• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Legend of Zelda: Skyward Sword E3 trailer

i remember a thread a while back where i defended the shit out of TP..i can honestly say that i have no idea what the hell zelda fans want anymore
 
Kard8p3 said:
I think this video of the sky temple should be reposted
http://www.youtube.com/watch?v=fuNznBxCKaI
Honestly I find that the most boring part of the presentation since it's typical Zelda dungeon solving. Although it being a bit less linear was pretty nice.

Twig said:
Why the fuck can't Link jump of his own volition, yet?
Blame Aonuma. Seriously. Platforming would be a lot of fun in Zelda but Aonuma doesn't like Link jumping.
 
Twig said:
Why the fuck can't Link jump of his own volition, yet?

well he can, just not outside combat (and it's not the same as the lunge-jump either, but i think it leads into that if you want it to).
 
Gravijah said:
if timesplitters doesnt need jumping zelda doesnt need non-contextual jumping
Given that it's you, I don't know if you're trolling or not. U;

Either way, my response is: Darksiders. Jumping ain't hurtin' War none. SUCK ON THAT.

AniHawk said:
well he can, just not outside combat (and it's not the same as the lunge-jump either, but i think it leads into that if you want it to).
Yeah, but... that's... eh. I want my damn Roc's Feather. Permanently.
 
Gr1mLock said:
you have very valid points ..i based my views on what ive seen. My opening statement was based out of sheer amazement that no one seems to take issue with obvious faults. Could i have worded it better..yes..but that doesnt take away from my points.

You said you love TP....and this game is going to improve over it in every way. So, uh, what faults are there that you don't like? Is it the graphics? Controls? Do you not like orchestrated music? Is the new world structure that's been detailed putting you off? Or do you simply not like that it looks like a Zelda game, similar to what we have seen before despite changes and improvements? What is it?

You're not being specific.
 
Twig said:
Given that it's you, I don't know if you're trolling or not. U;

Either way, my response is: Darksiders. Jumping ain't hurtin' Wrath none. SUCK ON THAT.
.

counter-response: darksiders 2 is going to be amazing. AMAZING.
 
Gr1mLock said:
i remember a thread a while back where i defended the shit out of TP..i can honestly say that i have no idea what the hell zelda fans want anymore

Whatever it is they want, Skyward Sword seems to have it.
 
Twig said:
Except Zelda 1, if you actually go back and play it, is very, very different from modern Zeldas.

Things they share: dungeons, Link, items, saving the world. These are, of course, the staples of the Zelda series.

But the actual structure of the game, and the way you progress, has changed quite a bit. The very core of the structure remains the same, but everything built upon that core has changed considerably.

All that said, this fictional necessity for sequels to really throw away a game's structure and start fresh is... dumb. Maybe for Zelda, it'd be nice, since we've already had a ton of games in the past decade with basically the same setup, but for most franchises, it's not a huge deal.
I think you and I are actually of the same opinion.
 
AniHawk said:
i was actually at e3 and it was one of my favorite games of the show.

first time i played it (a year ago on the first day of e3), i was initially down on the game. the second day, most of my opinions were reversed (i think there was a problem with shit not registering on the first day). this year it looks like my remaining concerns were addressed, particularly regarding swordfighting. the game looks gorgeous in motion too, thanks to the art style and beautiful animation.

What were your concerns if you dont mind me asking?
 
Bel Marduk said:
You said you love TP....and this game is going to improve over it in every way. So, uh, what faults are there that you don't like? Is it the graphics? Controls? Do you not like orchestrated music? Is the new world structure that's been detailed putting you off? Or do you simply not like that it looks like a Zelda game, similar to what we have seen before despite changes and improvements? What is it?

You're not being specific.

aww..my oppinion concerns you that much? im kidding..what i dont like is that the art sytle seems to be literally wedged between the two games...is it a good art style?..yes..i think it is..however think at this day and age it can be much..much better. Its sooo safe..too damn safe..and Nintendo has been playing it safe for so long. I saw nothing that's actually 'new'. Am i gonna play it ...yes..does that make me a hypocrite..yes ..probably..but i think its a missed opportunity to do something really well instead of something super safe. That is my biggest problem...and some of you guys are clamoring over this like its the rebirth of jesus when its literally the safest option they could have taken.
 
Edit: Fuck wrong quote.
Gr1mLock said:
i remember a thread a while back where i defended the shit out of TP..i can honestly say that i have no idea what the hell zelda fans want anymore
Well there is a fair amount of people being vocal about their TP love(you :p, but also noteable members like Amirox and Anihawk).

I think a lot of people that were disappointed by TP is hyperbolic in their messages because they expected Diamond and got 24 karat gold instead.

I consider TP be a great game, but below average as a Zelda game. Eventhough it not necessarily is, it just felt way too much like a clone to OoT and a lot of the charm was lost because of this.

But I also think that people regard the Zelda games so differently because, eventhough the series has stayed on the same track all 25 years, the team sure likes to throw various oddballs on the wall and see what sticks (game progression in Majora, art style of Wind Waker.)
 
Gr1mLock said:
aww..my oppinion concerns you that much? im kidding..what i dont like is that the art sytle seems to be literally wedged between the two games...is it a good art style?..yes..i think it is..however think at this day and age it can be much..much better. Its sooo safe..too damn safe..and Nintendo has been playing it safe for so long. I saw nothing that's actually 'new'. Am i gonna play it ...yes..does that make me a hypocrite..yes ..probably..but i think its a missed opportunity to do something really well instead of something super safe. That is my biggest problem...and some of you guys are clamoring over this like its the rebirth of jesus when its literally the safest option they could have taken.
So the most subjective thing imaginable...
 
Metroid Killer said:
Well there is a fair amount of people being vocal about their TP love(you :p, but also noteable members like Amirox and Anihawk).

LOL definitely not me. I tried to play through it twice and got a significant portion of it completed each time, but it just starts to become wearying/boring after a while.

It's faults don't just lie in a lack of changes from OOT. It's just that they forgot to make much of it fun. I wonder how many people even made it past the ranch/woods area?

I can still go back to OOT and enjoy it, and finish it, which is something I can't say for most any previously-completed game or even many new ones. TP was soulless (to some degree). It's kind of like the difference between an IW CoD and a Treyarch CoD.
 
whalleywhat said:
So the most subjective thing imaginable...

holy shit do i have to spell it out?..i mean okay..it looks exactly the same like the last two games?..can you misconstrue that and spin it somehow?..fuck..i love the clutching at straws its really cute..especially when you know im right
 
Gr1mLock said:
i cant argue your opinion..and i wont even try..my subjective point was that honestly it looks the same as the last two zelda's...do i wanna play it..yes..yes i do..but does it look like its gonna be a huge leap in the franchise?.no ..no it does not.
I disagree that it looks the same as the last two Zelda games. The environments I've seen at this year's E3 look more active and deeply integrated. Majora's Mask is the only 3D Zelda so far that has displayed a density of activity that even remotely resembles the 2D games, and Skyward Sword appears as though it might do away with some of the boring lifeless stretches that dragged WW and TP down in favor of richer more multilayered environments. Impressions seem to indicate that there's a greater challenge as well, another thing that has been conspicuously absent from recent iterations. That coupled with the pedigree of the project is more than enough to make it perfectly understandable why some might consider it game of the show imo.

While bleeding edge graphics are cool, my primary focus as a gamer hass never been IQ. Even so, your comments about how it "looks dated by last gen standards" are asinine. The game looks light years better than TP, even if it doesn't have the same production values as some of the HD blockbusters shown at E3. More importantly though, it represents a very specific style and genre that appeals to a lot of people, and aren't really represented by any other offerings at E3. There's no fucking "kool-aid", it's just a personal preference. In short, stop being such a condescending turd about it.
 
^posted the wrong quote yeah. Man I keep fucking up these days. Is this what E3 does to you? (Fuck I don't think I've gotten more than 5 hours sleep on average this week...)
 
LaserBuddha said:
LOL definitely not me. I tried to play through it twice and got a significant portion of it completed each time, but it just starts to become wearying/boring after a while.

It's faults don't just lie in a lack of changes from OOT. It's just that they forgot to make much of it fun. I wonder how many people even made it past the ranch/woods area?

Not everyone's going to love zelda just as not everyone's going to love GTA.
 
Gr1mLock said:
holy shit do i have to spell it out?..i mean okay..it looks exactly the same like the last two games?..can you misconstrue that and spin it somehow?..fuck..i love the clutching at straws its really cute..especially when you know im right
You're baffled that everyone doesn't share your opinion about the visual aesthetic. Why would you expect people to agree with you about this?
 
GrotesqueBeauty said:
While I agree with you (I always does! :D), I can see what he means by this:

...is it a good art style?..yes..i think it is..however think at this day and age it can be much..much better. Its sooo safe..too damn safe..and Nintendo has been playing it safe for so long. I saw nothing that's actually 'new'. Am i gonna play it ...yes..does that make me a hypocrite..yes ..probably..but i think its a missed opportunity to do something really well instead of something super safe.
As we have proclaimed in this thread, visually it looks like something from the 90s Disneys. It can only win using that. But then again, it's not like we have had this exact visual style before, so they are trying something new, eventhough it's the love child between TP and WW. But most people seem to dig it anyway, so this is maybe one of the times where playing it safe is good?
As long as they don't play it safe with the game progression structure (which needed the biggest face-lift in Zelda imo), I can accept a few instances of safe-playing.
 
Rush2thestart said:
What were your concerns if you dont mind me asking?

i was concerned about the structure of the rest of the game being too similar to twilight princess. twilight princess is a fantastic game, one of my favorites, and the ultimate refinement of the oot formula, but that's where i thought it should be left. i was also worried that there'd be a terrible mode of transportation, and aside from flicking the remote up and down to flap the wings of the bird, i think it's a suitable replacement for epona.

i was also worried about the swordfighting. last year i fought a big scorpion monster that was basically the same thing as every normal enemy i'd faced: attack the weak point with a horizontal or vertical slash, depending when that weak point is very clearly visible. the ghirahim fight gave me confidence that they're aware of the combat growing stale, because there was no such thing happening in that fight. in fact, i actually had to be concerned about the strengths of the enemy, particularly his ability to grab your sword and take it from you if you don't pull it back in time. also, i made good use of the shield, using it to block when appropriate, and shield bash when the time was right.

still a little concerned about how some of the items will work. i don't think all of them will be as cool or as responsive as the sword. but everything else- the new shield system, the new stamina system, the details about the overworld and dungeons, and the overall look of the game now have me very excited.
 
AniHawk said:
still a little concerned about how some of the items will work. i don't think all of them will be as cool or as responsive as the sword
How is the bow compared to TP. The bow was the best item performance(control wise) in TP. But now that the team has m+ is it anything like Wii Sport Resort bow?

Edit: (well iirc the bow controlled like sport resort at last years e3, but my question is how good it works in a Zelda game?)
 
AniHawk said:
i was concerned about the structure of the rest of the game being too similar to twilight princess. twilight princess is a fantastic game, one of my favorites, and the ultimate refinement of the oot formula, but that's where i thought it should be left. i was also worried that there'd be a terrible mode of transportation, and aside from flicking the remote up and down to flap the wings of the bird, i think it's a suitable replacement for epona.

i was also worried about the swordfighting. last year i fought a big scorpion monster that was basically the same thing as every normal enemy i'd faced: attack the weak point with a horizontal or vertical slash, depending when that weak point is very clearly visible. the ghirahim fight gave me confidence that they're aware of the combat growing stale, because there was no such thing happening in that fight. in fact, i actually had to be concerned about the strengths of the enemy, particularly his ability to grab your sword and take it from you if you don't pull it back in time. also, i made good use of the shield, using it to block when appropriate, and shield bash when the time was right.

still a little concerned about how some of the items will work. i don't think all of them will be as cool or as responsive as the sword. but everything else- the new shield system, the new stamina system, the details about the overworld and dungeons, and the overall look of the game now have me very excited.

Do you really have to flick the remote up and down to fly? what about the a button?
 
Metroid Killer said:
How is the bow compared to TP. The bow was the best item performance(control wise) in TP. But now that the team has m+ is it anything like Wii Sport Resort bow?

i can only go from last year's impressions, since i had all of two minutes in the dungeon level this year.

the bow was disappointing. while the slingshot is still point and shoot, the bow was a weird mix of sports resort and twilight princess. you point to aim, but you have to push the c button to draw the string back (although you don't have to actually push the c button), and let go to shoot. i'm fairly certain that pulling the nunchuk back was not required, although i and other people did it anyway.
 
mattfabb said:
Do you really have to flick the remote up and down to fly? what about the a button?

you flick it up and down to gain altitude. the a button is like giving epona carrots, it gives you a temporary speed boost. you can just kinda glide for the most part (you steer side to side by using the wii remote), but yeah, it's kinda stupid.
 
Metroid Killer said:
While I agree with you (I always does! :D) [[aw, shucks]], I can see what he means by this:

As we have proclaimed in this thread, visually it looks like something from the 90s Disneys. It can only win using that. But then again, it's not like we have had this exact visual style before, so they are trying something new, eventhough it's the love child between TP and WW. But most people seem to dig it anyway, so this is maybe one of the times where playing it safe is good?
As long as they don't play it safe with the game progression structure (which needed the biggest face-lift in Zelda imo), I can accept a few instances of safe-playing.
I don't personally think the style is beyond reproach (there are little things I would tweak if it were up to me), but it's probably the closest thing we've gotten to the illustrations that used to be in the instruction manuals around the time of LttP, which I personally think is a great direction to take the series in. I also think we've only glimpsed bits and pieces of some of the more impressionistic stuff, which I find increasingly appealing now that I've seen a bit more of it (as opposed to the 2010 demo which left me feeling pretty ambivalent).

Not sure what's so "safe" about the style though. I considered TP to be extremely safe. This is actually a bit more a gamble imo, and as of last E3 I don't think most of us were sure whether it would pay off. It seems like it's only being considered safe now that they've refined it.

AniHawk said:
you flick it up and down to gain altitude. the a button is like giving epona carrots, it gives you a temporary speed boost. you can just kinda glide for the most part (you steer side to side by using the wii remote), but yeah, it's kinda stupid.
I have the sneaking suspicion the biggest barrier to my enjoyment of this game is going to be the unnecessary implementation of motion controls in certain instances, much like DKCR. Even at this point in the Wii's lifespan I think Nintendo struggles with knowing when not to use them.
 
GrotesqueBeauty said:
I have the sneaking suspicion the biggest barrier to my enjoyment of this game is going to be the unnecessary implementation of motion controls in certain instances, much like DKCR. Even at this point in the Wii's lifespan I think Nintendo struggles with knowing when not to use them.

until the inevitable flying boss fights, i think it won't be too much an issue. it's not something that needs to be done constantly. but you think it'd would work better by just tiliting the controller upward and having the bird fly up.
 
GrotesqueBeauty said:
I don't personally think the style is beyond reproach (there are little things I would tweak if it were up to me), but it's probably the closest thing we've gotten to the illustrations that used to be in the instruction manuals around the time of LttP, which I personally think is a great direction to take the series in. I also think we've only glimpsed bits and pieces of some of the more impressionistic stuff, which I find increasingly appealing now that I've seen a bit more of it (as opposed to the 2010 demo which left me feeling pretty ambivalent).

Not sure what's so "safe" about the style though. I considered TP to be extremely safe. This is actually a bit more a gamble imo, and as of last E3 I don't think most of us were sure whether it would pay off. It seems like it's only being considered safe now that they've refined it.

I like the new style, though oddly enough I think I prefer WW's really clean graphics, and more vibrant color scheme a bit more. This looks good, but the style makes it appear kinda blurry.

As far as gameplay goes, I like most of what I heard so far, but I'm REALLY not digging the siren world. The idea of not being able to use your sword is annoying enough, but one hit kills? Blargh.
 
OK then flapping the bird's wing is only used to gain altitude. I was worried you had to do it constantly! i think its an acceptable compromise. now lets hope they have flight combat implemented nicely.
 
Two things I've only just noticed.

First is the side quest potential suggested by cutting the mushrooms and collecting the spores, secondly is that Link's voice is a lot more adult than ever before.

Cool shit.
 
Why would you do that? said:
CD-i? It was spelled like that way back in Zelda 1 on the NES (and maybe Zelda 2).

Apparently it was a misspelling. But I am a little disappointed it's not still spelled that way, especially since it is apparently a legitimate spelling of the name in general.
It was the right spelling, though TSA tries hard to make it look like it was a misspelling.

MasterShotgun said:
There is no way they aren't related some how. Their names and color schemes are too similar. Father-son would be too ludicrous (but mind-blowing), but I bet one is a descendant of the other.
Hmm...honestly don't see the resemblance. And they haven't been big with the fan service since TWW or FSA.
 
GrotesqueBeauty said:
They seem to be purposely avoiding answering that question and heavily emphasizing the above the clouds flying, so I'm inclined to think there are multiple areas that don't directly connect. Something along the lines of Corruption, only you physically travel between portals rather than just showing a cutscene. I'm hoping the areas will be fairly substantial though, and who knows, maybe Nintendo will surprise us and actually have a fully interconnected overworld beneath the clouds.
Man, I hope it's connected. Even if it's just secret shortcut tunnels like they had in OoT.

I really don't want to go back to the sky just to switch areas.
 
AniHawk said:
nah. i'm just being slightly pessimistic.
You mean optimistic. I'd love flying boss battles but if you can't draw your sword or anything while flying then that's a no go :(

It would have been cool to have a dragon boss like in Twilight Princess except take the fight to him instead of make it like a timed light hook shot puzzle...
 
mugwhump said:
Man, I hope it's connected. Even if it's just secret shortcut tunnels like they had in OoT.

I really don't want to go back to the sky just to switch areas.

Same, if there's a full overworld down there I am going to batshit crazy when I play this game.
 
Top Bottom