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Legend of Zelda: Skyward Sword E3 trailer

EmCeeGramr said:
I started writing out synopses of each plot and had to stop during Wind Waker but damn the only similarities were "Link fight bad man and someone (kinda) named Zelda is there too (except in MM where that doesn't happen."

Ocarina, Majora, Wind Waker, and Twilight Princess have really different plots and dynamics.
The only major similarities they have plotwise is the whole do some dungeons -> plot -> master sword -> more dungeons thing. ALttP, OoT, WW, and TP do this and I suppose it is a bit stale, but it's also superficial. The content is more important than the overall structure of the plot.
 
Big One said:
If you mean an actual death, Ganon has died many times actually.

But if you mean a death as in not returning ever again who knows. Ganon is just as iconic as Bowser so it'd be hard to let go.

Yeah, I mean never coming back. I like that Ganon is an immortal evil.
 
Big One said:
If you mean an actual death, Ganon has died many times actually.

But if you mean a death as in not returning ever again who knows. Ganon is just as iconic as Bowser so it'd be hard to let go.
So iconic they shoehorned him into Twilight Princess and pussyfied Zant :(.
 
Easy_D said:
So iconic they shoehorned him into Twilight Princess and pussyfied Zant :(.
I've said this before, but Ganondorf wasn't shoehorned in Twilight Princess at all. We knew Ganondorf was going to be in the game since 2005, while Zant was revealed later as a villain character in the GDC trailer. I'm guessing Zant was put in when Aonuma was handed over the director position since he's very similar to the kind of character he'd put in the game.
 
EmCeeGramr said:
I started writing out synopses of each plot and had to stop during Wind Waker but damn the only similarities were "Link fight bad man and someone (kinda) named Zelda is there too (except in MM where that doesn't happen."

Ocarina, Majora, Wind Waker, and Twilight Princess have really different plots and dynamics.
Ocarina of Time, Wind Waker, and Twilight Princess all use the exact same plot formula which started with A Link to the Past.

Collect 3 artifacts---->plot twist---->Master Sword get--->more artifacts requested by sages--->Zelda is revealed--->defeat Ganon.

In fact, The Wind Waker even goes so far as to use the exact same plot twist of Ocarina with a disguised Zelda being revealed.
 
KeeSomething said:
Ocarina of Time, Wind Waker, and Twilight Princess all use the exact same plot formula which started with A Link to the Past.

Collect 3 artifacts---->plot twist---->Master Sword get--->more artifacts requested by sages--->Zelda is revealed--->defeat Ganon.

In fact, The Wind Waker even goes so far as to use the exact same plot twist of Ocarina with a disguised Zelda being revealed.
Tthe Zelda fandom on GAF is too protective of the franchise to have an honest discussion about anything resembling a criticism.

Remember 8.8?
 
I can't join the legion of fans bemoaning Ganondorf's return because I have ZERO confidence in Nintendo to fill his shoes. The PH/ST heavies left no impression on me. Flagships' villains were no better. You have to go back to MM to find a memorable, non-Ganondorf villain in a Zelda game.* Maybe that's no reason they shouldn't try, and maybe Ghirahim will work out. Personally, I find his tongue-swirling no more compelling than when Vamp did it in MGS2/4. But we'll see.

*I appear to me in the minority in thinking Zant was pretty boring even before TP gave him the hook.
 
Has there been an interview where Miyamoto & Co. were asked how was SS's developing cycle, specially compared to twilight princess? I wonder if it went more comfortably than TP

reflecting on the game we got with TP, it was clear nintendo were way too much ahead of themselves, they had to delay and restructure a lot of stuff, they greenlighted the game for retail as soon as the temples were done, they had to leave it as it was with barely any sidequests and just stuff to do besides the main quest.

I'd like to read miyamoto's opinion on this.
 
This game looks and sounds godly to me.

I'm really loving the concept with the bird. Can't wait to explore all the floating isles.
 
The story structure may be similar at its base but it's not a strict 1:1 thing.

Wind Waker had you going through the Tower of the Gods to first prove yourself and then after that you're sent down to a sunken Hyrule to get the Master Sword. You don't even go through three dungeons to get the three artifacts. Anyway instead of gathering artifacts, Link goes straight to Ganondorf to take him down and he fails. Rather than go through more dungeons in search for trinkets, he travels across the Ocean to look for the Triforce of Courage. On the way he meets the Fairy Queen, hunts down a Ghost Ship, and probably other stuff I can't remember. Yes beforehand he goes to two other dungeons but not to get anything for the sages because they don't exist.

Twilight Princess again had you go through three dungeons but not before clearing the area of Twilight and then from there you're forced into your helpless animal form while your only other ally is dying on your back. There's no doubt about how the formula then follows very similarly to Ocarina of Time from here. But again the events unfold differently and the motives are different.

To say the stories are all interchangeable is silly. There's no doubt a formula that's been established (that's why everyone is so excited about Skyward Sword since it's supposed to go against the formula) but you'll experience different things if you play each game. "It's about the journey, not the end" sort of thing.

Oh and there were many hints that Tetra was Zelda and that she knew who Link was. It didn't come out of left field like Sheik.
 
Gravijah said:
I wonder if Nintendo will ever permanently kill off Ganon. I kind of hope not.

I they find out a way to make him less predictable in his actions, a return would make sense. Yeah: I meant exactly that. Stop kidnap the princess. Let him doing something more evil.
 
Ganondorf's not even that evil. He's just a jealous guy as we've seen from Wind Waker. If Zelda never got the Triforce of Wisdom he probably wouldn't even go after her.
 
PounchEnvy said:
Ganondorf's not even that evil. He's just a jealous guy as we've seen from Wind Waker. If Zelda never got the Triforce of Wisdom he probably wouldn't even go after her.
Isn't that the whole point? He just wants the triforce and to rule over Hyrule. He doesn't care who it is he just cares about the triforce. Although in some games Zelda seems to have some sort of magic power about her that he's also interested in.
 
PounchEnvy said:
Ganondorf's not even that evil. He's just a jealous guy as we've seen from Wind Waker. If Zelda never got the Triforce of Wisdom he probably wouldn't even go after her.

Only because in WW he was humbled by his defeat at the hands of Adult Link and Zelda. In TP he's just a resentful bastard with delusions of grandeur. /timeline shenanigans
 
Fimbulvetr said:
Only because in WW he was humbled by his defeat at the hands of Adult Link and Zelda. In TP he's just a resentful bastard with delusions of grandeur. /timeline shenanigans
Yeah that's another reason why I'm not that big a fan of Twilight Princess. :P
 
KeeSomething said:
Ocarina of Time, Wind Waker, and Twilight Princess all use the exact same plot formula which started with A Link to the Past.

Collect 3 artifacts---->plot twist---->Master Sword get--->more artifacts requested by sages--->Zelda is revealed--->defeat Ganon.

In fact, The Wind Waker even goes so far as to use the exact same plot twist of Ocarina with a disguised Zelda being revealed.

This is true.

It is also why Majora's Mask is the best game ever =)
 
It'd be cool if they had a game with Ganon as the villain, but without the Triforce of Power. That thing seemed to have sent him insane with power, it'd be interesting to see how they'd handle him if he was returned to his senses. Basically, more stuff like the end of Wind Waker. That was great.
 
KeeSomething said:
Ocarina of Time, Wind Waker, and Twilight Princess all use the exact same plot formula which started with A Link to the Past.

Collect 3 artifacts---->plot twist---->Master Sword get--->more artifacts requested by sages--->Zelda is revealed--->defeat Ganon.

In fact, The Wind Waker even goes so far as to use the exact same plot twist of Ocarina with a disguised Zelda being revealed.

tww had a better plot twist, what with ganondorf trying to save the hyrule of ocarina of time while link/the player was made to doom it.
 
RagnarokX said:
The only major similarities they have plotwise is the whole do some dungeons -> plot -> master sword -> more dungeons thing. ALttP, OoT, WW, and TP do this and I suppose it is a bit stale, but it's also superficial. The content is more important than the overall structure of the plot.

I was watching the Zelda retrospective last night and noticed that exact same thing. LTTP was the only one that did it correctly IMO. The pacing was perfect. In Twilight Princess everything is just so damn slow.
 
ExMachina said:
Uploaded all of the press kit artwork, had to resize a few to get under abload's filesize limit though they're still pretty huge... :P



http://www.abload.de/gallery.php?key=mh6KnrB6

Get the press kit here:

http://press.nintendo.com/E32011/

username: E32011
password: nintendo

Has Nintendo released versions of these artworks with backgrounds? If not I really hope they do...I'm sure the artists included some kind of backgrounds when creating these, right?
 
KeeSomething said:
Ocarina of Time, Wind Waker, and Twilight Princess all use the exact same plot formula which started with A Link to the Past.

Collect 3 artifacts---->plot twist---->Master Sword get--->more artifacts requested by sages--->Zelda is revealed--->defeat Ganon.

In fact, The Wind Waker even goes so far as to use the exact same plot twist of Ocarina with a disguised Zelda being revealed.

But now, since the Master Sword is not sealed or anything, it can't be 3 Artifacts -----> Master Sword Get. Unless they go the Twilight Princess road, where the 3 Artifacts had absolutely nothing to do with the Master Sword...
 
KeeSomething said:
Ocarina of Time, Wind Waker, and Twilight Princess all use the exact same plot formula which started with A Link to the Past.

Collect 3 artifacts---->plot twist---->Master Sword get--->more artifacts requested by sages--->Zelda is revealed--->defeat Ganon.

In fact, The Wind Waker even goes so far as to use the exact same plot twist of Ocarina with a disguised Zelda being revealed.
That's not really a "plot formula" and it's not even true.

Heck, the "disguised Zelda" plot in Wind Waker is totally different than in Ocarina. In Ocarina, Zelda disguises herself as a man to help Link awaken the Sages and to protect the Triforce of Wisdom. In Wind Waker, a girl named Tetra discovers that she's by birthright the current Princess Zelda and has no idea about the Triforce.

LaserBuddha said:
Tthe Zelda fandom on GAF is too protective of the franchise to have an honest discussion about anything resembling a criticism.

Remember 8.8?

That's a pretty cowardly way to run away from an argument you started.
 
bdizzle said:
I was watching the Zelda retrospective last night and noticed that exact same thing. LTTP was the only one that did it correctly IMO. The pacing was perfect. In Twilight Princess everything is just so damn slow.
I recently tried to replay LTTP and didn't enjoy it. It was too much dungeon with nearly nothing in between. :p

I like the way modern Zeldas are. I love dungeons, but I also love it when something happens between the time you spend in dungeons. LTTP was just running from one dungeon to the next.
 
AceBandage said:
MM, yes.
WW, not so much. It was easily the best of the normal formula, but it was still Link in Hyrule fighting Ganon to save Princess Zelda. It was just a different layout for Hyrule in that it was mostly water.
I think saying it's a different layout for Hyrule is a bit far fetched. I mean we didn't have Kakariko Village or Zora's domain anymore. It was essentially a new world.
 
I can't wait for this game any longer. I even got a new WM+ controller to play it with since I'm not using that old elongated condom version anymore.
 
TekkenMaster said:
Has Nintendo released versions of these artworks with backgrounds? If not I really hope they do...I'm sure the artists included some kind of backgrounds when creating these, right?
That's character concept art, so I'm guessing no on the backgrounds thing.
 
I want to fight Space Ganon.



Honestly, a highly futuristic Zelda would be awesome. And I don't mean "realistic futuristic Zelda", I mean a Zelda that incorporates technology and stuff in a very... Nintendo manner.
 
BY2K said:
Hey, remember when Skyward Sword was supposed to feature a plane?

Aonuma's Kid, you crazy SOB.

I don't remember anything about a plane. I thought he just asked if flight would be the mode of transportation in the next Zelda.
 
Hey, I'm just watching this for the first time. Looks cool. Music is nice. Kinda awkward with no cheesy narration, oddly enough. It's like...where's the CHEESY NARRATION?!?!? All this head bobbling with no cheesy narration!!!
 
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