Fancy Clown
Member
Agreed. We need more games that establish expectations for "safe areas" and then fuck with those expectations:
I haven't played Silent Hill 4 (or any Silent Hills for that matter), but from everything I've heard, the titular 'room' sounds exactly like what I'm talking about.
But even other games, such as Resident Evil 2 and 3, do it to some extent. You clear an area of zombies, only to later backtrack through an area you thought was safe only to be hit by some clever jump scare or new enemy.