The ultimate example that i've played this generation is Maximo 1... Not sure about 2 since I've never played it, but maximo 1 is the closest i've ever seen to bringing the gameplay from 2d platformers into 3d.
It's also my favorite platformer of the generation. It's basicly Ghouls and ghosts in 3d... A bit easier, and the forumla is changed a little, but if you like that franchise, you should play the 3d incarnation.
Very challenging for a 3d platformer.
the best thing about maximo is that it rewards memorization in the same way that 2d platformers do. The enemies always pop up at the same time and in the same place so you can develop a memorized routine for going through the levels really fast. The levels are also all very linear... Point A to point B... There is no confusion and no wondering around. There is a bit of exploration available if you want to use it (hidden treasure chests in the levels and things like that) but it's not required.
I feel that this game has been forgotten. It's sort of underappreciated when you consider what an incredible achievment it represents. I never miss a chance to pimp it.
edit// and i wouldn't call psychonauts "linear".. There are levels that fall into this catagory, but other levels are wide open. The most defining thing about psychonauts is how different each level is.. It has different design phillosophy's and radically different gameplay from one level to the next...
It's also my favorite platformer of the generation. It's basicly Ghouls and ghosts in 3d... A bit easier, and the forumla is changed a little, but if you like that franchise, you should play the 3d incarnation.
Very challenging for a 3d platformer.
the best thing about maximo is that it rewards memorization in the same way that 2d platformers do. The enemies always pop up at the same time and in the same place so you can develop a memorized routine for going through the levels really fast. The levels are also all very linear... Point A to point B... There is no confusion and no wondering around. There is a bit of exploration available if you want to use it (hidden treasure chests in the levels and things like that) but it's not required.
I feel that this game has been forgotten. It's sort of underappreciated when you consider what an incredible achievment it represents. I never miss a chance to pimp it.
edit// and i wouldn't call psychonauts "linear".. There are levels that fall into this catagory, but other levels are wide open. The most defining thing about psychonauts is how different each level is.. It has different design phillosophy's and radically different gameplay from one level to the next...