We are seeking a passionate, technically proficient Network programmer. Someone willing to run with it and exceed our expectations, (and their own).
Youll be working on Bandwidth optimisation/smoothing, mid game join iteration and improvements, understanding and maintaining the network code and a whole load of additional tasks that will evolve naturally, dependant on the individual and teams ideas!
Requirements
* Experience with PS3 client side
* Fluent C/C++
* Experience writing C++ network code on a shipped console game (preferably on PS3)
* Knowledge of how to profile bandwidth used, how to optimise to reduce and smooth bandwidth usage
* Ability to write/debug peer-to-peer network code, with mid-game join, and reliable, in-order message sending
* Opinions about what makes an awesome networked game, and the ability to express your reasoning clearly
* Self motivated - can take the germ of an idea, fill it out and make it happen