sells on Switch quite well! That's gotta be good news for you, Ōyama-san!"
Ōyama: "Yeah. I am happy that we changed engines to UE4. We even ported the Nocturne remaster to Unity because it's so easy to port it to platforms!"
Takeda: "Yeah, remember when we had to recompile everything because we placed a tree or stuff like that somewhere?"
Ōyama: "Yeah... We actually used that as an excuse to go to dinner or lunch, haha."
Takeda: "Persona 4 on PC, it really surprised me how well it sold! Isn't that great, Hashino-san?"
Hashino, silently to himself: "Weird. Why would anyone release a game on more than one platform?"
Takeda: "Hashino-san?"
Hashino: "Oh, uh, yeah! Persona 4 is great."
Toshihiro Nagoshi (Director, Yakuza) walks by.
Nagoshi: "Oi, what's up?"
Takada, Ōyama and Hashino in unison, slightly bowing: "Hello, Nagoshi-san!"
Nagoshi, seeing the sales chart on the table.
Nagoshi: "Eh? What's that, huh?"
Takada: "It-It's a chart summarizing the sales of the past couple of weeks."
Nagoshi: "Ah, yeah. RPG's sell quite good these days, yeah? I mean Dragon Quest sells gangbusters all the time. And to shut the board of directors up, I made Yakuza an RPG, too! You guys could learn something."
There's an awkward silence for a while.
Ōyama: "It's a really fun game, Nagoshi-san!"
Takeda: "Y-Yeah!"
Nagoshi: "Damn straight."
Nagoshi eyeing the quite Hashino, waiting for confirmation from him as well.
Takeda gives a slight jab to Hashino
Hashino: "Yeah, it is really fun."
Nagoshi: "Damn straight. But man, those people from high up don't stop bothering me with Xbox and PC ports. Really gets on my nerves, you know? Fuck that shit."
Hashino: "...What do you mean? What is an Xbox?"
Nagoshi: "Xbox? Some high-level American coping. The people overseas can't accept that Sony kicked their asses."
There's an awkward silence for a while.
Takeda: "Wasn't it Nintendo-"
Takeda is cut off mid-sentence; Nagoshi starts walking away
Nagoshi: "Leave me alone with that Bing-Bing-Wahoo shit."
There's an awkward silence for a while.
Ōyama: "...Anyway, let's get back to work. Management said that we release SMT5 this year..."
Takeda: "How is it going, by the way?"
Ōyama laughs, while walking away.
Takeda: "I'm going back as well, Hashino-san. Are you coming?"
Hashino, silently to himself: "Weird. Why would anyone release a game on more than one platform?"
Takeda stands there for a while, not sure if it is polite to just leave Hashino by himself. But seeing that Nagoshi is on his way back to the table, he bows and leaves.
And so another day at Sega passes.