What do you think will happen?I don't believe for a minute that this game will ever actually be released
What do you think will happen?I don't believe for a minute that this game will ever actually be released
That would be Erin Roberts, Chris' brother. He led Traveller's Tales (Tt Fusion to be exact) after Chris left the industry, but became CIG's global head of production in July 2015. He did some massive restructuring since and is generally considered the main reason for the more focused and streamlined development process we've seen in recent months.
What do you think will happen?
https://www.youtube.com/watch?v=I2SBYtj9pis&feature=youtu.be&t=1075
Listen to their discussion for about a minute.
Here's what tier 2 head actually rendered in engine in real time looks like.
Gary Oldman's character in the trailer doesn't look as good as the faces we see in the 10ftC video, but that is development. I'm sure it looks a lot better now. Because look at these:
For those that are suspicious that these heads won't look as good in-game, most if not all of the cutscenes will be done in engine and will not be pre-rendered.
That it will stay in "alpha/beta" state forever and be a huge money sink until people realise it's never coming out as a cohesive product.
The tech is impressive but the art design isn't. Those characters look terrifying and deep in the uncanny valley.
We'll see how they actually look like in Squadron 42 moving and talking, right now the movements and everything are very... tech-demo-like
That it will stay in "alpha/beta" state forever and be a huge money sink until people realise it's never coming out as a cohesive product.
The tech is impressive but the art design isn't. Those characters look terrifying and deep in the uncanny valley.
Do you know anything about project management, or business management in general? Nothing in there is particularly unexpected or poorly done. This is simply what happens with mega projects of this scale. Companies hit communication issues and tech changes and expansions issues all the time in every industry.
Hmm upgrade, its 'incredible hard' now. Over year ago it was impossible.The feature creep is staggering, and even if they'd known what a ridiculously large game they were making in the first place, it would be incredibly hard to get everything working together.
Someone is forgetting that without Chris there wouldnt be this project and it wouldnt be as big as it is.From the article, and talking to the people I know working at the UK devs, Croberts is the thing most likely to bring this project down.
One might say the whole project is "tech-demo-like" :b
The most bizarre thing about this is that at some point Roberts decided to invest lots of money and time into the best facial animations ever - for a game about flying spaceships.
I mean, sure, the mission briefings will be fucking amazing - but who buys a spaceflight game for those.
And yes, the MMO part will benefit from good player faces, but we're not really going to be using this tech for anything important. It's just not a 'cinematic' game. I fear that Roberts is sinking back into wanting to be a film director again.
I'm hoping that gets improved and balanced, but it seems like it's just ignored by the devs in favour of adding the latest bleeding-edge tech to some game area that is merely 'nice to have' instead of core gameplay.
While i agree with you on theoretical level, nothing CIG is working on currently and showed off is a useless feature. All of them are necessary to achieve what they want to achieve.project management stuff.
The most bizarre thing about this is that at some point Roberts decided to invest lots of money and time into the best facial animations ever - for a game about flying spaceships.
That it will stay in "alpha/beta" state forever and be a huge money sink until people realise it's never coming out as a cohesive product.
The tech is impressive but the art design isn't. Those characters look terrifying and deep in the uncanny valley.
The most bizarre thing about this is that at some point Roberts decided to invest lots of money and time into the best facial animations ever - for a game about flying spaceships.
I mean, sure, the mission briefings will be fucking amazing - but who buys a spaceflight game for those.
And yes, the MMO part will benefit from good player faces, but we're not really going to be using this tech for anything important. It's just not a 'cinematic' game. I fear that Roberts is sinking back into wanting to be a film director again.
I think Star Citizen should have been something on the scale of Free Space or Elite Dangerous.
Basically, it's not a game where flying spaceships is all that really matters, that is a very important part of it obviously, but it's trying to create a living universe where you can; you're a character, not just a ship.
Good to see that Kotaku and GamerGate have found some common ground.
What would that be?
If they start asking for more money or say they ran out, shit will hit the fan and splatter in a fine mist across Chris Roberts face.
This is going to be one of those "never going to release, and when it finally does it does not live up to expectations" type of games, isn't it?
Kotaku has released part 2/5 of their ongoing series on Star Citizen:
http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen
omg that video of Chris playing the alpha at the top of the article. It's like a Tim & Eric sketch.
Remember NMS?
Imagine that, but with no cap on the amount of money people have invested, and expectations that are even more unrealistic.
That it will stay in "alpha/beta" state forever and be a huge money sink until people realise it's never coming out as a cohesive product.
The tech is impressive but the art design isn't. Those characters look terrifying and deep in the uncanny valley.
Given the amount of money raised, they can easily borrow or sell the project. There is very clearly a business case being made here. People quite rightly say that the money that they raised is the baseline funding available to them.
good article, just finished "the 24 year feud........" . very in-depth and solidifies my view that they are probably working on a great game, and it may even release as a solid 10/10, but for now the business acumen is severely lacking here. Bad PR all around, bad consumer relations, bad communications , allegedly* bad working environment.
and those things add up to a risky situation, even with the best talent around. Like who spends all this money on lawyers and the lot before the game is even out just to silence a few critics? really puzzling and all these assets used on internet wars, bans, lawyers, and feuds basically won't end up in the game. not to mention the obvious part of every month the game is in development is a huge sinkhole of rent, wages, supplies, utilities and all the other overhead that any business accumulates.
I really want the game though. hope it comes out in a good state.
Lenders don't care, which is why kickstarters are used to gauge interest, they don't see only 50K backers funded the KS, they see 50K people willing to preorder. There is already too much work done for nobody to want to scoop this up. Additionally specific to this project, of the total number of people that have created an account, only half have backed it, which serves as a secondary demonstration of interest.If they get to the point that they have to "borrow" or "sell the project" because they blew through all the backer money, then I don't see this as a "business case" but a "the naysayers were right, you fucked everyone on their money" case. In other words, you're saying that Roberts will pull a "Dean Hall" who sold DayZ to Bohemia and ran with the money. We all know where DayZ stands at the moment-feature creep and a whole bunch of tech and development issues. Very similiar to Robert's endeavor but obviously Chris has a lot more money(?) to play with........for the time being anyways.
My prediction is that Roberts will get Squadron 42 out and then we'll start hearing about "funding/money" problems.
There's no way his vision and the feature creep will see the full game ever released. I honestly believe that. I'm a backer as well so I'm not just sitting back and wishing doom and gloom on the project.
There's no way his vision and the feature creep will see the full game ever released. I honestly believe that. I'm a backer as well so I'm not just sitting back and wishing doom and gloom on the project.
Part 2 is a translation of the hit piece by level from earlier this year(?) so I wouldn't put much trust in this part.
They are giving fucking Derek Smart legitimacy in the article.
Part 2 is a translation of the hit piece by level from earlier this year(?) so I wouldn't put much trust in this part.
They are giving fucking Derek Smart legitimacy in the article.
well they also confirmed that the ex-employees were all legitimate and in no way affiliated with smart.
sounds like smart needs his own article though lol.
Part 2 is a translation of the hit piece by level from earlier this year(?) so I wouldn't put much trust in this part.
They are giving fucking Derek Smart legitimacy in the article.
What would that be?
At what point are you expecting all those "feature creep" additions to be implemented by, though? I think a "10 year plan" for the game has been mentioned before and it's entirely possible that all the features planned for the game will be implemented within a 10 year timeframe.
I didn't read the entire article, it's quite long and not exactly easy to read. What do they say about him?
Why in god's name would pay for a game a decade before it might be finished
Why in god's name would anyone pay for a game a decade before it might be finished
What the fu...The guy believes that doubting Star Citizen is literally bigotry and a form of persecution.
http://www.neogaf.com/forum/showpost.php?p=217971194&postcount=418
And his comment is especially ironic given Gator's "KotakuInAction" hatefest.
I see a lot of parallels between Star Citizen and 38 Studios's game. The biggest parallel being a new studio tackling a very ambitious MMO without the experience of releasing any previous titles. I think Star Citizen should have been something on the scale of Free Space or Elite Dangerous.
The guy believes that doubting Star Citizen is literally bigotry and a form of persecution.
http://www.neogaf.com/forum/showpost.php?p=217971194&postcount=418
And his comment is especially ironic given Gator's "KotakuInAction" hatefest.
The guy believes that doubting Star Citizen is literally bigotry and a form of persecution.
http://www.neogaf.com/forum/showpost.php?p=217971194&postcount=418
And his comment is especially ironic given Gator's "KotakuInAction" hatefest.
I read it again, it still sounds insane and uncalled for. Or maybe just going overboard is a better way to describe it.Numerous errors in this post. I expected a knee-jerk reaction to my use of the word, but try reading again.
I read it again, it still sounds insane and uncalled for.
Making a comparison to irrational hatred, which this is, is insane? I'm the one criticizing insanity.
Picking apart and spinning my words like this proving the point of that post.
Agree to disagree. Which video games are criticized is really not that important in the scheme of things. Pulling bigotry and prejudice into the conversation just seems to be adding unnecessary weight and controversy to a pretty tame subject.Making a comparison to irrational hatred, which this is, is insane? I'm the one criticizing insanity.
Picking apart and spinning my words like this proving the point of that post.