RedAssedApe
Banned
Please make another game like Guardian of Light. That was the best Tomb Raider game I've played.
People getting awfully upset about not including a shitty swimming section. Anyone pretending this game isn't going to be an empty set-piece romp ala Uncharted is going to be real disappointed.
Can't believe a game that takes place on am island, with the main heroin as a treasure hunter, doesn't allow her to swim. Oh dear.
That was great, but it also really wasn't a real Tomb Raider game.Please make another game like Guardian of Light. That was the best Tomb Raider game I've played.
Again, not in the recent Tomb Raiders it didn't.Swimming in games always sucks anyway.
The series did need a reboot, just not one aping Uncharted.This shittastic game is resulting from gamers demand of a reboot.
Lesson: careful what you wish for.
I thought the game had health regen. I mean, this is aiming to be a "mainstream" type of game..that's par for the course.
That was great, but it also really wasn't a real Tomb Raider game.
Again, not in the recent Tomb Raiders it didn't.
The series did need a reboot, just not one aping Uncharted.
I don't think she's a treasure hunter in this yet
basically but with a bad plot that takes itself super seriouslyIsn't this just Uncharted with a girl?
why? sales wise the franchise won't get any bigger. Tomb Raider Legend, Anniversary and Underworld were great games.
Nah, not even close. It was just a lazy comparison that people made before the first game came out since it happened to have a main character who was a treasure hunter and a bit of platforming. Gameplay or style-wise Uncharted has never been anything like Tomb Raider really.And Uncharted was Tomb Raider with a dude and better cutscenes.
The game team has a BRAND MANAGER. That should tell you things.
So, like Uncharted.basically but with a bad plot that takes itself super seriously
And Uncharted was Tomb Raider with a dude and better cutscenes. I fail to see how any similarities are to the detriment of either.
I also have to laugh at the implication of Uncharted having a good plot. It was B movie Indiana Jones knock-off 101.
I can only shudder at the thought of how this game would be portrayed if it didn't have a brand manager.
1) No, Tomb Raider was not a reskinned Uncharted, aside from the treasure mcguffin and the esotic settings, they were very different games.
2) Uncharted doesn't take itself seriously, like this TR seem to do, that's the point.
The series did need a reboot, just not one aping Uncharted.
A "normal" Tomb Raider with classic Lara shooting lots of animals, big environments, great puzzles, great graphics, and a T-Rex chase set piece to wow the Uncharted fans would've had the same "impact" this game has.
Lol, i bet most of the people that did Soul Reaver are at Naughty Dog or wherever else, right now.I am conflicted. On one hand, swimming and exploration was an ephemeral experience for me on the original Tomb Raiders. I am going to miss it. Also, there are some clear vision issues with this project, and I hope it wont jump on that "Uncharted? Me too" bandwagon too much....
...but on the other hand, it is Crystal Dynamics. They made Soul Reaver. THEY MADE SOUL REAVER!
All I can say is thanks modern gaming for destroying another series that was once brilliant.
No swimming when she's been able to swim in every game until now? Regenrative health? Turned it into a cover shooter?
Thanks alot modern gaming. :/
Would you care to explain your first point?
When i say "needed" i mean in terms of quality, as a fan, not in terms of sales.I don't think the series needed a reboot, just a polished game with high production values and a good showing at major shows like E3. A "normal" Tomb Raider with classic Lara shooting lots of animals, big environments, great puzzles, great graphics, and a T-Rex chase set piece to wow the Uncharted fans would've had the same "impact" this game has. They didn't need to reboot the character into whatever they have now to introduce survival elements and open environments, that would've been a natural evolution of classic Tomb Raider. Hell, the whole "stranded on crazy island" theme would've been the perfect way to let ultra badass Lara Croft become what the idea of the character has always been, but never truly achieved. Like how Batman got to completely let loose in Arkham Asylum + City.
Lol, i bet most of the people that did Soul Reaver are at Naughty Dog or wherever else, right now.
It's just a name.
Would you care to explain your first point?
Nobody buy this on launch day. It will be $19.99 a few weeks after release.
Tomb Raider games have always been about platforming and puzzle-solving first, combat second. Uncharted is a straight-up cover-based shooter with automatic, sticky platforming that requires no skill. The two both involved jumping around in tombs but the gameplay was totally different. The new Tomb Raider seems to be another Uncharted clone, though, full of linear, run-at-the-camera setpieces with very little tomb exploration to be seen.
I really doubt that. I think you all forget just how much buzz this game was getting before everyone focused on the stupid controversies.
I don't think the series needed a reboot, just a polished game with high production values and a good showing at major shows like E3. A "normal" Tomb Raider with classic Lara shooting lots of animals, big environments, great puzzles, great graphics, and a T-Rex chase set piece to wow the Uncharted fans would've had the same "impact" this game has. They didn't need to reboot the character into whatever they have now to introduce survival elements and open environments, that would've been a natural evolution of classic Tomb Raider. Hell, the whole "stranded on crazy island" theme would've been the perfect way to let ultra badass Lara Croft become what the idea of the character has always been, but never truly achieved. Like how Batman got to completely let loose in Arkham Asylum + City.
I also have to laugh at the implication of Uncharted having a good plot. It was B movie Indiana Jones knock-off 101.
Indiana Jones is a B-movie already so nothing was lost in translation.
The "buzz" was just those same gamers who claim they want open ended experiences getting impressed by another ultra linear "cinematic setpiece." I don't buy into buzz. Show people any game with some fancy scripting, good graphics, and blood, and they'll go nuts. At least with classic Croft we wouldn't have to be dealing with the "you'll want to protect her," fragile baby poo stuff they've shown so far.
Raiders is arguably the perfect action script. It alluded to B movies but there was nothing B about it.
When i say "needed" i mean in terms of quality, as a fan, not in terms of sales.
I think the formula needed a re-examination from the core, because it was still too latched on to old mechanics (as i said, the linearity), though already Underworld showed th intention of doing that, seeing how in the Mexico level you could clear one part of the map before the others, freely.
Most of the "buzz" was specifically about how people were excited by a much more mature, darker, interesting Tomb Raider game that was different from the previous ones. Most of the people that were really impressed at E3 are sick of the old games.
And you still have to throw in a jab about this "protect" bullshit, still? Talking with some of you people is making me want to blow my brains out.