Welll theres always money....
In all my years playing lol I've only spent money for skins I absolutely love, that's not going to change.
If I lived in a non shit country tho, I'd probably have bought all the champions with RP or something.
Is your country covered by riot servers or some other company like garena? Garena makes the prices of thing cheaper depending on your country which is nice for us on garena servers. For example, the $10 rp card is sold at $5 dollars in my country.
Fucking IP grinds man, was saving for Kled but now idk if buying someof those chromas. Are they worth it?
IP grinding sucks when you are only able to play a couple of games a day
wait, you can buy chromas with IP now?
Yooo these sound dope. The separate divisions for solo/dynamic is basically confirmed then.We’re tightening the decay rules in Challenger and Master tier to encourage healthier competition at the highest level of play.
We want to raise the bar on how we recognize players who hit the top of the ladder at the end of the competitive season, so we’re working on new physical rewards for Challenger
We’re adding an autofill ‘grace period’ for all players and a guarantee that you’ll never be autofilled during a promotion series.
Nice. Solo queue will be back for the higher ranks.
well considering trynda's kit is like a billion years old chances are they either don't work at rito anymore or they learned their lessonThe person that designed Tryndameres kit should be fired, so unfun to play against.
Anyways, Yorick rework seems pretty cool but will probably be really annoying to deal with.
i think most chromas are lame and are not really worth it. look up videos on youtube or try them out for yourself on pbe before buying anythingFucking IP grinds man, was saving for Kled but now idk if buying someof those chromas. Are they worth it?
IP grinding sucks when you are only able to play a couple of games a day
skins cost the same, but we have regional pricing for rpYeah, Riot is actually awesome, I think in that regard. Honestly back when they opened them it was the first time I saw a company open dedicated Latin American servers. Some other online games have done the same since.
I honestly have no idea if skins and shit are cheaper here in comparison, I've never done that research, Zkylon probably knows. The thing is that my country is in a really bad shape compared to even other Latin American countries so that's not much help lol.
Im just salty that i got beaten and had an extremely awful time, we all say things we dont mean when that happens.well considering trynda's kit is like a billion years old chances are they either don't work at rito anymore or they learned their lesson
no one should be fired for making a bad champion tho -___-
what's the tldr on ranked? can't read, at work
but what about us not at higher ranks? If I want to play solo queue and know everyone has the same level of coordination as me, why can't I do that? Is this all about queue times? I can't recall why all this was changed. Can someone refresh my memory?
I don't know. I thought the recent survey about shared matchmaking, separate ladders was a good idea.
Having both solo/dynamic is probably for queue times, sure. As for why dynamic got into the game to begin with, my guess is to let people play with their friends in ranked in an easier way than the old ranked 5s. You'd have to dig up old riot posts if you want a proper answer, unless someone else here knows.
It got posted in the LCS thread. But yeah, seems like a shit show. Better compensation seems more fair, especially when compared to other games.https://esports.yahoo.com/not-brief-timeline-current-league-000000257.html
Thoughts on this article about League payouts and finances for its teams? It was posted in the Dotes thread but not here. Seems like a really bad look for such a popular game to not be better compensating its teams while simultaneously creating an atmosphere that is somewhat antithetical to 3rd party sponsorships, then getting ugly on Reddit about it all.
Queue times have gotten longer due to new champ select, i.e. the role selection. The relatively low percentage of support players is a bottleneck to the queue times.I see. Well TY. I'm fine with the line of thinking that it was for queue times. Though I don't remember queue times being much worse then than they are now. idk.
Queue times have gotten longer due to new champ select, i.e. the role selection. The relatively low percentage of support players is a bottleneck to the queue times.
He promises more in-game team stuff with shared revenue and franchising/sponsoring. Thats hella good, need to act on it thoTryndamere responded longform to Regi-
http://www.twitlonger.com/show/n_1sp1mhh
I forget sometimes that Alistar's ult gives him AD.
He promises more in-game team stuff with shared revenue and franchising/sponsoring. Thats hella good, need to act on it tho
man i changed my mind
invisibility is not a good mechanic
been having a really bad string of games against shacos and twitches
lemme put it this way
the international is an ad for dota
dota is an ad for steam
i'm not saying any of this is bad, just being honest with how these things work
the point of dota is to get people on steam to buy games/hats/whatever, everything that gives valve money (so everything you do on steam, basically)
steam is pretty awesome, dota is pretty awesome, everybody wins. valve wins more, of course
point here is that lcs being an ad for league is not something that's unique to league
yeah, sure, the whole "millions of dollars" line was embarrassing (tho i'm not sure if the idea of reginald being like a struggling team owner is like even worse lol)
personally i really don't care about these money fights when there's like two team owners vs tryndamere and as far as i'm concerned things generally seem to work
if teams are struggling to pay players riot should pay more money and if they don't have more money have coca cola sponsor lcs and use that money to pay em
i'm really glad that i can't even guess for the life of me what a non-endemic sponsor is
i understand the point of this metaphore but it never works cos afaik in basketball the rules never change
in league rules change every two to three weeks, adapting to rules changing is a skill of playing league as much as warding and last hitting
it's annoying for players and teams so riot should time it better, but it's integral to league and i'm not gonna be against the game constantly getting better
The NBA has minor rule changes basically every year. Granted half the time it is either an interpretation change of a rewrite of a rule to make it easier for the refs to call the game, but in real sports those kinds of minor things can have pretty large impacts.
Even the MLB has rules changes pretty much annually, and they have the most static rule set of any major pro sport I can think of.
Patches every two to three weeks is way too often. Not because adapting to the changes isn't a skill, but because in that time period it is impossible to adapt, especially in the league format where pro teams only play a handful of games that matter in those 2-3 weeks.
Really though most in season league patches have historically not altered anything in terms of the meta. A handful of heroes may move up or down a tier in pick priority, but the reason for the controversy with this patch timing is that this patch does fundamentally change the meta.
I don't agree with Monte that the laneswap meta was a positive example of strategic depth, but I also don't think the meta was the cause of the boring conservative bloodless games, so I don't think throwing out the meta right before the playoffs is going to do anything to make the game any more exciting to watch. Pro games are conservative and safe because of deep and fundamental design decisions Riot has made about vision and relative strengths of initiation vs disengage.
Pros play a safe and boring style because it is possible to do so, and safe and boring > risky and exciting when it comes to winning games.
Point is this was not a pressing issue that could not wait until after the pro season.
not sure if her health growth was unusually high and i don't like mana nerfs when her current build path is awesome and jamming a morellos in there will really make it a bummerLissandra -
Health Growth lowered to 75 from 78 (84 on live)
Ice Shard (Q) mana cost changed to 80/85/90/95/100 from 95 at all ranks
(NOTE: This is a change to a previous PBE change. Value is 85 at all ranks on live)
ok rito back to their senses lolTaliyah
Mana growth reverted to 60 from 50
Base Mana regem reverted to 1.4 from 1.2
Mana regen growth reverted to .17 from .16
Unraveled Earth (E) damage lowered to 70/90/110/130/150 from 80/100/120/140/160 (live value is 80-180)
i think there's been enough time to prepare for worlds and playoffs teams don't seem to have had that much trouble adjustingThe NBA has minor rule changes basically every year. Granted half the time it is either an interpretation change of a rewrite of a rule to make it easier for the refs to call the game, but in real sports those kinds of minor things can have pretty large impacts.
Even the MLB has rules changes pretty much annually, and they have the most static rule set of any major pro sport I can think of.
Patches every two to three weeks is way too often. Not because adapting to the changes isn't a skill, but because in that time period it is impossible to adapt, especially in the league format where pro teams only play a handful of games that matter in those 2-3 weeks.
Really though most in season league patches have historically not altered anything in terms of the meta. A handful of heroes may move up or down a tier in pick priority, but the reason for the controversy with this patch timing is that this patch does fundamentally change the meta.
this is kind of a half truth, the changes they've made have turned the pro play into something a lot more interactive and funI don't agree with Monte that the laneswap meta was a positive example of strategic depth, but I also don't think the meta was the cause of the boring conservative bloodless games, so I don't think throwing out the meta right before the playoffs is going to do anything to make the game any more exciting to watch. Pro games are conservative and safe because of deep and fundamental design decisions Riot has made about vision and relative strengths of initiation vs disengage.
Pros play a safe and boring style because it is possible to do so, and safe and boring > risky and exciting when it comes to winning games.
it was pressing, no one wanted to watch a worlds in which teams didn't do anything for half the game and snowballed games off who bounced waves betterPoint is this was not a pressing issue that could not wait until after the pro season.
Noob question.
How is rod of ages not like an amazing item? I never see it on recommended items list, but it seems like it would be super OP on any AP bruiser or assassin. Like build it first item and then you don't need any more hp/mana or sustain, you could just go straight damage after that. And it's cheap!
Like it wouldnt it be great for gragas, or other AP heroes?
Marc, I agree that these urgent issues need to be addressed immediately. There is a detailed proposal signed by NA LCS teams and players headed to your inbox today. We'll solve these problems together.
#LCSForever,
Andy
today I learned that GP will indeed ruin teemo's day
finally i have a good counterpick for that little demon
The best counter to Teemo is being competent at league :^)
today I learned that GP will indeed ruin teemo's day
finally i have a good counterpick for that little demon
ahahahahahahahahaman regi came out of this as a class act
to think that this guy used to sabotage montecristo ran tournaments by having his players stream at the same time
he's come a long way
anyways now that this pesky drama is out of the way
let's get to the part that matters
which ahri are you
i think we all know noot is a firefox ahri type, but really, ask yourself, which ahri are you
ahahahahahahahaha
ghost is totally midnight ahri
also really good riven fanart by rioter knkl
why are you bummed girl, you just got buffed
Hmm yea, I was thinking that you'd have to get it first item for the timed stacks. Maybe it's still good in my low skill bracket where team fights over objectives don't happen until min 55 if ever.
Edit: I think I'll try it on Diana. Rod of ages first item then Nashors tooth then finish with rabadons..... Is that bad?