Dead Prince
Banned
what do you mean by that. the art style is different?donkey show said:It definitely has the same charm of the original, outside of a super new coat of paint.
what do you mean by that. the art style is different?donkey show said:It definitely has the same charm of the original, outside of a super new coat of paint.
gofreak said:I'd reiterate what I said earlier - considering the scope of the first's tools, and how they delivered on that, I've every faith they can deliver on their plans for this. MM knows how to pick their battles. I'd also note - though it's not hugely important - but they're no longer a 20-something team. They've grown to about 40 people now. Still small by most dev's standards these days, but bigger than they were when they made the first.
gofreak said:More specifically you can change the behaviour of your character...vs the physics per se. But I suppose if you make all your characters control a certain way as if in a certain physical context, it's much of a muchness.
Sackboy will still control as sackboy, it's worth mentioning also. But now you can create other 'sackbot' protagonists with their own custom behaviour in your levels, specifically targeting those who want to replicate a given set of behaviour they have in mind from other games.
Not the art style per say so much as the overall polish. You'll see what I mean.DMPrince said:what do you mean by that. the art style is different?
Belfast said:I actually wish they'd get rid of the 3-plane playing field. :\ Make it an option maybe, but I felt that contributed somewhat to the platforming problems. I don't mind layers, just don't make it mandatory.
tell them to keep that rewind animation out. just give me a undo history list instead WITHOUT any sort of animation showing the undo step.donkey show said:Not the art style per say so much as the overall polish. You'll see what I mean.
Danielsan said:Hopefully we'll be getting another awesome beta.
Though it's kinda sad that the most fun I had with LBP was during the beta period.
I also find it pretty hilarious that videos of the Shadow of the Colossus level are among the first search results on youtube.
At the time it got featured on IGN, the 1upshow and on gamespy.
My minute of fame. :lol
what do you mean by that?donkey show said:Not the art style per say so much as the overall polish. You'll see what I mean.
Just wait. I can only hold off the Sony ninjas for so long. :lolJardeL said:what do you mean by that?
I kinda wish they made it a 3D platformer though.
It would be the next logical step.
It would be amazing to recreate gaming worlds in full on 3D.
Discotheque said:Much of this will mean nothing if they don't fix the shitty laggy online though. Otherwise it sounds great.
I think this is a good way to put it. LBP had a real charm to it in the level designs from everything looking rudimentary. I think it was designed to promote a childlike sense of imagination from the endless possibilities from stuff like cardboard that could be molded into anything you wanted.donkey show said:Not the art style per say so much as the overall polish. You'll see what I mean.
And this is exactly the route I wanted them to take. I hated the "you can see exactly what they did for this mechanic" aesthetic. The stuff that most ppl built (especially the devs) shows you exactly how everything worked on the surface. It took me out of the "game" because it seemed more like game-testing for me because you could see everything. From what I understand, it's looking more like a GAME and not that cardboard cut-out/playground/build-it-yourself thing the 1st one was.Crisis said:I think this is a good way to put it. LBP had a real charm to it in the level designs from everything looking rudimentary. I think it was designed to promote a childlike sense of imagination from the endless possibilities from stuff like cardboard that could be molded into anything you wanted.
In that respect we don't really see that design style in the screenshots. In LBP 2, everything seems grander and less like children made it. Everything has its own unique sense of style. The first game's design really promoted the idea that the player could make it themselves from simple materials. Everything about this new game tries to show how deep the player and the game's mechanics could go. Donkey show put it best. The game feels more polished. Like it's grown up a little bit.
Brannon said:Oh god... IT'S ALL I EVER WANTED.
QFT This can't be stated enough. Hope Mm learned their lesson.jump_button said:LittleBigPlanet 2 is a big step forward to what Mm originally had in mind. I for one can't wait <_< just a note to Mm no heart trophy pleases.
I hate player beging for hearts
Belfast said:I actually wish they'd get rid of the 3-plane playing field. :\ Make it an option maybe, but I felt that contributed somewhat to the platforming problems. I don't mind layers, just don't make it mandatory.
If they give you the ability to unlock it still adds more depth. A 1 plane system doesn't work either for some games. It allows for more variety. It is the auto lock feature that sucked, not the 3 plane systemBebpo said:Same.
I love LOVE loooove LBP but I really don't feel like the 3 plane system added much and it just caused a shitton of glitches for players and headaches for level designers.
Nooooobeast786 said:It seems the scope is still the same (3 layers).
This will kill the point of the game. A 3d platformer isn't going to have the same depth, tool creation elements, etc. I hate how much of a step back littlebigplanet 2 would be if it was that way. I never wanted the game in that manner because it will be another game where they copy super mario galaxy, super mario 64 levels, etc. When they won't work because sack boy has different gameplay mechanics. I think this was the ideal way to go. Allow the tools to be more limitless than create a brand new limited tool that won't work as well. Anyway, I hope this game doesn't kill the thermometer with all these features. It won't be great if this limits the game, and you can't make levels longer than 2 minutes with these tools. That would suck.RustyNails said:This question might seem far fetched, but would it be possible to create full-on platformers as well? Probably on the level of Super Mario Galaxy?
Nooooo
Yoboman said:Are there pictures of the game in GI?