Honestly I find that the most boring part of the presentation since it's typical Zelda dungeon solving. Although it being a bit less linear was pretty nice.Kard8p3 said:I think this video of the sky temple should be reposted
http://www.youtube.com/watch?v=fuNznBxCKaI
Blame Aonuma. Seriously. Platforming would be a lot of fun in Zelda but Aonuma doesn't like Link jumping.Twig said:Why the fuck can't Link jump of his own volition, yet?
Twig said:Why the fuck can't Link jump of his own volition, yet?
Twig said:Why the fuck can't Link jump of his own volition, yet?
Given that it's you, I don't know if you're trolling or not. U;Gravijah said:if timesplitters doesnt need jumping zelda doesnt need non-contextual jumping
Yeah, but... that's... eh. I want my damn Roc's Feather. Permanently.AniHawk said:well he can, just not outside combat (and it's not the same as the lunge-jump either, but i think it leads into that if you want it to).
But he sucks at getting any horizontal distance. He should train more with Mario.Busaiku said:He can jump now!
I saw it.
Wait, so it's only limited to combat?AniHawk said:well he can, just not outside combat (and it's not the same as the lunge-jump either, but i think it leads into that if you want it to).
Gr1mLock said:you have very valid points ..i based my views on what ive seen. My opening statement was based out of sheer amazement that no one seems to take issue with obvious faults. Could i have worded it better..yes..but that doesnt take away from my points.
Twig said:Given that it's you, I don't know if you're trolling or not. U;
Either way, my response is: Darksiders. Jumping ain't hurtin' Wrath none. SUCK ON THAT.
.
F YEAHGravijah said:counter-response: darksiders 2 is going to be amazing. AMAZING.
Gr1mLock said:i remember a thread a while back where i defended the shit out of TP..i can honestly say that i have no idea what the hell zelda fans want anymore
I think you and I are actually of the same opinion.Twig said:Except Zelda 1, if you actually go back and play it, is very, very different from modern Zeldas.
Things they share: dungeons, Link, items, saving the world. These are, of course, the staples of the Zelda series.
But the actual structure of the game, and the way you progress, has changed quite a bit. The very core of the structure remains the same, but everything built upon that core has changed considerably.
All that said, this fictional necessity for sequels to really throw away a game's structure and start fresh is... dumb. Maybe for Zelda, it'd be nice, since we've already had a ton of games in the past decade with basically the same setup, but for most franchises, it's not a huge deal.
AniHawk said:i was actually at e3 and it was one of my favorite games of the show.
first time i played it (a year ago on the first day of e3), i was initially down on the game. the second day, most of my opinions were reversed (i think there was a problem with shit not registering on the first day). this year it looks like my remaining concerns were addressed, particularly regarding swordfighting. the game looks gorgeous in motion too, thanks to the art style and beautiful animation.
Bel Marduk said:You said you love TP....and this game is going to improve over it in every way. So, uh, what faults are there that you don't like? Is it the graphics? Controls? Do you not like orchestrated music? Is the new world structure that's been detailed putting you off? Or do you simply not like that it looks like a Zelda game, similar to what we have seen before despite changes and improvements? What is it?
You're not being specific.
Twig said:F YEAH
but you missed my edit where i accidentally called him wrath but fixed it OOPS
TheKyle07 said:Whatever it is they want, Skyward Sword seems to have it.
Does that include me? Because I so badly want Motion+ to be optional.TheKyle07 said:Whatever it is they want, Skyward Sword seems to have it.
http://www.youtube.com/watch?v=DOk2u_Bu73ITheKyle07 said:Whatever it is they want, Skyward Sword seems to have it.
WELL THEN. IT WAS NICE TALKING WITH YOU. HAVE A GREAT NIGHT.UltimateIke said:I think you and I are actually of the same opinion.
Must you taunt me so? O woe. Woe.Gravijah said:you must live with your sins
Well there is a fair amount of people being vocal about their TP love(youGr1mLock said:i remember a thread a while back where i defended the shit out of TP..i can honestly say that i have no idea what the hell zelda fans want anymore
So the most subjective thing imaginable...Gr1mLock said:aww..my oppinion concerns you that much? im kidding..what i dont like is that the art sytle seems to be literally wedged between the two games...is it a good art style?..yes..i think it is..however think at this day and age it can be much..much better. Its sooo safe..too damn safe..and Nintendo has been playing it safe for so long. I saw nothing that's actually 'new'. Am i gonna play it ...yes..does that make me a hypocrite..yes ..probably..but i think its a missed opportunity to do something really well instead of something super safe. That is my biggest problem...and some of you guys are clamoring over this like its the rebirth of jesus when its literally the safest option they could have taken.
Metroid Killer said:Well there is a fair amount of people being vocal about their TP love(you, but also noteable members like Amirox and Anihawk).
whalleywhat said:So the most subjective thing imaginable...
Good judgement, thanks!Kard8p3 said:I think this video of the sky temple should be reposted
http://www.youtube.com/watch?v=fuNznBxCKaI
I disagree that it looks the same as the last two Zelda games. The environments I've seen at this year's E3 look more active and deeply integrated. Majora's Mask is the only 3D Zelda so far that has displayed a density of activity that even remotely resembles the 2D games, and Skyward Sword appears as though it might do away with some of the boring lifeless stretches that dragged WW and TP down in favor of richer more multilayered environments. Impressions seem to indicate that there's a greater challenge as well, another thing that has been conspicuously absent from recent iterations. That coupled with the pedigree of the project is more than enough to make it perfectly understandable why some might consider it game of the show imo.Gr1mLock said:i cant argue your opinion..and i wont even try..my subjective point was that honestly it looks the same as the last two zelda's...do i wanna play it..yes..yes i do..but does it look like its gonna be a huge leap in the franchise?.no ..no it does not.
LaserBuddha said:LOL definitely not me. I tried to play through it twice and got a significant portion of it completed each time, but it just starts to become wearying/boring after a while.
It's faults don't just lie in a lack of changes from OOT. It's just that they forgot to make much of it fun. I wonder how many people even made it past the ranch/woods area?
You're baffled that everyone doesn't share your opinion about the visual aesthetic. Why would you expect people to agree with you about this?Gr1mLock said:holy shit do i have to spell it out?..i mean okay..it looks exactly the same like the last two games?..can you misconstrue that and spin it somehow?..fuck..i love the clutching at straws its really cute..especially when you know im right
While I agree with you (I always does!GrotesqueBeauty said:snip
As we have proclaimed in this thread, visually it looks like something from the 90s Disneys. It can only win using that. But then again, it's not like we have had this exact visual style before, so they are trying something new, eventhough it's the love child between TP and WW. But most people seem to dig it anyway, so this is maybe one of the times where playing it safe is good?...is it a good art style?..yes..i think it is..however think at this day and age it can be much..much better. Its sooo safe..too damn safe..and Nintendo has been playing it safe for so long. I saw nothing that's actually 'new'. Am i gonna play it ...yes..does that make me a hypocrite..yes ..probably..but i think its a missed opportunity to do something really well instead of something super safe.
Rush2thestart said:What were your concerns if you dont mind me asking?
How is the bow compared to TP. The bow was the best item performance(control wise) in TP. But now that the team has m+ is it anything like Wii Sport Resort bow?AniHawk said:still a little concerned about how some of the items will work. i don't think all of them will be as cool or as responsive as the sword
AniHawk said:i was concerned about the structure of the rest of the game being too similar to twilight princess. twilight princess is a fantastic game, one of my favorites, and the ultimate refinement of the oot formula, but that's where i thought it should be left. i was also worried that there'd be a terrible mode of transportation, and aside from flicking the remote up and down to flap the wings of the bird, i think it's a suitable replacement for epona.
i was also worried about the swordfighting. last year i fought a big scorpion monster that was basically the same thing as every normal enemy i'd faced: attack the weak point with a horizontal or vertical slash, depending when that weak point is very clearly visible. the ghirahim fight gave me confidence that they're aware of the combat growing stale, because there was no such thing happening in that fight. in fact, i actually had to be concerned about the strengths of the enemy, particularly his ability to grab your sword and take it from you if you don't pull it back in time. also, i made good use of the shield, using it to block when appropriate, and shield bash when the time was right.
still a little concerned about how some of the items will work. i don't think all of them will be as cool or as responsive as the sword. but everything else- the new shield system, the new stamina system, the details about the overworld and dungeons, and the overall look of the game now have me very excited.
Metroid Killer said:How is the bow compared to TP. The bow was the best item performance(control wise) in TP. But now that the team has m+ is it anything like Wii Sport Resort bow?
mattfabb said:Do you really have to flick the remote up and down to fly? what about the a button?
"Where we're going, Wii don't need buttons!"mattfabb said:Do you really have to flick the remote up and down to fly? what about the a button?
I don't personally think the style is beyond reproach (there are little things I would tweak if it were up to me), but it's probably the closest thing we've gotten to the illustrations that used to be in the instruction manuals around the time of LttP, which I personally think is a great direction to take the series in. I also think we've only glimpsed bits and pieces of some of the more impressionistic stuff, which I find increasingly appealing now that I've seen a bit more of it (as opposed to the 2010 demo which left me feeling pretty ambivalent).Metroid Killer said:While I agree with you (I always does!) [[aw, shucks]], I can see what he means by this:
As we have proclaimed in this thread, visually it looks like something from the 90s Disneys. It can only win using that. But then again, it's not like we have had this exact visual style before, so they are trying something new, eventhough it's the love child between TP and WW. But most people seem to dig it anyway, so this is maybe one of the times where playing it safe is good?
As long as they don't play it safe with the game progression structure (which needed the biggest face-lift in Zelda imo), I can accept a few instances of safe-playing.
I have the sneaking suspicion the biggest barrier to my enjoyment of this game is going to be the unnecessary implementation of motion controls in certain instances, much like DKCR. Even at this point in the Wii's lifespan I think Nintendo struggles with knowing when not to use them.AniHawk said:you flick it up and down to gain altitude. the a button is like giving epona carrots, it gives you a temporary speed boost. you can just kinda glide for the most part (you steer side to side by using the wii remote), but yeah, it's kinda stupid.
GrotesqueBeauty said:I have the sneaking suspicion the biggest barrier to my enjoyment of this game is going to be the unnecessary implementation of motion controls in certain instances, much like DKCR. Even at this point in the Wii's lifespan I think Nintendo struggles with knowing when not to use them.
Were you actually able to pull out the sword or other items while on the bird?AniHawk said:until the inevitable flying boss fights
GrotesqueBeauty said:I don't personally think the style is beyond reproach (there are little things I would tweak if it were up to me), but it's probably the closest thing we've gotten to the illustrations that used to be in the instruction manuals around the time of LttP, which I personally think is a great direction to take the series in. I also think we've only glimpsed bits and pieces of some of the more impressionistic stuff, which I find increasingly appealing now that I've seen a bit more of it (as opposed to the 2010 demo which left me feeling pretty ambivalent).
Not sure what's so "safe" about the style though. I considered TP to be extremely safe. This is actually a bit more a gamble imo, and as of last E3 I don't think most of us were sure whether it would pay off. It seems like it's only being considered safe now that they've refined it.
It was the right spelling, though TSA tries hard to make it look like it was a misspelling.Why would you do that? said:CD-i? It was spelled like that way back in Zelda 1 on the NES (and maybe Zelda 2).
Apparently it was a misspelling. But I am a little disappointed it's not still spelled that way, especially since it is apparently a legitimate spelling of the name in general.
Hmm...honestly don't see the resemblance. And they haven't been big with the fan service since TWW or FSA.MasterShotgun said:There is no way they aren't related some how. Their names and color schemes are too similar. Father-son would be too ludicrous (but mind-blowing), but I bet one is a descendant of the other.
Man, I hope it's connected. Even if it's just secret shortcut tunnels like they had in OoT.GrotesqueBeauty said:They seem to be purposely avoiding answering that question and heavily emphasizing the above the clouds flying, so I'm inclined to think there are multiple areas that don't directly connect. Something along the lines of Corruption, only you physically travel between portals rather than just showing a cutscene. I'm hoping the areas will be fairly substantial though, and who knows, maybe Nintendo will surprise us and actually have a fully interconnected overworld beneath the clouds.
Alextended said:Were you actually able to pull out the sword or other items while on the bird?
You mean optimistic. I'd love flying boss battles but if you can't draw your sword or anything while flying then that's a no goAniHawk said:nah. i'm just being slightly pessimistic.
mugwhump said:Man, I hope it's connected. Even if it's just secret shortcut tunnels like they had in OoT.
I really don't want to go back to the sky just to switch areas.