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Little things in games that make you happy.

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I just love the way it looks. Would fire off a round just to reload for the hell of it.

I love this animation. I love all the reloading animations in RE4, but this is definitely my favorite.

My contribution? Melee-ing dead enemies in the first Halo and seeing their blood just cover fucking everything. I really hated how they toned that down in the sequels.
 
A nice save icon in the system's settings area. Just makes me feel that the developers took care of even the smallest of things.
 
Good sound effects for the menu. Wind Waker was great with that.
Sending enemies to the background with a fork in Goemons Great Adventure
Shooting out bullets, jumping or swinging your weapon to the beat of the music.
 
any game that has good feedback when parry/counter an attack

be it a fighting game, sleeping dogs, arkham city

I just love to nail that stuff. More satisfying than happy I guess
 
Listening to your enemies talking in Max Payne 1/2. It was really funny and made them seem less like clones and more like unique characters.
 
In-game achievement windows, particularly ones that show sub-progress a la Orange Box. Sure, most environments provide one, but in-game always looks classier.
 
Fluid hair and cloth in games is always fantastic to experience. Alices hair in Alice: Madness Returns is a beauty to behold.
 
Obscure references that make me feel smart for noticing.

I.E. The number 451 which comes up in Deus Ex, System Shock II and Bioshock. A reference to Ray Bradbury's Fahrenheit 451 ( apparently also used as an office door code back in the day at Looking Glass Studios).
 
sarcastic responses in dialogue trees. Harassing Carth Onassi in KOTOR was the highlight of the game for me
 
- In Yoshi's Story you encounter a few Shyguys that carry fruit above their heads, if you eat the fruit out of their hands instead of simply killing them they have this little freak out animation that is just magic.

- The chime sounds used when scrolling through text in both Ocarina of Time and Majora's Mask

- Shanoa's mid air jump animation in Castlevania Order of Ecclesia

- Speaking of Castlevania, in Symphony of the Night holding up when at a platforms edge causes Alucard to wrap his cloak around himself. Also heading into a tight space as the wolf and then transforming back to Alucard leaving him trapped yelling "what?!".

- In most Kirby games upon waking up from the Sleep ability Kirby has this tiny bit of drool hanging from his mouth, the only reason i'll ever bother with this useless ability.

- Steaming up Samus' visor in the Metroid Prime Trilogy

- Globox crouching in Rayman Origins, I don't know why I love it so much.

- Animations when characters are close to an edge, Sonic the Hedgehog and DK being good examples.

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I dont know why. Its just awesome.

It's so awesome, also the way she sneaks some honey from the walls of Zinger hive stages.
 
So this is the "Pavlovian response" thread of video games huh?

Well, I gotta say I LOVE opening a chest in loot games and having all the splendid noises pop out and seeing all of the wonderful eye candy before me.
 
Just thought of another one:

In Dead Rising 2, my friend pointed out that if you throw nails onto a saw blade, it sounds exactly like that.
The sound design in the Dead Rising games is amazing.
 
The small interactions between the "Prince" and Elika in PoP 2008, such as when they switch places on a ledge or when he catches her when she drops down, accompanied by "Careful!".
 
Object desciptions with nice handdrawn, individual art or 3D models in RPGs, even better if there's some text with it.
 
Fast forward button in Final Fantasy XII International. It eliminates the monotony of grinding and keeps the pace blazing. Every game should have this, I would save so much of my life.
 
In Dog's Life on PS2, you had actual button commands to urinate and defecate. If you tried to defecate repeatedly without allowing time to pass, Jake would just blow a large fart instead.

Also, Jake's poop was an actual modeled object that had physics. So you could poop on a hill, and then watch as the poop slowly rolled down the hill to the bottom. No idea WHY they decided to do this, but damn if I wasn't completely dumbfounded by this being a thing when I first saw it.
 
In Dog's Life on PS2, you had actual button commands to urinate and defecate. If you tried to defecate repeatedly without allowing time to pass, Jake would just blow a large fart instead.

Also, Jake's poop was an actual modeled object that had physics. So you could poop on a hill, and then watch as the poop slowly rolled down the hill to the bottom. No idea WHY they decided to do this, but damn if I wasn't completely dumbfounded by this being a thing when I first saw it.

I have missed a gem.
 
I like the fake language voices in games like Animal Crossing, Banjo Kazooie and Okami. I know it's far less effort than voicing all the lines, but it feels like a great design choice for those games. Reading in silence is a bit off putting at times. The first thing I was disappointed in with Nuts and Bolts, was that if a character had like 5 seconds text to read, only the first 1-2 seconds had this 'voice acting', and then the rest was in silence. It was strangely offputting.
 
also, sprite-based country towns in RPGs. Just talking to everyone, enjoying the beautiful art and chilling out is one thing that I always look forward to
 
Being able to shoplift items from the item shop in Link's Awakening.
You are then referred to as THIEF for the rest of the game and the shop-owner will kill you with a tazer if you enter his shop again.

Samus's death animation in Super Metroid where her powersuit breaks apart.
Arthur's death animation in GnG series where he immediately turns into a skeleton.

In Mario & Luigi games, when one of the bros. dies and you use a 1-UP mushroom to revive them, the animation of him physically forcing the shroom into his brother's mouth.

In Boktai (the GBA game with the solar sensor), you would enter the time, date, and timezone. Then, when entering a Vampire's lair, the game forebodingly reminds you of the time until sunset...
Once inside dungeons where you have no access to sunlight, you'd sometimes find an oasis of light coming in through skylights.

The twang sound effect of using a bow without any arrows in some of the Zelda games.

Randomly falling asleep in Tail of the Sun (Playstation)

Any racing game that shows you a 3D mini-map of the course layout before the race

Munching on fruits and other food items in Odin Sphere and Muramasa The Demon Blade

Collecting toy models in Brave Fencer Musashi and being able to take them out of their packaging and play with them

Mega Man X secret where you can get Ryu/Ken's fireball
 
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