On the other hand we're filled with frothing indignation and in the right mindset to go "fuck you, fuck you too, and ESPECIALLY fuck you!"Too bad this sort of thing came out in the run up to E3 with all the DRM console stuff hogging the attention.
LOL, that's really not a good sign.one person started off a phone conversation with "I'm sure everything you've heard is true"
The idea of 10-12 hour workdays isn't terribly newsworthy, but everything else? Unnerving.
Yes, I have and will continue to pursue stories like this whenever I hear of them. And of course, if anyone reading this knows of something that should be brought to our attention, send me an e-mail: jason@kotaku.com.
I'm sure Kotaku is aware that as with the Silicon Knights article, publishing this article could potentially ruin this studio and many careers.
I'm curious what Kotaku's and your stance on the publishing of this kind of articles is. It's journalism, and I appreciate it, but it seems like there's a lot of tricky issues to deal with in deciding whether or not to publish something like this which could easily be considered a hit piece.
Not that they didn't deserve it.
Well, we published this because we thought it was a story worth telling. We thought that readers deserved to know what's going on at this company. And hopefully publicizing this will lead people not just at Trendy but at many other game development studios to think twice about their work environments.I'm sure Kotaku is aware that as with the Silicon Knights article, publishing this article could potentially ruin this studio and many careers.
I'm curious what Kotaku's and your stance on the publishing of this kind of articles is. It's journalism, and I appreciate it, but it seems like there's a lot of tricky issues to deal with in deciding whether or not to publish something like this which could easily be considered a hit piece.
Not that they didn't deserve it.
Sounds like sweetbilly's alternate persona.Good lord at this part:
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Especially that last line. 0_0
Well, we published this because we thought it was a story worth telling. We thought that readers deserved to know what's going on at this company. And hopefully publicizing this will lead people not just at Trendy but at many other game development studios to think twice about their work environments.
If you have any specific questions about the ethical issues or what sort of decision-making went on behind this story, I'd be happy to answer them.
There are a lot of companies outside the video game industry that do shit like this, too.Right to work state. Employees have few rights other than what is mandated through federal law.
You should call the book "Be Thankful You Have A Job."That'd be one depressing book.
There's no checklist a story would have to hit, no. It's all a judgement call. If someone told me that their studio was working 6-day weeks and 10-hour days for three months, I would probably sympathize, but point out that as awful as that is, it's become standard practice in the video game industry. (Not that to justify that practice, of course.)I think it was worth telling. Yes, it's probably damaging to some careers and may negatively impact Trendy, but the people who are talented and blameless will find new work elsewhere while hopefully people like Stieglitz get the ostracizing they deserve.
I do have a question for you, though: how do you decide which of these stories to bring to light and which ones not to? Because as you said, this isn't the only one, and I'm sure you've run into others. Is there a specific criteria a story has to hit before it's postable?
There's no checklist a story would have to hit, no. It's all a judgement call. If someone told me that their studio was working 6-day weeks and 10-hour days for three months, I would probably sympathize, but point out that as awful as that is, it's become standard practice in the video game industry. (Not that to justify that practice, of course.)
But when crunch time lasts all year, and when a studio has the sort of toxic environment that this article discusses, and when women are apparently being paid less just because of their gender, it's definitely a story.
And I haven't heard of any other stories like this. If I had, I'd be working to report them!
You should call the book "Be Thankful You Have A Job."
Only if the goal was irony and you were hell for leather for doing something stupid.Do you think a book about battered women should be called "Be Thankful You Have a Husband"?
meh I watch anime, I've seen worst...
example of a tame design for female robots with 18 or less robot years
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I'm siding with you. A journalist's duty is to inform, no matter what, and the reader has a right to know. Writing and publishing this article is the least Kotaku could do.Well, we published this because we thought it was a story worth telling. We thought that readers deserved to know what's going on at this company. And hopefully publicizing this will lead people not just at Trendy but at many other game development studios to think twice about their work environments.
If you have any specific questions about the ethical issues or what sort of decision-making went on behind this story, I'd be happy to answer them.
So not only does this explains why the first screenshots of Dungeon Defenders II outright looked like a Dota 2 mod, but it seems like someone is hellbent on filling Zynga's soon-to-be hole...Late last year, according to four different people, Stieglitz fired the lead designer on Dungeon Defenders II and shifted direction on the game, telling the development team to start taking ideas from the popular arena battle game League of Legends. The motto floating around the company, employees told me, is "if League does it, we do it."
"He threw out design work to copy League of Legends," said one person.
"Interesting, creative ideas [were] thrown by the wayside because 'we don't have time,' or 'Does League do it? No? Then it's a waste of time, we need to do what League does,' said another person.
... O.O
I think you missed the joke (you lucky bastard). Terrible bosses and, worse, sub-bosses constantly justify the way they treat workers with, "Well, you should be thankful you have a job." It's part threat-- the economy is terrible and unemployment is a death sentence-- and part schizophrenia.Do you think a book about battered women should be called "Be Thankful You Have a Husband"?
I think you missed the joke (you lucky bastard). Terrible bosses and, worse, sub-bosses constantly justify the way they treat workers with, "Well, you should be thankful you have a job." It's part threat-- the economy is terrible and unemployment is a death sentence-- and part schizophrenia.
If there are people out there telling battered women to be thankful for their beatings, then yes, sure, go ahead and call your book that, but "He Only Hits Me Because He Loves Me" has much wider recognition.
I'll just say this - got info that things are turning around due to this article.
I don't want to say more to get people currently there in trouble, but your article had a good effect, and sounds like things may be in for a very rapid turnaround. Kudos to you and the employees that spoke to you.
I saw that last night. So awesome to hear.From the comments in the article:
I saw that last night. So awesome to hear.
Still too early to celebrate I think. Will have to wait a few months to see if these changes are only temporary in order to make this story go away.
To be honest, to me it reads a little tongue-in-cheek. I don't think anyone would seriously demand something be "under 18 robot years", not even this guy.
Things are currently changing since the release of this article and for the first time, I sat at work yesterday and did not feel the usual hopelessness. I would ask that the community try to not judge all of us on the actions of a few and to not completely abandon our game before it has been released. There are people with families here and people who really want to make a great game and it is looking like we may have a chance to do so now.
Was kinda hoping we'd have heard something about this by now! Ah well.My wife went to school with someone who started this company. I'll have to forward her this link, haha.
Most of the credit belongs to the people who were courageous enough to speak out. I'm glad this did some good. Hopefully it sticks.