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Legend of Zelda: Skyward Sword E3 trailer

Vanille

Member


This compiles all Zelda: SS related info and media from E3 2011! For last year's stuff, go here.


TRAILER

-- Official Site
-- Youtube Mirror (uploaded by DennisK4)



PRESS RELEASE

A Link to the Future

One of the most storied franchises in history soars to new heights. The Legend of Zelda™: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls enabled by Wii MotionPlus™ technology synchronizes player movements with Link's actions while offering the most intuitive play control of any game in the series to date.

FEATURES:

•The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn. Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link's blade in the player's hand. Analyzing enemy attack and defense tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.

•Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link™ soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.

•Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.

•The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they've already completed. Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.


MUSIC

-- Medley performed by symphony at Nintendo briefing, SS main theme at the end (posted by BY2K)



GAMEPLAY FOOTAGE + PREVIEWS

|| Live Demos ||
-- GameTrailers / Youtube Mirror
-- G4TV

|| Previews ||
-- Gamespot preview, goes over show-floor demos and 6/7 roundtable information (posted by Sn4ke_911)

|| Show-Floor Footage ||
-- E3 2011: Arrows & Balancing Gameplay (Cam) HD
-- Flying Gameplay (Cam) HD
-- Boss Gameplay (The Emo Magician - Ghirahim) (posted by solblade00)
-- Extended Video of Boss Demo (posted by Linkzg)
-- Youtube mirror of footage from all floor demos

Menu screenshot showing multiple shields (posted by TheCongressman1)
bottle_menu.jpg




ARTWORK + SCREENSHOTS

Gallery of Press Kit Screenshots + Artwork + Logo





Press kit from here: http://press.nintendo.com/E32011/

username: E32011
password: nintendo



INTERVIEWS / DEVELOPER DISCUSSION

|| 6/7 Roundtable Info ||

IGN Liveblog
7:04
Audrey Drake: Guardians protect these items. One hit from them can kill him because he's unarmed in this world. Finding the item releases the guardian.

This is the same environment you traverse earlier in the game, just in a different dimension. Trippy, much? So if you memorize the layout it will pay off later down the line.

Usually in a Zelda game you solve puzzles in one area and move on to the next. This time around you’ll be returning to areas to discover new puzzles and new elements to explore. Understanding the environments is integral as you will be interacting with them multiple times and in different ways. He says the map system has been improved as a result.


7:03
Audrey Drake: We see the girl from the original concept art now. The spirit in Link's sword, as we all guessed. Named Fi (sp?). She acts as your guide as you're looking for different pieces of a key. You can hear the sword reacting to stuff in the ground, like a metal detector of sorts.

Link slides down a sandy hill. He grabs a bomb flower and throws it down the hill.

Link just effed up some moblins. Go Link!

This tech demo is going muuuuch better than the last one. Guess it's a good thing we really turned off our Wi-Fi.

Now we're being showed the Siren World. It's very mystical looking, is actually in a different dimension. He must collect certain tear-shaped items to leave. The portal to this world is in the forest from the very first demo of this game at last year's E3.
7:03
Audrey Drake: Talking about the sword fight boss battle in Skyward. How the Motion Plus ups the ante. I'm actually one of a very few who said they had played and beat it! ^_^

Looking at a new area, a volcanic one, in Skyward. One that wasn't sown on the show floor.

A new race of species-- Mogmas? Magmas? They look like funnydog things poppin gout of the ground.


Kotaku Liveblog
StephenTotilo: Skyward Sword time
StephenTotilo: Aonuma wants to know if people played the bird boss battle in Skyward Sword last year
StephenTotilo: (not many raise their hand, to his surprise)
StephenTotilo: Wonders if they found it hard. They said no.
StephenTotilo: But Aonuma basically says we should not worry and play it, using the game's motion-controls for swordplay
StephenTotilo: he wants to walk through some Skyward Sword features
StephenTotilo: Nintendo's Nate Bihldorff takes the stage
StephenTotilo: (apologies if I bungled the spelling, Nate)
StephenTotilo: (once I wrote a story that mentioned Nate crying. His colleagues gave him a lot of grief)
StephenTotilo: There are two characters called, Mogmas?
StephenTotilo: They've buried fice things Link needs to find
StephenTotilo: There's also a spirit in Link's sword, named... Fie?
StephenTotilo: Fy?
StephenTotilo: We're in a first-person mode, using the Wii Remote to point the sword to parts of the ground, like prospecting for buried metal on a beach with a metal detector
StephenTotilo: The sword is leading Link to a ledge, but when he jumps it, he winds up sliding down to a lower level
StephenTotilo: under a tower?
StephenTotilo: (this is all in a desert, by the way)
StephenTotilo: Link climbs back up and bowls a bomb flower down to the tower to expose the second piece
StephenTotilo: Link slides down and gets the second piece
StephenTotilo: (It should be noted that MIyamoto actually questioned Aonuma in front of us about why they hid five pieces... he said it seemed like a random number)
StephenTotilo: Search for third piece brings Link into fight with bad guy
StephenTotilo: Nate uses motion controls to swing his sword well and kill the guy (puff of smoke death-style)
StephenTotilo: Searching for next piece takes Link through what looks like a deserted, small stone palace
StephenTotilo: Nate need to roll bombs down a slope to open a cave
StephenTotilo: It requires careful timing.
StephenTotilo: He goes down and gets a new piece
StephenTotilo: Link uses a new item for this game, metal gauntlets, to dig things from the earth (that item sounds familiar... maybe in a portable Zelda? Can't remember)
StephenTotilo: On to the next Skyward Sword demo
StephenTotilo: We're going to the Siren world
StephenTotilo: This game, he says, has Link going through trials to forge the Master Sword
StephenTotilo: We're in the forest scene from last year's E3 demo
StephenTotilo: Link drives his sword into the ground and is transported to the blue-green siren world version of the forest
StephenTotilo: (I dare say this is some Link to the Past Dark World type thing here, but it might be a small thing. Don't get excited)
StephenTotilo: Whenver Link goes to Siren world, he needs to collect items to leave environment
StephenTotilo: Basically it looks like the forest world with a dream-like blue-green filter on it
StephenTotilo: He needs to collect these teardrop items
StephenTotilo: Link is unarmed in this world
StephenTotilo: one hit from the guardians in the world will do him in
StephenTotilo: (this is looking a bit Princess Mononoke to me.... which is a good thing!)
StephenTotilo: He walks out of a safety circle and the guardians started coming after him
StephenTotilo: (this obviously echoes how the central temples worked in Aonuma's recent DS Zeldas)
StephenTotilo: (also echoes Metroid Prime Echoes, pun intended)
StephenTotilo: guardians are put to sleep briefly, but when a flower petal meter expires, the guardians come back
StephenTotilo: picking up items refills that flower meter
StephenTotilo: Link is climbing a wall covered in ivy
StephenTotilo: You will be doing things that are different in this Siren world than you would in the regular version of the world
StephenTotilo: (he's not saying if the world is subtly rearranged, a la Link to the Past... just saying that knowing how to traverse helps)
StephenTotilo: He feels as if the envioronments in this game that leads to dungeons are dungeons unto themselves
StephenTotilo: says that typically in most Zeldas, once you go through an area and do all the puzzles, you're done. You move on and don't return. He says in this one you'll find that if you go back, you'll find there are new puzzles and things to do
StephenTotilo: (sounds Metroid-y, your comparison-heavy liveblogger thinks)
StephenTotilo: This idea of going back to multiple areas multiple times is core to Skyward Sword
StephenTotilo: Miyamoto is commenting (uh-oh)
StephenTotilo: He says this is "a game you can play for a very long time. Understanding the map is going to make the game very interesting to play"
StephenTotilo: Link was running from a guardian, but Link got tired and collapsed.




BONUS!

Music: OoT 3D Orchestrated Hyrule Field Theme (posted by BY2K)

Video: Creators' Commentary on the Series, bit of SS info at the end (posted by RPGCrazied)

Trailer screen-grabs (posted by MYE)
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WiiMotion+ controller for LoZ 25th Anniversary and Skyward Sword
LJTOQ.jpg


Demon Lord Debbie Ghirahim Gifs (posted by Prime Blue and Jeels)
1058j76.gif
tumblr_lmhwvtDu0T1qj3pl9o1_r1_500.gif


Expressions! (posted by MYE)
ZswEd.jpg


Compiled by ExMachina
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Did anyone think "Windfish!" as soon as it showed that giant whale pop out of the sky? :)
 

pirata

Member
It seems like every year Nintendo doesn't show off its best stuff during the conference, and instead just sticks it onto a press website.
 

zoukka

Member
The setting is something out of a Ghibli movie. Win.

I guess this is the climax of what you can achieve with Wii hardware really. Nothing more the devs could squeeze from the box.

Looked epic.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
I really dig the art style. It takes the good elements from Wind Waker and Twilight Princess.
 

Big One

Banned
Trailer taking so fucking long to load. :/

At the part with Link running away from the spider. Looks like the return of the TP bossfight that never made it
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
That's..... simply amazing. GOTY confirmed seriously. Why did I ever doubt a console Zelda? Looks like a Ghibli film :0
 
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