milkyjay20
Member
you know you love her
LordPhoque said:Yeah but I don't think that games with terrible plots have their own story discussion thread here in the gaming section of neogaf. If the consensus about the plot was so obvious it wouldn't be discussed at all.
Patryn said:Have you even read the thread in question? Just curious.
Because let me tell you, despite the name of the thread, there isn't a lot of in-depth story discussion going on. There was, then most people figured out how stupid it all was, and it's all been downhill since then.
And, yes, I preferred Saren a lot more. A ridiculous sum more. It's generally not a good sign when I bust out laughing at the sight of the final boss, and people seem hellbent on comparing it with a boss in.Contra 3
Which it totally is, btw.
dejan said:JRPGs with good writing quality, eh? *takesnotes*
Durante said:I find it somewhat hard to judge the quality of the writing in games I only played as translations. One that comes to mind is FF XII, it was a bit meandering but rather good overall. Other positive examples are the Suikoden games (particularly the early ones).
HK-47 said:This is true. But can a good translation happen if the source it crummy?
Segata Sanshiro said:There are entire forums on the internet dedicated to talking about Twilight's story. Just sayin'.
HK-47 said:And entire forums dedicated to talking about how horrendous it is, too.
LordPhoque said:Yeah that must be why there's a story discussion thread with a shitload of replies in it.
Eh...I mean the translation can be good, but XII's translation didnt make up for the butchered plot and all the other stuff.Cep said:Sure it can.
*Looks at FF12*
No dialogue change can make up for shitty/non-existant story telling.HK-47 said:Eh...I mean the translation can be good, but XII's translation didnt make up for the butchered plot and all the other stuff.
jett said:Is this thread about best writing or best storyline?
Fimbulvetr said:No dialogue change can make up for shitty/non-existant story telling.
Though bad dialogue can certainly hinder a good story.
jett said:Is this thread about best writing or best storyline?
yep thats itMechaX said:Most SMT games, non-FFXII Matsuno games, and some of the Suikoden games.
Yep.
2San said:Does it actually matter if the writing quality is good? If people can derive enjoyment from it who cares.
Though jrpg writing tend go borderline retarded, but that case holds true with WRPG's as well.
EviLore said:In all seriousness:
As an English speaker it's hard to say if any JRPGs have been well written, since localizations have such a tremendous effect on how this will be perceived. For example, when I played the Yakuza OPM demo, which had English subtitles and Japanese voice acting, I thought it captured the style of yakuza cinema perfectly and was very excited to play the full game. And then I buy it and the English voice acting (the only option) is so terrible that it all comes off as a bad joke.
FFXII has a brilliant localization, and so the bare-chested 17 year-old androgyne barely even bothers me, there's no wincing at every other line of dialogue. Very few voiced Japanese games from any genre have managed to pull that off.
But just judging the finished localized products, it's tough to have entry #1 for this thread, because my perception of good writing in an absolute sense doesn't allow for being scaled down to impossibly low standards so that the best written JRPGs can qualify. Whether it's the localizations or the tropes of the genre or a combination of factors, there really aren't any JRPGs I would say are particularly well written (again, from my experiences with the English versions).
Have I still been immersed in many of these adventures over the years? Yeah, certainly. Writing is only one aspect of game design.
2San said:Does it actually matter if the writing quality is good?
Cep said:Very true, but consider two games: The Witcher and Final Fantasy 12.
The former has pretty good writing and but the localization(both translation and V.A.) is pretty bad.
The latter had a fantastic localization(both translation and V.A.), but the plot/dialogue/characters would have been leagues better had Nomura written them (and he is only an Artists).
My point is that while localization does make it difficult, It is very possible to cut though the gloss/scum to see what is underneath.
Man God said:Mother 3. To a lesser extent, Earthbound.
Fimbulvetr said:Well no, video games in general still have lack luster plots/dialogue/characters, but it's still nice to look and see how those things have evolved(if at all) with the industry.
In recent memory I see great steps forward in the dialogue, and even sometimes character, writing, but the plots themselves are still range from "I guess it's passable" to "what the fuck am I watching".
It does when you primarily play RPGs to be immersed in a good story.2San said:Does it actually matter if the writing quality is good? If people can derive enjoyment from it who cares.
Though jrpg writing tend go borderline retarded, but that case holds true with WRPG's as well.
ZephyrFate said:Fimbulvetr: At least we've had Planescape: Torment and Dreamfall: The Longest Journey to show that SOME game developers DO care about making a good story, one that is movie-like in its brilliance. Those two alone would make some fantastic films.
Fimbulvetr said:I might like Planescape: Torment more as a novel than as a movie.
And yes I was excluding stuff like M3, VS, P:T, etc. when I said "games in general", though those are very rare exceptions.
ZephyrFate said:It does when you primarily play RPGs to be immersed in a good story.
Fimbulvetr: At least we've had Planescape: Torment and Dreamfall: The Longest Journey to show that SOME game developers DO care about making a good story, one that is movie-like in its brilliance. Those two alone would make some fantastic films.
HK-47 said:There was a novel.
We dont talk about it...
HK-47 said:There was a novel.
We dont talk about it...
Amir0x said:Although jRPGs are the worst offenders, it's certainly true that almost ALL games have bad stories.