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Let's Define the "A"-"AAAA" Scale. Once for and for all.

What Video Game Budget Tier Is Your Personal Favorite?

  • A

  • AA

  • AAA

  • AAAA

  • Star Citizen


Results are only viewable after voting.

iorek21

Member
From my perspective:

A: Undertale
AA: Plague Tale
AAA: Basically everything with a high budget


AAAA: ?? Hard to say... has to be something with huge budget and production value. I can only see Rockstar games reaching this status as of now
 
From my perspective:

A: Undertale
AA: Plague Tale
AAA: Basically everything with a high budget


AAAA: ?? Hard to say... has to be something with huge budget and production value. I can only see Rockstar games reaching this status as of now
We already have something that covers the Rockstar Games status. It's called AAA.
 

OldBoyGamer

Member
I’d be tempted to add another £1-£2M to the AA cost these days. So coming in at £12M maybe even £13M.

Cost of making games has taken a massive rise in the past 2 years mostly due to wage rises in the AAA space.

Also , is there any room for team size in that definition?
1-12 - indie
13-20 = A
21-99 = AA
100-500 = AAA
500+ = star citizen


Something like that. My numbers are just finger in the air.
 

Rat Rage

Member
The budget scale is pretty much meaningless these days. There used to be a time when more money spent (in regards to game-development) either meant, more time for development, more people working on a game, or both, (usually) resulting in a better quality game. That's why people started categorizing games into A, AA, AAA. For example, Final Fantasy VII was definitely a AAA game back then, with a staff of 100 to 150 people working on it, at a time when the usual dev-team sizes were like 20 people.
The high budget helped to make the game truly marvelous in many aspects: size, visuals, presentation, music, story, gameplay. It also directly translated into a much shorter development time, since it only took FF7 around one (just "one") year to be finished. This wouldn't have been possible with a smaller team - at least not this quickly. However, at the end of the day, it was the quality of the team and their directors, writers, producers etc. that actually made the game so great (money well spent I'd say).
In the last 15 years or so, AAA budgets have been much more common as well as huge development teams (100 to 300 or more people), but it didn't necessarily mean the games got better. In fact game quality has been all over the place and development time got much much worse.
I would even argue that "AAA" has lost much of its positive connotation today, as it mostly stands for: severely restricted creative freedom in development, very long development times (focus on too much presentation and graphical set-pieces to make it look more "premium), thus (often) resulting in overly formulaic, generic-looking games with expensive presentations that (often) end up not being that good.
 

Katajx

Member
My problem with the entire model is that the prices aren’t indicative of quality.

There is indie, AA, and AAA.

I’m not willing to pay that $70 price tag for an indie or even a bit of AA games.

Remasters, game collections, and most Japanese games (I like these) don’t belong at that price point.
 

Katajx

Member
I think if you take some of our favorites from the psx and ps2 era and compare them to games now they would seem indie or AA in terms of graphical quality and new gameplay ideas.

There should be more games at that middle tier that take chances and can be stylized and not be super realistic walking sims with RTX shadows and reflections or this vocal minority keeps harping about “shit graphics”.
 
RDR2 and TLOUp2 they are the only AAAA I know...

AAAA is sham. It's fools gold dipped in snake oil.
 

Xeaker

Member
What are games like SMT Nocturne, Digital Devil Saga, Breath of Fire 3-5, Suikoden 1-5, Resident Evil 1 Remake, Skies of Arcadia, Saga Frontier 2, Yakuza 0
How many A's do they have?
 

Sojiro

Member
What are games like SMT Nocturne, Digital Devil Saga, Breath of Fire 3-5, Suikoden 1-5, Resident Evil 1 Remake, Skies of Arcadia, Saga Frontier 2, Yakuza 0
How many A's do they have?
I would assume AA area? Given some money, but nothing huge.

I voted for AA because we really need to see that region of games boom again. I agree with a lot of the posters here, we don't even need to pretend AAAA exists.
 

Grildon Tundy

Gold Member
Neogaf and this thread in particular are going to be the deciding factor in how the world define "a"-"aaaa". If we as a collective agree to your proposition you will go down in history as the man to finally put this pressing issue to rest. Godspeed, sunshine. Best of look to ya. It's good to be discussing the important stuff on Neogaf again.
Not going to lie: that'd be really cool.
 

daveonezero

Member
I’m so confused. Poll is not what the title said.

Budget doesn’t make a game good or even fun to play. Graphics alone can’t make a game either.

The only way to make this work is adopt the credit rating. So we need AAA+ etc etc
 
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K2D

Member
The moniker is bs, but let go along with..

Take the top highest budget games and call them AAAA (they won't stay there for ever, I don't think it justifies an extra "A"..)

https://gamerant.com/most-expensive-games-ever-made-total-cost/

I've played three of the titles on this list, and liked two of them..

I think it's fair to say I prefer "AA" or "AAA" games. Honestly I'd rather not have to wait for "AAAA" games.
 

CamHostage

Member
Solution: if you don't release your dev costs, then you cannot use the A-AAAA scale in your marketing. To be enforced by the FTC or whoever has power to prosecute fibbers in advertising.

Inevitable outcome: marketers make
up a new "B-BBBB" scale to circumvent new regulations

...I keep trying to figure out if this is a parody thread goofing on the silliness of hyping a product as "AAAA", or if this is deadly-serious nonsense? :pie_thinking:
 

Ps5ProFoSho

Member
Not even voting. A good game is a good game.

This is proven by an out of nowhere f2p like Apex and a "AAAA" game like Cyberpunk
 
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