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Konami new patch for MGSV heavily pushes players toward microtransactions

Question...when I am not online a lot of my money doesn't show up. What's up with that?

I believe an update or two again relocates your offline resources to your FOB every time you connect online. So when you disconnect, it loses access to it.

Resources in this case include GMP.
 
Question...when I am not online a lot of my money doesn't show up. What's up with that?

Whenever you go online, a big part of your GMP and resources are "moved online", and the moment you go offline they are gone.

Great feature, isn't it? Please don't overreact. /s
 
Why does this game sound more like an open world "Clash of Clans" the more I hear about it? Maybe I'll just replay Sons of Liberty instead of picking this up. I'll take roller-blading bombers and acrobatic vampires over this shit any day.
 
*logs in to my fully upgraded Motherbase + FOB full with S ranked staff*
"level not high enough + not enough resources to build any of the new weapons*
XKqU6QU.gif
 
Does TPP stand for Transaction Pain Platform? Seems like this game is now being designed to make players suffer.

Some unintentionally meta-level garbage from the king shits themselves at Konami.
 
Embarrassing end to the MGS saga. I had to force myself to finish it. Konami now made sure I'll never ever launch this game again.
 
A curious question from an outsider: Is it possible to complete the game's story without ever touching the FOB mechanics? Or is there story content locked behind that side of the game?
 
Embarrassing end to the MGS saga. I had to force myself to finish it. Konami now made sure I'll never ever launch this game again.

Yeah, disappointing.

MGS was a genre-defining, system-selling game that I STILL replay constantly.

Thinking about that original game if it were handled like MGSV makes me almost nauseous.

The series deserved a better send-off than this.
 
A curious question from an outsider: Is it possible to complete the game's story without ever touching the FOB mechanics? Or is there story content locked behind that side of the game?

Always decline the terms of service every time you launch the game, and the impact on your experience will be down to a bare minimum.
 
A curious question from an outsider: Is it possible to complete the game's story without ever touching the FOB mechanics? Or is there story content locked behind that side of the game?

It's possible, but FOBs make it a lot easier to be able to develop equipment faster, which can make the last part of the game a lot easier to get through with the higher rank equipment. I can't even imagine taking on the likes of the Extreme version of the final boss without a rank 5 rocket launcher.
 
A curious question from an outsider: Is it possible to complete the game's story without ever touching the FOB mechanics? Or is there story content locked behind that side of the game?
In terms of missing content, It's just one or two missions which tutorialise the whole base defence and infiltration thing and (as of this update) most endgame weapons and upgrades you won't have enough resources to access. In terms of your progression path, not having working FOBs will slow down your upgrades and resource acquisition, but certainly not completely halt your progress.

The game is still absolutely completable. Whether anyone would want to reward Konami with their money after all this is another question, of course.
 
So is this only affecting the online portion, not the single player mode?

I havent kept up with any news with MGSV. Just saw this and I'm like WTF.

I havent purchased MGSV but want to, but only for the single campaign. I dont care for the online portion.

Someone clarify for me. Thanks.
 
Why does it matter why I want the guns? The answer to that isn't relevant. The issue is that Konami is putting a bigger paywall up more and more with each update. If you're fine with that then that is fine. I was fine with it until it began to hinder my access to content I'd like to at least try out. You don't need to try and defend something you're fine with against people who aren't fine with it.

why does it matter? if you say you're about to give up on the game over the fact that you have to pay to get a couple of guns that you said yourself, don't even matter. They are putting up a "paywall" for people that like to focus on FOB invasions. This doesn't change the fact that if you beef up your security and don't constantly invade others, the chances of you getting invaded or losing something becomes extremely low. Thus making this "paywall" something that is optional for the people that truly care about this dumb little mode.

I'm getting a bit annoyed at people jumping on the hate train for this and thus, the game in general, before fully understanding what these new patches do. I'm not saying thats you in particular, it's just something I've noticed in the last few threads like this. For example the fact that if you put a tiny bit of time in beefing up your security the chances of you losing stuff are low. Thus making all the extra stuff that costs money not matter as much anymore. Is it stupid there's insurance? Yes obviously it is. Is it worth getting worked up over now? Not really. New guns that are the same as the old versions, just minor invisible stat increases being locked away isn't as big of an issue as people are making it out to be.
 
So is this only affecting the online portion, not the single player mode?

I havent kept up with any news with MGSV. Just saw this and I'm like WTF.

I havent purchased MGSV but want to, but only for the single campaign. I dont care for the online portion.

Someone clarify for me. Thanks.

The patch seems to have fixed an exploit in the single player that revolved around material containers respawning at full capacity without any real effort, but other than that, it sounds like they've left everything else alone. As a matter of fact, they actually did fix an aspect of the online integration for offline, as you're now able to sell your online resources that get shoved off onto the servers once you reach the offline limit. Felt good to sell all those tanks again.
 
It always seemed to me that Konami set out to make the FOB element as miserable an experience as possible from day one, and I never bothered with it as a result. It may as well not exist to me, and it hasn't impacted my fantastic experience with TPP in the least.

If they want to continue ruining the FOB aspect, then that's fine with me.
 
i did one FOB, put over 200h of gaming into MGS V in the first two weeks and finished everything, every mission every side mission and i stop playing it.

Glad i did it.
 
I dont even get how the new pf system works, guy has 100,000 points after 1 day and I have 260

I never really understood it in the first place. I've had losses on defense where I was clearly higher level in that regard over the other player's offense. That shit is using maths not intended for homo sapiens. At least it looks a lot nicer now!
 
why does it matter? if you say you're about to give up on the game over the fact that you have to pay to get a couple of guns that you said yourself, don't even matter. They are putting up a "paywall" for people that like to focus on FOB invasions. This doesn't change the fact that if you beef up your security and don't constantly invade others, the chances of you getting invaded or losing something becomes extremely low. Thus making this "paywall" something that is optional for the people that truly care about this dumb little mode.

I'm getting a bit annoyed at people jumping on the hate train for this and thus, the game in general, before fully understanding what these new patches do. I'm not saying thats you in particular, it's just something I've noticed in the last few threads like this. For example the fact that if you put a tiny bit of time in beefing up your security the chances of you losing stuff are low. Thus making all the extra stuff that costs money not matter as much anymore. Is it stupid there's insurance? Yes obviously it is. Is it worth getting worked up over now? Not really. New guns that are the same as the old versions, just minor invisible stat increases being locked away isn't as big of an issue as people are making it out to be.

I don't know why you're on about FOB invasions. I never said I cared about them. I've never once been invaded, nor have I ever invaded someone. My issue was always with the quarantining of single-player content behind content that requires you to either pay or wait a long time. Content that is primarily multiplayer that I don't have much interest in. Why should I, as a single-player, have to pay more to unlock multi-player focused advancements in order to develop weapons to be used in my single-player experience. If you don't understand and find it annoying then that's your problem. I've defended most of Konami's decisions up this point because it hasn't affected me to this point. But now, here I am, unable to unlock something because I didn't want a second FOB (because of the cost and time requirement). And that personally is unacceptable.

Edit: And now I'm starting to see why so many people found me annoying when I was trying to defend previous changes.
 
I don't know why you're on about FOB invasions. I never said I cared about them. I've never once been invaded, nor have I ever invaded someone. My issue was always with the quarantining of single-player content behind content that requires you to either pay or wait a long time. Content that is primarily multiplayer that I don't have much interest in. Why should I, as a single-player, have to pay more to unlock multi-player focused advancements in order to develop weapons to be used in my single-player experience. If you don't understand and find it annoying then that's your problem. I've defended most of Konami's decisions up this point because it hasn't affected me to this point. But now, here I am, unable to unlock something because I didn't want a second FOB (because of the cost and time requirement). And that personally is unacceptable.

Weren't all these super-hard to develop items added in a patch? You can still get all the stuff that you paid for at launch without buying microtransactions.
 
I loved this game when it came out, but with all the stuff they patch in I've gone from "must get the plat" to "just fuck everything"
I'm kind of there too. I S ranked every mission and developed a shitload of stuff but I don't think I'll ever finish doing these story mission tasks or finish all the side missions.
Last I checked, my nuke was 15 hours from completion.
 
*sigh* And Konami strikes again.

I have a list with every game I will buy once I acquire a PS4. Needless to say, MGSV was removed from that list quickly, and this kind of news don't give me any reason to put it back.

I also have a list of companies I don't buy anything from anymore. Konami skyrocketed to first place.
 
I'm kind of there too. I S ranked every mission and developed a shitload of stuff but I don't think I'll ever finish doing these story mission tasks or finish all the side missions.
Last I checked, my nuke was 15 hours from completion.

The patches don't affect side objectives and side-ops. Also, the side objectives are often really fun. They're worth doing.
 
Weren't all these super-hard to develop items added in a patch? You can still get all the stuff that you paid for at launch without buying microtransactions.

I got all the stuff pre-patch. Literally everything you can get without spending money. Even every single stupid word you can add to your emblem. My point is single-player content is now being locked behind multiplayer content that you have to pay for (or wait months as Konami 'graciously' gives you pathetic 30 MP daily rewards). If it was just a $5 weapon pack you buy, and get all the garbage, then this wouldn't be an issue. But it's not that. It's pay $10. Develop a 2nd FOB. Invest hours into farming resources to upgrade that FOB. Wait days as it upgrades. Invest more hours into filling the FOB. Then wait 3+ days to finally get to develop a couple guns that I just want to screw around with in the single-player game. You think that's an okay model?
 
I got all the stuff pre-patch. Literally everything you can get without spending money. Even every single stupid word you can add to your emblem. My point is single-player content is now being locked behind multiplayer content that you have to pay for. If it was just a $5 weapon pack you buy, and get all the garbage, then this wouldn't be an issue. But it's not that. It's pay $10. Develop a 2nd FOB. Invest hours into farming resources to upgrade that FOB. Wait days as it upgrades. Invest more hours into filling the FOB. Then wait 3+ days to finally get to develop a couple guns that I just want to screw around with in the single-player game. You think that's an okay model?

Since it was stuff added for free? Sure.
 
Since it was stuff added for free? Sure.

Define free. How is me having to pay for a second FOB free? Or do you honestly find it reasonable to expect a player to log into the game every single day to get a daily bonus for 2-3 months until they can buy it themselves. Rewards that Konami can yank at any moment, mind you. They know it's an annoyance, and do it purely to encourage people to pay to circumvent their nonsense.

Please tell me you're not this much of a fanboy. This blind acceptance is what is going to drive me to that 'bandwagon' of hate for this game people keep talking about.
 
I only want to play the single player, i am at mission 18 now.

I have enough trouble getting resources as it is.

I would be upset & disappointed if i had got the normal version, but like the sucker that i am, i went for the CE for Kojima's last hurrah, what a idiot.
 
Define free. How is me having to pay for a second FOB free?

You don't "have" to pay for jack shit though.
Everything you could have obtained from the game you bought at release is still obtainable now, no content that you bought is being removed.

If you want to use these new items that have been added since then, you're either going to have to either pay to own the new content or grind for it and get it for free.

I don't like MGSV and was amazingly disappointed by it, but this is silly.
 
People are pretty dumb for supporting this nonsense with their wallets.

Konami is never seeing a dime for this game. I'll check it out $5 used and play it unpatched offline in a few years, just to spite.
 
If i dont give a shit about multiplayer and only want to play story mode, will the microtransaction stuff creep into my game?
 
You don't "have" to pay for jack shit though.
Everything you could have obtained from the game you bought at release is still obtainable now, no content that you bought is being removed.

If you want to use these new items that have been added since then, you're either going to have to either pay to own the new content or grind for it and get it for free.

I don't like MGSV and was amazingly disappointed by it, but this is silly.

With two FOB, even if you did the weekly online deployments, would take you 2-3 months to grind the 100 odd S rank engineers to get 87 (plus would lose 100+ other S soldiers in that time). Its a hugeee grind
 
If i dont give a shit about multiplayer and only want to play story mode, will the microtransaction stuff creep into my game?

You'll see it around the menus, but you should never feel compelled to spend a dime. The only thing all this stuff does is help you get things faster, but you never get them slow enough that you'll feel stuck because your gear is shit. They're annoying, but they're certainly not progression blockers for the story.

Just make sure you build all kinds of weapons like tranqs/assault rifles/snipers/rockets/c4's./etc. as you play and you'll be good.
 
Define free. How is me having to pay for a second FOB free? Or do you honestly find it reasonable to expect a player to log into the game every single day to get a daily bonus for 2-3 months until they can buy it themselves. Rewards that Konami can yank at any moment, mind you. They know it's an annoyance, and do it purely to encourage people to pay to circumvent their nonsense.

Please tell me you're not this much of a fanboy. This blind acceptance is what is going to drive me to that 'bandwagon' of hate for this game people keep talking about.

Ok, so maybe it wasn't the smartest way to do it. It sounds like a bit of a pain in the ass so it will probably scare some people away and in the end it may make them less money than if they had just put them into a weapon pack you could buy for $15 or whatever.

Main point is, the microtransactions aren't locking me out of any of the stuff I paid for when I bought the game so I can't be angry about it. If Konami is making less money than they could have done by choosing a more traditional DLC system, then that's their problem, not mine.

And maybe even some people like it this way. It may not be for a semi-casual fan like me, but for the people who are really into the FOB stuff, role-playing as philanthropists and patriots with regards to the nuke meta-game, this adds something to work towards. It's maybe not for me and you, but a lot of people enjoy that skinner-box design. It's why games like CoD and Grand Turismo are popular.

If i dont give a shit about multiplayer and only want to play story mode, will the microtransaction stuff creep into my game?

Only in that it removed a farming exploit. Other than that, no.
 
With two FOB, even if you did the weekly online deloyments, would take you 2-3 months to grind the 100 odd S rank engineers to get 87.

Right, and that's a ridiculous amount of time and only the most committed will ever get it without paying.

But. This is a free content update. You can still get everything before this update in exactly the same way as always. You haven't been "ripped off", it's just these new items are fantastically difficult to get without paying for them.

I wonder if this level of outrage would exist if you couldn't obtain the equipment by grinding, and "had" to spend cash to buy them as a DLC pack.
 
Right, and that's a ridiculous amount of time and only the most committed will ever get it without paying.

But. This is a free content update. You can still get everything before this update in exactly the same way as always. You haven't been "ripped off", it's just these new items are fantastically difficult to get without paying for them.

I wonder if this level of outrage would exist if you couldn't obtain the equipment by grinding, and "had" to spend cash to buy them as a DLC pack.

People would probably still frown upon it, but it wouldn't be as bad as having to pay for the coins, use those to get the FOB, expand the FOB, fill it with people, collect/mine the resources need, research the stuff for however long, then get to use the weapons. In your scenario, you would pay, then get the weapons, or at most have to wait out the research/development time.
 
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