Amazing, probably the best sound design of the generation.
Dem creaky pipes.
Content streaming is sure to be the big fix in Source 2, and I totally expect Left 4 Dead 3 to demonstrate this feature with no load time between safe rooms.
I have played and finished DS1 & 2 (not 3), that's not what I meant. What I meant was that I do not remember the sound design being anything special in DS. But maybe I forgot since I haven't played it since it came out, idk..
Yeah, it was absolutely amazing. Thing is the sound mixing in that game was completely bizarre. I remember some sound effects not triggering if you're in the middle of a busy scene like say a gunfight.
So what is their OS about?
It's possible, but is it logical? Think about it. Valve wants to expand Steam to the living room, where it faces competition from three big, experienced companies with significant resources, huge mindshare and a sizeable portfolio of exclusive titles we usually call "system sellers"
Edit: To be honest I don't even understand why people still think of Valve as a third party developer.
Let me give you a thought exercise here. Google makes the wildly successful Android mobile OS. So: why do they still make apps for Gmail and Maps available on iOS?
Ergo, if we accept that Valve's main business is Steam, Valve accomplishes nothing by releasing its games on console platforms. Quite the opposite, it gives gamers a reason to skip its own platform (SteamOS) and stay with Microsoft and Sony.
They also won't convert any console gamers by withholding games.There's a tension between long-term goals of moving people to Steam on PC and short-term goal of making profitable video games. Valve sell a lot of units on consoles.
Pssh. Ricochet doesn't even have a spot on Valve's games page. That's how intently they've gone about forgetting it
DoD doesn't even have that in terms of developer acknowledgement. They're two unfortunate peas in a pod.
Everyone assumed it to be so, nice to see a confirmation. Synth us up, Kelly! We're ready.