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Lightbox (Starhawk) lays off 24 people, moves to iOS development

So was I, the majority of games Sony published this gen have been from third party developers.

And you think second-party development has an inherently worse risk/reward ratio for Sony (or other platform holders) than first- or third-party development? That's what you're trying to say?
 
And you think second-party development has an inherently worse risk/reward ratio for Sony (or other platform holders) than first- or third-party development? That's what you're trying to say?
He was saying it was a strategy that was better for first party developers than it was for third party developers.
 
I'm sorry a game which allowed a bunch of randoms to jump around a map and build stuff while you get spawn camped did not make for a good RTS.

And no single player worth anything.

I had such high hopes for this game...but it was ugly and never grabbed me with it's game mechanics.
 
http://www.giantbomb.com/news/some-updates-from-lightbox-on-studios-future/4423/

scoops

Starhawk developer LightBox Interactive hit a major roadbump this week, with the company’s relationship with Sony coming to a close. The studio was then forced to lay off 24 employees.

There were 32 employees at LightBox, but the layoffs will bring that number down to a “core team” of eight, according to LightBox president Dylan Jobe.

Jobe announced the studio would be focusing on iOS development going forward, but would not elaborate on the game itself.

“I could, but I think that'd be inappropriate,” said Jobe in an email. “Right now I'm focusing on making sure the team members I'm laying-off are as prepared as possible to find good jobs. There will be a time for PR on our iOS game--but now is not that time.”

The 24 impacted employees, whose last day is today, have all been offered severance packages.

As Starhawk is an active multiplayer-focused game, players of Starhawk might be hoping LightBox would be contracted to continue support for it, but that’s not the case. Jobe has a solution for the nearterm, though.

“There are some updates that I still want to deploy for our fans around the world so I'll just be ‘eating’ that cost,” he said
.
 
We need to have an OT for marketing campaigns and how to judge their effectiveness. I never know what's considered good marketing or not. I remember seeing lots of ads for Starhawk on the internet. But apparently now it never had advertising and that was the reason for its failure. Same thing for The Secret World, there was a time where I couldn't go to a website without seeing an ad for that game but now people say it never had advertising.
 
Just going to throw this out there. This is referring to Sorcery. Which i saw several adverts for here in the UK.

So they definitely marketed it.

But that ad was in Europe and the developer had there deal with SCEA and SSM, just like Lightbox. SCEE actually run TV ads for most of there games and platforms unlike SCEA who haven't really done much marketing for anything the last year outside of uncharted 3 and the vita launch window.


I would guess the call to cancel there deal was made by SCEA and the biz dev guys Sony Santa Monica.


I said it before but I think its time for a big shake up with SCEA management.

SCEE and SCEJ have had major shake ups this generation and its been for the better in most cases but SCEA still have a bunch of the same people that they have had since the ps2 era there.

Jack Tretton is probably the only SCE person who got through the PS3 launch with the same position in the company. Most other higher SCE management ether "left" or are Kaz Hirai.

Maybe its time to shake things up starting with replacing Jack.
 
How many people actually wanted Warhawk 2? I mean, the game was reasonably successful in 2007, but I really question how many people were eager for a sequel to this game. I'd argue that most people have moved on. I personally liked Warhawk and had an eye on Starhawk but, well, there's no time to play all these games.

Also, I chuckle at the fact that a developer trying something new for a sequel gets criticism, and a developer not trying something new for a sequel (COD, everything else) gets criticism.
People wanted an ambitious Warhawk 2 that offered huge open Battlefields between land and space ala Star Wars Battlefront


Mixing RTS and shooting is just a conceptually weak idea. Two styles of gameplay that appeal to totally different types of gamers, and are played at a totally different pace. You can't have one without taking away from the other
 
People wanted an ambitious Warhawk 2 that offered huge open Battlefields between land and space ala Star Wars Battlefront


Mixing RTS and shooting is just a conceptually weak idea. Two styles of gameplay that appeal to totally different types of gamers, and are played at a totally different pace. You can't have one without taking away from the other

I think it could've been done, the execution was just a bit gimpy.

But they should've put emphases on the resource gathering instead of just having people shoot a barrel, go off on their own, and build a hawk.

Like in Fat Princess, you had people who attacked, defended, and gathered. StarHawk's mechanics have no depth, and eventually that made every player fall into the same category by the end of a match. The maps also didn't really support this idea.
 
Great job advertising their last game Sony.. oh wait....

Yeah, because advertising/sci-fi setting was the issue... not the fact the beta showed huge problems with the gameplay, people stated such, they didn't listen game A-bombed into a specular mushroom cloud of price-dropping in weeks of launch, and only two months later they finally fix the beta faults... a beta that RAN FOR SEVEN MONTHS.

Nope, it was DAT BLASTED SONY MARKETTING (or lack thereof!) that was the problem with Starhawk! Not the beta/not fixing the fucking beta!
 
This game had a very weird PR campaign up until its release, first the unveiling in May 2011 which was very good then e3 which people summed that the game was Warhawk meets and RTS; the response was not bad really but then they go dark until the beta in fall which didn't include press and somehow Warhawk players got keys before the press. I got a beta key before most press outlets! It seemed the PR was going after the Warhawk fans but their wasn't a lot of them out there to begin with. Couple that with a lackluster single-player I can see why Sony didn't put its best foot forward on the product but at the same time they were really dependent on a beta that the press didn't have access to from the start.
 

While I don't think the lack of marketing was entirely the reason, SCEA's marketing is pretty shit. They are just not good at generating hype about games.

As already mentioned ad infinitum in this thread though, Starhawk also tanked because they did not make the game the people who loved Warhawk wanted. They also did not adapt to the realities of the market. They tried to sell a AA game for full price through retail, when they had already had success with a $40 game that came out on both retail/downloadable. I remember at the start of this gen there were a few games like that, Warhawk, GT5 Prologue, Siren.

With Sorcery it suffered from SCEA's lack of marketing but they also changed the look of the game from a bright younger oriented look to a less appealing mature look and it didn't review that great either.
 
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