• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Legend of Zelda: Skyward Sword E3 trailer

shadyspace said:
We're getting dangerously close to the Skyloft people becoming the Oocca....
Maybe they were cursed into changing their form because they gave knowledge, courage and wisdom back to the warmongering inhabitants of bottom hyrule.
 
Green Scar said:
changethesubjectchangethesubjectchangethesubject oh I know!

I like the theory about those coloured riders being seen as gods by those living beneath Skyloft. It would be a cool twist on established canon. Although seeing those gold goddesses flying around in OoT was really cool. I liked the idea of Farore, Din and Nayru being made of gold.



That probably exist too, I hear Link has a killer left-handed pitch

Someone's been watching a bit too much ancient aliens.
 
I think Nintendo will keep the three goddesses as actual goddesses isntead of a myth based on the people of Skyloft. I actually think that people of Hyrule probably don't view Skyloft in a good light, they are probably more like enemies. The people of Hyrule could resent them for being an advanced civilization that broke off and lives free of conflict while they are suffering below. They may be barbarian types ruled by dark interlopers.
 
Here's what ZeldaWiki has on the Oocca:
The Japanese in-game text confirms that the Oocca did not in fact create the Hylians, (which was a mistranslation by Nintendo of America) but Hyrule itself after the three Godesses created the Sacred Realm, the world Hyrule is in, and the Triforce, and the Oocca did not build the City in the Sky until after the Goddesses created the Hylians.[9]
It is suggested through their tools, artifacts, and buildings clearly designed for beings of larger stature that they were not always the small bird like creatures they are today, but rather became diminished after long isolation in the sky.

Well shit.
 
The Unicorn war, when did this happen?

edit: I have a picture of Oocca from HD Zelda. It's gonna be more realistic this time.

oocca-shop-legend-zelda-800x800.jpg
 
Green Scar said:
I just want to know where the Unification War fits into this, it must be after SS right? :lol
It was when the Hero of Time was a newborn, right? That's why his mother brought him to the Kokiri Forest. To "escape the fires of war".

Gravijah said:
They should retcon this game into being the last Zelda.


THE TIMELINE IS MIRRORED
Fixed.
 
apana said:
The Unicorn war, when did this happen?

Sorry, I meant the Hyrule Civil War. Basically, the war that resulted in the Hyrule royal family controlling Hyrule. It's the war that forced Link's mother to hide him with the Kokori.

So, saying that, it's clear SS will take place before that. But Zelda is weird with how close its games can get. I still don't buy that Spirit Tracks only takes place a century after Wind Waker.
 
Yeah the Hyrulean Civil War is right before the events of Ocarina of Time. In the vision Link has in Twilight Princess it's not clear whether the Dark Interlopers were part of the Hyrulean Civil war or were earlier then that.

edit: My guess is Dark Interlopers are the main villains of this game.
 
apana said:
Yeah the Hyrulean Civil War is right before the events of Ocarina of Time. In the vision Link has in Twilight Princess it's not clear whether the Dark Interlopers were part of the Hyrulean Civil war or were earlier then that.

edit: My guess is Dark Interlopers are the main villains of this game.

Seeing as we already know Ghirihim is the leader of a group of people I think it's very possible.
 
Amir0x said:
So far by veteran Zelda players this has been reported to be one of the more surprisingly difficult Zelda games among even basic enemies due to the new combat system. Enemies are described as "Enemy puzzles". There are other elements too that force more on your feet thinking and more difficulty:



The game is described by Miyamoto as being the most content-rich Zelda game to date. Even if they exaggerate the length, that's an extremely specific claim. Mythbusters say: "CONFIRMED."

Sidequests are numerous. Even some in the demo.

Who cares if Ganon is Ghirahim.

Best Zelda game ever. You guys better just accept it and move on.

Pardon me for plopping down in this thread days after this comment was made but I just don't see what is suppose to makes this Zelda so good. To me Link to the Past is the epitome of Zelda perfection. The last Zelda game I enjoyed was WW but felt that one was too easy and simple, albeit entertaining and visually impressive. Skyward just, I don't know, I don't see what is suppose to define this game above the rest.
 
LovingSteam said:
Pardon me for plopping down in this thread days after this comment was made but I just don't see what is suppose to makes this Zelda so good. To me Link to the Past is the epitome of Zelda perfection. The last Zelda game I enjoyed was WW but felt that one was too easy and simple, albeit entertaining and visually impressive. Skyward just, I don't know, I don't see what is suppose to define this game above the rest.


Best combat engine in the series.
Actual useful treasures to find (they upgrade your gear).
Love connection between Zelda and Link.
Multiple awesome villains.
 
AceBandage said:
Best combat engine in the series.
Actual useful treasures to find (they upgrade your gear).
Love connection between Zelda and Link.
Multiple awesome villains.

Plus the whole game pretty much being one big dungeon.
 
LovingSteam said:
I don't see what is suppose to define this game above the rest.
The combat.

At first I was really reluctant because some idiot rep said the enemies were also "puzzles", but the more I see of the game the more wrong I think he was. The enemies and combat look to be reminiscent of 2D Zeldas like Adventure of Link and Link to the Past, not like a puzzle at all, but pure, fun combat (which is, to me, what was completely missing from 3D Zelda besides OoT).

Still I do't know, maybe the rep's right and we're really going to see "puzzle" enemies who are nothing like Girihariribirim. We did see a couple in the first trailer, after all.

There are also multiple other things which, depending on how they are made, could either be really awesome or really lame, like being able to upgrade your gear (if it's mandatory and required for puzzles, that would be... no different from past Zeldas, but if it's like LttP's upgrades, then awesome).
 
Gravijah said:
Don't let these people fool you LovingSteam. Zelda has stupid hair. You don't want a Zelda with stupid hair.

I really don't :( Ugh, I really hate the Wiimote but I will give it one last try with Zelda. Freaking Nintendo always pulling me back in. ugh.
 
I'm worried this will turn out to be more of a fighting game than what we normally would expect to get out of a Zelda game. Also, I noticed Nintendo is throwing in a collecting part like in Twilight Princess with the bugs. I wonder if Nintendo even looks at the criticism of their games because nobody f*cking likes being FORCED to explore, it takes the fun out of everything!
 
upandaway said:
The combat.

At first I was really reluctant because some idiot rep said the enemies were also "puzzles", but the more I see of the game the more wrong I think he was. The enemies and combat look to be reminiscent of 2D Zeldas like Adventure of Link and Link to the Past, not like a puzzle at all, but pure, fun combat (which is, to me, what was completely missing from 3D Zelda besides OoT).

Still I do't know, maybe the rep's right and we're really going to see "puzzle" enemies who are nothing like Girihariribirim. We did see a couple in the first trailer, after all.

There are also multiple other things which, depending on how they are made, could either be really awesome or really lame, like being able to upgrade your gear (if it's mandatory and required for puzzles, that would be... no different from past Zeldas, but if it's like LttP's upgrades, then awesome).
I think you are misunderstanding. The "puzzles" are figuring out how to attack each enemy. They give you openings and you have to attack correctly. It's more complex than before because the direction you swing the sword matters.
 
Sinoox said:
I'm worried this will turn out to be more of a fighting game than what we normally would expect to get out of a Zelda game. Also, I noticed Nintendo is throwing in a collecting part like in Twilight Princess with the bugs. I wonder if Nintendo even looks at the criticism of their games because nobody f*cking likes being FORCED to explore, it takes the fun out of everything!
From all that we know of the game is clearly focused on puzzles, so yeah...
 
Sinoox said:
I'm worried this will turn out to be more of a fighting game than what we normally would expect to get out of a Zelda game.
poop

RagnarokX said:
I think you are misunderstanding. The "puzzles" are figuring out how to attack each enemy. They give you openings and you have to attack correctly. It's more complex than before because the direction you swing the sword matters.
But that's not what a puzzle enemy is. A puzzle enemy is like the bosses of TP (as in, you solve a puzzle to defeat the enemy), while "attacking differently depending on the enemy's movement/position" is.. combat.
 
upandaway said:
poop


But that's not what a puzzle enemy is. A puzzle enemy is like the bosses of TP (as in, you solve a puzzle to defeat the enemy), while "attacking differently depending on the enemy's movement/position" is.. combat.
In pretty much every demo they referred to aiming your sword to attack weak spots as "like puzzles." In a sense they are more like bosses because you do need to figure out how to hit them. The most interesting one I saw was a hydra with 3 heads where I assume you need to hit all 3 heads with one slash to kill it, requiring that you wait for the heads to line up.
 
RagnarokX said:
The most interesting one I saw was a hydra with 3 heads where I assume you need to hit all 3 heads with one slash to kill it, requiring that you wait for the heads to line up.

I really like that enemy. I hope to see a lot of interesting things like him.
 
RagnarokX said:
In pretty much every demo they referred to aiming your sword to attack weak spots as "like puzzles." In a sense they are more like bosses because you do need to figure out how to hit them. The most interesting one I saw was a hydra with 3 heads where I assume you need to hit all 3 heads with one slash to kill it, requiring that you wait for the heads to line up.
Dude that's not like the bosses at all. In pretty much every good combat game, you have attacks and you attack differently and dodge differently with split second decisions based on the opponent. They can call it a puzzle all they want but that's no puzzle, it's standard combat. Puzzle would be if you needed to use the beetle to grab something from the enemy, then slash him, then go behind him and drop a bomb in his back or something. Those are puzzle enemies. Having to slash differently based on the enemy is simply the enemy having basic defense. He doesn't have a puzzle to protect him, he doesn't have to be defeated in specific routine stages that need to be discovered by a thinking process. The bosses are just that, completely different and not fun at all.

Y'know what, forget anything about that term. Take it this way: fighting in LttP is fun (opinion). Doesn't matter what kind of fighting it is. If SS fighting shares similarities with LttP fighting, I will like it. Cool with you?
 
that giant pig thing whose shield you have to crash piece after piece is gonna be brilliant



LovingSteam said:
Pardon me for plopping down in this thread days after this comment was made but I just don't see what is suppose to makes this Zelda so good. To me Link to the Past is the epitome of Zelda perfection. The last Zelda game I enjoyed was WW but felt that one was too easy and simple, albeit entertaining and visually impressive. Skyward just, I don't know, I don't see what is suppose to define this game above the rest.


you will feel the excitement man. You're just not feeling it at the moment
 
upandaway said:
Dude that's not like the bosses at all. In pretty much every good combat game, you have attacks and you attack differently and dodge differently with split second decisions based on the opponent. They can call it a puzzle all they want but that's no puzzle, it's standard combat. Puzzle would be if you needed to use the beetle to grab something from the enemy, then slash him, then go behind him and drop a bomb in his back or something. Those are puzzle enemies. Having to slash differently based on the enemy is simply the enemy having basic defense. He doesn't have a puzzle to protect him, he doesn't have to be defeated in specific routine stages that need to be discovered by a thinking process. The bosses are just that, completely different and not fun at all.

Y'know what, forget anything about that term. Take it this way: fighting in LttP is fun (opinion). Doesn't matter what kind of fighting it is. If SS fighting shares similarities with LttP fighting, I will like it. Cool with you?
I agree puzzle enemies is a stupid way of putting it and is a buzzword. However, some enemies did seem more complicated. For example a spider in the demo was invulnerable until you used the beetle or bow to break it's web. Then it would be a standard enemy that would crawl and attack. Once you attacked it enough it exposed it's weak spot which you needed to hit a few times before it got back up and started crawling. That seems a lot more complicated than in past Zelda games for a non-boss enemy.
 
The combat in SS reminds me of a 3D version of the combat from AoL (the only good thing to come out of that horrid game).

At this point, I have these worries with the game that are saving me from overhyping it like I did with Twilight Princess. I admit that I may be making mountains out of mole hills, but they are things I consider.

A) It will be too easy with enemies being too slow to react. During both E3s, a lot of people were struggling with some of the battles, like the Stalfos fight. I think that has more to do with them sucking, and less to do with the Stalfos actually being aggressive. Link, when controlled by someone who doesn't suck, it MUCH faster than the enemies.

It's easy to say "this is a demo; the real game will have more aggressive enemies," but will it really? The same thing was said about Twilight Princess, but the final game was actually made easier.

B) Will there be a true overworld? For the last two Zelda outings, there have been no overworld. Twilight Princess was the last one, and it was too big for its own good. Thankfully, Nintendo realized this, but from the sound of it, it seems like the surface maps aren't all interconnected to each other like the more traditional games. Instead, it seems like the true overworld is the skyworld acting as the central hub with portals sending you to specific areas in the world below that can't be accessed any other way. If that's the case, it will be more like Super Mario 64 where you jump into paintings to go to "levels."

I really hope this isn't the case. I hope you can be dropped off in the world below, and just explore all the areas from there without having to go to Skyloft to use portals to get to the next area.

C) Motion control gimmicks. The motionplus looks great with the combat, but it seems like Nintendo is going way overboard with it. I don't like having puzzles where I just twist the Wiimote around to find the correct side, and hate how I'll be forced to control the bird--the major was of transportation in this game--by tilting the Wiimote. Let me use the analogue stick for that. It's more responsive anyway.

D) More stealth... Ugh. The dumbest part about Wind Waker was Forsaken Fortress. Up to that point of the game, the game gets you accustomed to the sword as your main item in the game. Then they take it away like that for no reason other to have a terrible stealth level where you can't even run away from enemies when you are caught. It's stupid, and it's the only point in the game where it happens, so there was really no point in it being there. Now Nintendo is doing the same thinh with SS? Again? Realy?! Bullshit. Only Aonuma could come up with such a stupid concept for a Zelda game...


To be honest, I feel these are fair assumptions and worries to have, but I think the only reason why these seem like a big deal to be is because I'm really trying to keep my hype for this Zelda low, especially after the last handful of Zelda titles which, I feel, are way below the series' standards.
 
KeeSomething said:
B) Will there be a true overworld? For the last two Zelda outings, there have been no overworld. Twilight Princess was the last one, and it was too big for its own good. Thankfully, Nintendo realized this, but from the sound of it, it seems like the surface maps aren't all interconnected to each other like the more traditional games. Instead, it seems like the true overworld is the skyworld acting as the central hub with portals sending you to specific areas in the world below that can't be accessed any other way. If that's the case, it will be more like Super Mario 64 where you jump into paintings to go to "levels."

I really hope this isn't the case. I hope you can be dropped off in the world below, and just explore all the areas from there without having to go to Skyloft to use portals to get to the next area.
Do you mean the last two DS games? Because that's entirely due to hardware limitations. On any other platform it would have an actual overworld.
 
PounchEnvy said:
Do you mean the last two DS games? Because that's entirely due to hardware limitations. On any other platform it would have an actual overworld.
I'm not sure I understand. They're the only handheld Zeldas without a proper overworld, and they're on the best handheld tech. LA's overworld was just fine on the Gameboy.
 
upandaway said:
I'm not sure I understand. They're the only handheld Zeldas without a proper overworld, and they're on the best handheld tech. LA's overworld was just fine on the Gameboy.
Yeah it's weird. I guess with the 3D capabilities of the DS, Nintendo wanted to a have a larger scale game at the cost of an actual overworld.
 
"The other thing that we did with the Zelda series is we intend to create the game in way that the player has a tremendous amount of freedom in terms of the things that they’re able to do. As they explore the world and discover things and try to play the game in different ways, there are little thing sprinkled throughout the world that will reward them for that. I do think that the notion of following a story perhaps pushes people towards that normal progression of the game. What I’ll say about Skyward Sword is that there’s a tremendous amount of places you can go and things you can do in that game. It’s very open world, and I would encourage everyone to go and explore every nook and cranny of that game as well."

- Shigeru Miyamoto

My body is ready.
 
Big One said:
"The other thing that we did with the Zelda series is we intend to create the game in way that the player has a tremendous amount of freedom in terms of the things that they’re able to do. As they explore the world and discover things and try to play the game in different ways, there are little thing sprinkled throughout the world that will reward them for that. I do think that the notion of following a story perhaps pushes people towards that normal progression of the game. What I’ll say about Skyward Sword is that there’s a tremendous amount of places you can go and things you can do in that game. It’s very open world, and I would encourage everyone to go and explore every nook and cranny of that game as well."

- Shigeru Miyamoto

My body is ready.

What he said.
 
Big One said:
"The other thing that we did with the Zelda series is we intend to create the game in way that the player has a tremendous amount of freedom in terms of the things that they’re able to do. As they explore the world and discover things and try to play the game in different ways, there are little thing sprinkled throughout the world that will reward them for that. I do think that the notion of following a story perhaps pushes people towards that normal progression of the game. What I’ll say about Skyward Sword is that there’s a tremendous amount of places you can go and things you can do in that game. It’s very open world, and I would encourage everyone to go and explore every nook and cranny of that game as well."

- Shigeru Miyamoto

My body is ready.


But is your sword ready?
 
Top Bottom