And then use that system to kill him?![]()
Clever.
The best system has already been used to defeat him anyway. ![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
And then use that system to kill him?![]()
Thank God we have finally reached a consensus
Really didn't expect to see such an overwhelming show of support for Beyond the Beyond, but what can be said that hasn't been said already?
Really didn't expect to see such an overwhelming show of support for Beyond the Beyond, but what can be said that hasn't been said already?
Shadow Hearts 2, Final Fantasy XIII/XIII2/LR.
I don't think you get what pokemon does at all. Almost all of your complaints also serve for smt games too and yet you compare both series.It's not that Pokemon's battle system is so good that it can enable multiplayer, it's that its depth is only really visible in multiplayer to begin with. Outside multiplayer, there's not much room for discussion. BW2 and maybe a few others are the only ones that can even rank compared to the average SMT game; some of the new ones like XY are especially vapid and lacking in redeeming end/post-game content. It's something that's difficult to compare to singleplayer games, which what every choice in this thread has been except from some MMOs like FFXI (which are not focused on PvP, anyway - though I loved Ballista!).
In such a comparison, I don't know if the "meta-gaming" argument has much weight. A negative way to look at it would be that the Pokemon games are extremely bloated. 700+ characters (many of whom are purposefully obsolete), similar amount of moves and deviations for each of them, etc. all filtered into bottleneck of fairly simple format of a team of six (often less in singleplayer), each having four moves, an ability, and item to hold, and maybe an extra gimmick transformation layered on top. Okay, would Final Fantasy VII suddenly be a hundred times deeper if it had 300 more characters to choose from? I think it would be a case of decreasing returns at best, especially if there isn't the tension that comes from highly competitive PvP (the "meta-game").
In between as in stuff like real time with pause? Cause that's throwing a lot of amazing games under the bus (admittedly most of which are wrpgs)Turn-based:
Panzer Dragoon Saga
Cosmic Star Heroine
Kiseki games
Action:
Souls games (if they count)
Dragon's Dogma (ditto)
Ys
In-between:
None, these systems are an abomination
And Press Turn itself is massively overrated.Persona's battle system is just "Press Turn" for babies.
I have Dragon Quarter so I should probably give that game a go soon. Does it require any previous knowledge of the Breath of Fire series?I'm sure people will have all kinds of opinions.
But everyone not saying Breath of Fire V: Dragon Quarter is wrong.
And Press Turn itself is massively overrated.
Reliance on memorization and randomness are not the signs of a good battle system.
Lightning Returns ruined all other RPGs for me. Just a great implementation of a system where positioning and timing really matter, with a strong defense component. Feels really great to play.
In between as in stuff like real time with pause? Cause that's throwing a lot of amazing games under the bus (admittedly most of which are wrpgs)
I have Dragon Quarter so I should probably give that game a go soon. Does it require any previous knowledge of the Breath of Fire series?
And Press Turn itself is massively overrated.
Reliance on memorization and randomness are not the signs of a good battle system.
I'm sure people will have all kinds of opinions.
But everyone not saying Breath of Fire V: Dragon Quarter is wrong.
All the Pokemon posts are baffling. Pokemon has one of the most rudimentary and tedious turn based combat systems I've ever played. Trying to go back to them renders me nearly comatose.
Thats the game with the fighting game like inputs? Never played but did look interesting.
Special mention to Legend of Legaia 2!
Basically inputting street fighter motions with the D-Pad to activate different moves. Good times.
Grandia for sure. Of the Press Turn SMT systems, Digital Devil Saga (especially 2) has the most depth. Allowing you to not only exploit enemy weaknesses, but also take away their turns with defensive moves if you can predict their patterns.
All the Pokemon posts are baffling. Pokemon has one of the most rudimentary and tedious turn based combat systems I've ever played. Trying to go back to them renders me nearly comatose.
You should play the first one if you haven't, same good battle system, but not (as) bogged down by a mediocre plot and characters. Legend of Legaia is legit one of my favorite games, I would kill for another entry that's closer to the first.
All the Pokemon posts are baffling. Pokemon has one of the most rudimentary and tedious turn based combat systems I've ever played. Trying to go back to them renders me nearly comatose.