Then again there were only so many weeks this year that didn't have a noteworthy release coming out. When should they have delayed it to if it was ready to come out this year? 3 weeks of the next 2 months aren't even looked at for potential releases because of the holidays, every other week has "something" worth mentioning being released.
This is another facet to the "exposure" problem the game is having: at this point, there's always going to be some kind of other big-profile release happening at the same time you release. Maybe a couple. All throughout the year.
I think part of the reason Recettear did so well back in the day was that there weren't quite so many releases - not just hitting Steam, but coming out in general. Our only real competition was the original Amnesia, and Recettear and Amnesia are so damned different that they didn't exactly compete with one another. And beyond that, it was pretty quiet that week and even beyond, so we didn't have a ton of competition stealing the spotlight.
Trails SC? Neptunia V3 PC launched the next day, and let's be honest, there probably is some competition for dollars there, Galak-Z launched the same day, two major free to play games dropped updates the same day, another one launched and Binding of Isaac launched its expansion the day after (and that's another one where I do think there's a bit of user overlap and competition for dollars) and then a couple more games launched yesterday. Yokai Watch drops this Saturday, and next week, for example, comes Fallout 4
and a huge update to Final Fantasy XIV - on the same day! - and all three of those are also after a lot of the same dollars we are.
The market is goddamn flooded, is what I'm saying. Visibility for any product is getting to be a problem. At some point you just need to get your product out there, and have enough faith that the people who want to find it, will find it, and you're only going to get so much media attention no matter what you do unless your name is Activision, EA, Nintendo, Bethesda or
maybe Square-Enix. The Halloween sale made things slightly rougher, but to be honest, the market is so flooded that announcing the release a bit further away from the game going on sale wasn't going to help, and pushing the release date back or forward wouldn't have helped, either.