Insert obligatory: yes I've beaten M&L: SS, SMRPG and own PM2 but have yet to play it.
On to PM which I beat just 8 hours ago.
Wow, Paper Mario for the N64 is a damn cool game and hell - a better Mario game than say Super Mario Sunshine.
To be frank I have my doubts to call it only a Mario game - it borrows so many things and ideas from any Zelda game that sometimes it just *feel* like a Zelda game, especially in areas when you can't get to because you lack an ability or don't have that special item... yet.
BTW Searching for Party Member Upgrade Blocks = Searching for Heart Containers.
What was so awesome about PM?
MUSIC - Dry Dry Desert, Boo's Mansion, Bowser's Theme, Shiver Village tunes are absolutely great. The battle music could use some more variation though - one combat mix and one boss mix isn't enough.
LEVELS or should I call them dungeons? Cities? Mini-worlds? MT. Lavalava, Shy Guy's Toy Box, Crystal Palace, Flower Fields - absolutely amazing design of puzzles, enemies placement and hidden items.
OMG PRINCESS PEACH IS SAM FISHER
GRAPHICS - goddamn this looked like a cartoon way before Celda. 2D sprites made to 3D objects that beat the shit out of Mario 64's graphics. ANIMATION is top-notch too.
BOSS FIGHTS - I mean wow, just wow. From the Koopa Bros' Mecha Bowser, through meetings with Jr. Koopa, Huff n' Puff and Crystal King - all perfectly designed and executed bosses that more than often kicked your ass if you weren't prepared (proper badges!). When I lost to Huff N' Puff for the first time I took him only ONE HP off his total!
Oh and Master from the Dojo. One tough motherfucker especially in the super-sayan mode.
GAME SYSTEM
Different party members for different "overworld" tasks, different combat skills and different side-quests. Whoa.
HP = HP, Mana = FP, Skill Points = Badges and SKILLS that you can activate/deactivate at your own will. Talk about an ingenious system. No more of the "Help! I need a 200 page FAQ thread cause I'm stuck with some crappy Barb skillz in Diablo 2" :lol :lol :lol BTW Pallys > Barbs in D2.
OMG PRINCESS PEACH BAKES A PIE
VARIOUS SIDE-QUESTS & STUFF
Backtracking throught the whole goddamn world, every nook & cranny, every map area just to fight the missing Star Shards? CHECK and... fun.
Doing the same shit over again to find INVISIBLE blocks with Watts? CHECK and... no, thanks.
Random quizes, cooking recipes, Koopa's Koot errands, timed trading events, Lil' Oinks farms etc. This game has side stuff to do in SPADES.
Man, I'm gonna miss Paper Mario now... that is untill I boot Paper Mario 2 for the first time sometime next week, YAY!
If I had to rank Mario RPGs I'd do it this way:
PM > M&L: SS >>>>>> Super Mario RPG (take those nostalgia glasses off, this game was CRAP)
I'd love to play Partners in Time alas I don't have and don't plan to own a DS.
Yet.
OMG PRINCESS PEACH FIGHTS WITH KAMY KOOPA
On to PM which I beat just 8 hours ago.
Wow, Paper Mario for the N64 is a damn cool game and hell - a better Mario game than say Super Mario Sunshine.
To be frank I have my doubts to call it only a Mario game - it borrows so many things and ideas from any Zelda game that sometimes it just *feel* like a Zelda game, especially in areas when you can't get to because you lack an ability or don't have that special item... yet.
BTW Searching for Party Member Upgrade Blocks = Searching for Heart Containers.
What was so awesome about PM?
MUSIC - Dry Dry Desert, Boo's Mansion, Bowser's Theme, Shiver Village tunes are absolutely great. The battle music could use some more variation though - one combat mix and one boss mix isn't enough.
LEVELS or should I call them dungeons? Cities? Mini-worlds? MT. Lavalava, Shy Guy's Toy Box, Crystal Palace, Flower Fields - absolutely amazing design of puzzles, enemies placement and hidden items.
OMG PRINCESS PEACH IS SAM FISHER
GRAPHICS - goddamn this looked like a cartoon way before Celda. 2D sprites made to 3D objects that beat the shit out of Mario 64's graphics. ANIMATION is top-notch too.
BOSS FIGHTS - I mean wow, just wow. From the Koopa Bros' Mecha Bowser, through meetings with Jr. Koopa, Huff n' Puff and Crystal King - all perfectly designed and executed bosses that more than often kicked your ass if you weren't prepared (proper badges!). When I lost to Huff N' Puff for the first time I took him only ONE HP off his total!
Oh and Master from the Dojo. One tough motherfucker especially in the super-sayan mode.
GAME SYSTEM
Different party members for different "overworld" tasks, different combat skills and different side-quests. Whoa.
HP = HP, Mana = FP, Skill Points = Badges and SKILLS that you can activate/deactivate at your own will. Talk about an ingenious system. No more of the "Help! I need a 200 page FAQ thread cause I'm stuck with some crappy Barb skillz in Diablo 2" :lol :lol :lol BTW Pallys > Barbs in D2.
OMG PRINCESS PEACH BAKES A PIE
VARIOUS SIDE-QUESTS & STUFF
Backtracking throught the whole goddamn world, every nook & cranny, every map area just to fight the missing Star Shards? CHECK and... fun.
Doing the same shit over again to find INVISIBLE blocks with Watts? CHECK and... no, thanks.
Random quizes, cooking recipes, Koopa's Koot errands, timed trading events, Lil' Oinks farms etc. This game has side stuff to do in SPADES.
Man, I'm gonna miss Paper Mario now... that is untill I boot Paper Mario 2 for the first time sometime next week, YAY!
If I had to rank Mario RPGs I'd do it this way:
PM > M&L: SS >>>>>> Super Mario RPG (take those nostalgia glasses off, this game was CRAP)
I'd love to play Partners in Time alas I don't have and don't plan to own a DS.
Yet.
OMG PRINCESS PEACH FIGHTS WITH KAMY KOOPA