It will be easy to do external saves through the mobile app on your smartphone device!
the darkest timeline
It will be easy to do external saves through the mobile app on your smartphone device!
I will be shocked when Pokémon Switch won't be limited at 1 save.
No.
Saves being on the cartridge has been a standard with cartridge based systems since... Forever.
This is an unprecedented move.
Same 20 years ago with the N64. Half of 3rd party games needed the memory card. The switch at least has built in memory unlike N64 and Vita.Most, if not all, of the Vita's games require you to have a memory card for saves.
The original Vita had no internal storage as well, so you were forced to buy a memory card if you bought a game like Persona 4 Golden for example. That's why they had required memory card space pictures on Vita game boxes.
Same 20 years ago with the N64. Half of 3rd party games needed the memory card. The switch at least has built in memory unlike N64 and Vita.
Same 20 years ago with the N64. Half of 3rd party games needed the memory card. The switch at least has built in memory unlike N64 and Vita.
I will be shocked when Pokémon Switch won't be limited at 1 save.
If they decide to lock cloud saves behind a paywall I'm sure there'll be a grace period (like in Pokémon Bank for example) before it gets removed. But I wouldn't say it's already granted that this'll be the case. Making their online paid doesn't mean all aspects of it will be paid. Other than that you can obviously still save your game on the internal memory of the Switch.
What's the grace period in Pokemon Bank?
Around a month.
The second quote...
The Switch Game Cards have a serial interface rather than a parallel one like on the DS/3DS. Because they don't need to save games on cart, the serial interface can read games faster than what the parallel interface did and it's cheaper as well because they don't need to reserve pins on the interface to write save data.
My mistake, I mean to say it's cheaper to go with a higher bandwidth serial interface than parallel for read only.
Edit: Posted more below.
From the second quote there was added info if you go back to his original post.
And again, the Switch Game Cards are using a serial interface for reference whereas DS/3DS had a parallel interface which is a matter of cost.
Good, I hate having save files locked to a specific cart.
That's true actually, all the say through 16-bit as well. And GB, GB Colour, Game Gear, PC Engine, GBA. Typically only first party games and RPGs had on cart saving. Longer action games had passwords, and many games had no saving at all.Also, people seem to forget password saves on NES/Sega Master System. It's not using any rewritable memory, it's just changing variables to the RAM to load what stage you are at and what items you are carrying.
Saves locked to hardware are fine unless you want to share save files with friends (or on the internet). Which you could not do if saves were on the cart anyway.But what if it's locked to the hardware?
It will be easy to do external saves through the mobile app on your smartphone device!
Seriously if they don't allow cloud saves it will be inexcusable.
I'll miss those days of finding people's saves on their carts.
I guess because I always upgrade my handhelds when new ones are announced by selling my old one to finance the upgrade. If I need my device to transfer my saves this becomes much harder. Being able to keep my Pokémon saves without having to keep the device is something I have relied on since the Game Boy games. I mean, I still have my original Pokémon Blue cartridge, and I haven't had a device that could play it since 2000.
That's good...IF they have cloud saves
It works on the U.So, in theory, if I were to own a cartridge Switch game and somehow later acquired the digital version, I could probably use my save across either?
I just bought Bravely Second used and there was 200 hours worth of savegames on the card. Thank god the game has three slots, didn't have to delete them.
So that means that an Action Replay device for the Switch is out of the question?
Ah that's too bad.Yep. Unless they find a new way.
In a sense 3ds games had the ability to prevent it, provided it saved to extdata only. Granted a large amount aren't set that way.
I don't remember hearing anything about mega patches for Nintendo games, so I doubt you'll ever see enough patches to fill that memory.
Though Skyrim has me worried.
Saves locked to hardware are fine unless you want to share save files with friends (or on the internet). Which you could not do if saves were on the cart anyway.
And saves tied to hardware definitely make piracy harder, as they prevent game exploits from being easily shared. Region free and all solid state memory mean there's much less argument for homebrew use, the only real use of exploits would be piracy.
This doesn't sit right with me. This sounds more like a gut reaction to increase security instead of providing a decent way for players to manage there save data. I would much prefer to have my saves on a personal SD card and backed up offline in a computer file in case of problems.
You are quoting a source before it was even call Vita. There are 2 types of Vita game, one with space for game save, and other that would not work if you don't have a memory card.
http://www.gamespot.com/forums/play...mes-that-do-not-require-a-memory-ca-29023562/
I don't remember hearing anything about mega patches for Nintendo games, so I doubt you'll ever see enough patches to fill that memory.
Though Skyrim has me worried.
This is actually technically worse for security as if a game has an exploit, Nintendo can't patch any of the copies in the wild by sending out an update and reducing the exploit cart count, the only thing they could do is recall and reprint.
Patches never got saved to carts and never will because that's a disaster waiting to happen for a variety of reasons, including security.
As a player id be interested to know what that means for third party games where sizeable day one updates are now the norm. Does this mean staggered release dates?
Yes, and that source is Sony itself. Developers are allowed to develop games for Vita before it was called Vita.
The thread you listed just says where the game developer has decided to put their saves and patches on memory card or game card. It does not say whether the game cards itself still has reserved memory or not. They're not mutually exclusive. But if you do have a 'newer' source where it says that game cards no longer has reserved spaces for saves and patches, please do post.
Because most games seems to have stopped at 3.3GB, which is a few hundred MBs below than what you would expect of a '4GB Vita Game Card' (it should be around 3.7GB when using non-marketing terms) and sounds about right the limit when you consider that 10% is reserved for save/patch. Dangan Ronpa V3, released just a few weeks ago, stops at 3.3GB and has an ~900MB audio quality upgrade patch.
Games that have significant patches usually surpass that 5~10% reserved game cart memory, so they end up putting the patch on the memory card anyways.
Regardless, Switch Game cards not doing what Sony did with Vita cards is good. Also, I do think that Vita having a 4GB card limit is also not good planning from Sony (might be a technical limitation, but not good regardless), considering that PSP already had games using 2 UMDs.
As a player id be interested to know what that means for third party games where sizeable day one updates are now the norm. Does this mean staggered release dates?
I think it's fine if you're only the OS storing game saves on it. If you're not using an SD card to store other stuff, then yeah, it's a bit shit.Seems fine?
32gb onboard is still too small, but I think we've been over that... where you at, 1TB sd cards?
I don't think think carts do that anymore.Isn't this better so that the carts don't die with age? (thus losing save data).
The discrepancy in available space is most likely due to a system update partition (I'm just going to assume Sony has those, too, because it'd be kind of insane if they didn't) rather than storing patches. The rewritable space on a cartridge usually isn't even included when talking about the size of the things, because, unless the entire carts were flash (unlikely) because it's usually a separate bank of memory.
That's good...IF they have cloud saves
I just bought Bravely Second used and there was 200 hours worth of savegames on the card. Thank god the game has three slots, didn't have to delete them.