I'd guess WB didn't see much of a point in sending out review copies of a belated port.
Probably. I'd be happy with some mild downsampling and locked 30fps on PS4 Pro, that's not asking much.
I'd guess WB didn't see much of a point in sending out review copies of a belated port.
Probably. I'd be happy with some mild downsampling and locked 30fps on PS4 Pro, that's not asking much.
How are there no reviews for any version yet?
Do you know how far away from each other you can get in co-op?
If the Switch can run Zelda at 1600 x 900, it should easily run this at 720p. Framerate can't be explained.
The game clearly running in 1080p in docked mode, not 720p
The game clearly running in 1080p in docked mode, not 720p
In case you're interested in a comparison between PS4 and Switch
Switch - https://www.youtube.com/watch?v=pEvUt1vYSUk&index=1&list=PLjen7U7PlzEpmC5v22zKXXDXPcTm_DSwq
PS4 (Pro) - https://www.youtube.com/watch?v=0uNuO2XeDJI
I think that they mentioned that they tried, but the open world aspects required too much camera control to be able to pull it off without a right stick.I was looking at this Nintendo World Report video of the coop on Switch and judging by the button prompts, each player needs a full controller each (one pair of joy-cons or a Pro Controller). This may have been obvious, especially to people who played the Wii U version, but it's a shame if they didn't at least wrangle some sort of compromised control scheme for individual joy-cons.
I want to say yes.do we know if the Switch version supports the pro controller?
do we know if the Switch version supports the pro controller?
posted earlier:btw what I'm curious about is Switch's performance in splitscreen
Reminder:
Lego City Undercover |OT| Schrodinger's Cart
it needs to happen pls
Reminder:
Lego City Undercover |OT| Schrodinger's Cart
it needs to happen pls
btw what I'm curious about is Switch's performance in splitscreen
It's because of the whole debat about whether or not we would have to download a 13 GB patch to get all the game's content (which, it turns out, we don't). As such, as long as we didn't know, the download could both be real or not real, and the cart could be fully encompassing the game or not, with no way of knowing until someone tried.Why schrodinger? Because its both handheld and TV? (I get what schrodinger's cat is, wondering how it applies to this game - either the cat or quantum mechanics in general)
Takes a big frame rate hit when co-op is turned on it seems. At 1:12 you can see how smooth the game is in single player and then the hit when it switches to co-op.
Now it could be a case of optimization but I think it also could be a case of the game just not being coded well from the very start. It was a launch window game for the Wii U but I don't recall if it was ever a game made only for the system or if it started off as a game for another system and then made a Wii U game. No other game at launch or since had the load times it had. So I'm willing to lean that it was a game that turned into a Wii U game. Whatever they did to make it work on the Wii U resulted in the long loading times and its something that simply can't be undone without likely recoding a large part of the game. Something that wouldn't make sense for a port.
Hmmm so ps4 pro is 60fps indoors and 30 fps outdoors? Or that's what it looks like to me.
Takes a big frame rate hit when co-op is turned on it seems. At 1:12 you can see how smooth the game is in single player and then the hit when it switches to co-op. Don't think it will be worth it personally. Might be better just to trade the controller back and forth like one had to with the Wii U version. Curious if the other versions take a hit with co-op.
Now it could be a case of optimization but I think it also could be a case of the game just not being coded well from the very start. It was a launch window game for the Wii U but I don't recall if it was ever a game made only for the system or if it started off as a game for another system and then made a Wii U game. No other game at launch or since had the load times it had. So I'm willing to lean that it was a game that turned into a Wii U game. Whatever they did to make it work on the Wii U resulted in the long loading times and its something that simply can't be undone without likely recoding a large part of the game. Something that wouldn't make sense for a port.
Is pc today as well? Curious how that runs. It isn't too hard to hit 60 fps with the last few lego games. Played the avengers games just fine.The indoors footage looks like it can hit 60 fps for stretches, but it can drop below that. I would hope that they're a locked 30 on base hardware, but the overall impression that I'm getting is that this game really isn't well optimized on any of the platforms it's releasing on. For that matter, it wasn't particularly well optimized on the platform it already released on!
Is pc today as well? Curious how that runs. It isn't too hard to hit 60 fps with the last few lego games. Played the avengers games just fine.
Looks the same.. draw distance, resolution, textures.In case you're interested in a comparison between PS4 and Switch
Switch - https://www.youtube.com/watch?v=pEvUt1vYSUk&index=1&list=PLjen7U7PlzEpmC5v22zKXXDXPcTm_DSwq
PS4 (Pro) - https://www.youtube.com/watch?v=0uNuO2XeDJI
Looks the same.. draw distance, resolution, textures.
No DOF effect in the NS version... other than that looks pretty similar. I am goint to try a pixel count.I found there to be a noticeable difference in resolution between the PS4 Pro and the Switch.
No DOF effect in the NS version... other than that looks pretty similar. I am goint to try a pixel count.![]()