Editor with mouse would be much easier to usejump_button said:I really dont get what so good about keyboard and mouse well apart from easy typing
Making some shapes, such an a spiral, woule be easier w/ a mouse. Corner editing would probably be better w/ a mouse too. The more options the better I say.jump_button said:I really dont get what so good about keyboard and mouse well apart from easy typing
Tryckser said:Editor with mouse would be much easier to use
Tryckser said:Editor with mouse would be much easier to use
jump_button said:I can't see how:/ or why you would find it hard with pad I know I wouldn't use it.
gofreak said:The cursor has a fair bit of 'weight'.
If it was mapped 1:1 with a mouse it could be much faster.
Pop-it selection could be faster too. Just point click directly on whatever material or sticker you want instead of navigating to it (all the more so with the bigger popit screen real estate...would be much faster to get from end to end by with a mouse than with DS, and without over-doing it and ending up on the next page of the pop-it).
These things would presumably apply to Move aswell.
If certain keyboard buttons were mapped to certain functions it could also be very useful. E.g. say right arrow to increment the size of the shape you're using, left to decrement. Means you could draw with the mouse and change the size of the shape simultaneously, on the fly. Can't do that with DS setup (right stick controls scale, can't use the right-stick and hold down the 'place here' button at the same time). That's just one example of how the keyboard could be employed, there are many other possibilities.
Playing around with the editor again in the last few days, I see big room for speed/efficiency gains with mouse/kb, and Move too.
Not if you could also control with the keyboard arrows by holding some other button.. fact is there is little to no limitations by using a k/m in create mode (if implemented right), it is beneficial period. However i'd rather go with the PS Move + Nunchuck tbh. Play with the Move (on non-move levels) by using the Navigator and then the wand when editing. Hell this would even allow coloring MS Paint style.jump_button said:It would make straight lines hard, and most of the time you not need that level of detail. And if you did you'll be better of making it big and using the cursor tool, and then making it little.
you be making more work for yourself to clean it up
Tryckser said:I think its more precise than working with a controller. Also like Madman said, drawing shapes etc. should me easier with mouse. I don't think move will hold up to a mouse, because you have to point it at the TV, you don't have the precise milimeter movement like with a mouse.
jump_button said:It would make straight lines hard, and most of the time you not need that level of detail. And if you did you'll be better of making it big and using the cursor tool, and then making it little.
you be making more work for yourself to clean it up
gofreak said:I'm not sure I get what you're getting at... but re. straight lines, I can see how the 'weight' on the current cursor might make straight lines easier vs a mouse with no grid, but isn't this what grids are for anyway? edit - and as sentry suggests, using a kb toggle would be ideal for snapping grids on and off. would be MUCH faster than the current 'press start, change grid, press start again' cycle you go through currently to toggle grids.
I honestly think the quality of 'artwork' in levels will go up with mouse/move, along with general productivity and efficiency. I tried for example taking pictures of art I liked using eye, and then using that as a 'tracing guide' for geometry editing, but it's just too hard with the analog sticks. Stuff like that will be far easier with a mouse, or with move. Plus, a mouse (and move if you consider it like a pen) are tools that computer artists are far more used to than an analog stick. For people with those skills, they'll suddenly be able to transfer them into LBP.
(The flip side of this is if the drawing and 'art' tools in-game mature to match the possibilities with these controls. For example, if we'll see a custom texture editor, or custom sticker editor. If I can draw more precisely, with higher fidelity, these things start to make more sense. But they'll - as always - want to balance that with the desire for simplicity. They won't want to put photoshop in there )
Complex shapes really don't kill the thermometer. Emmiters, brains, and using different materials is what really takes up space.Sentry said:Well now that I think about it, if LBP2 runs on the same type of memory/temp system, taking advantage of a mouse heavily would probably result in a small level due to all the damn curves. :lol
-PXG- said:There's a lot of talk on other sites. about kb/m support in LBP 2 lately. I assumed they were just rumors. Has it been 100% confirmed?
EDIT
nvm
Madman said:Complex shapes really don't kill the thermometer. Emmiters, brains, and using different materials is what really takes up space.
Chris_C said:Wacom support or bust.
I kid
I have to say I've been getting back to LBP for the first time in a looooong time. Such a safe place. I love the fact that there's a variety of levels. I'm amazed at the stupendously creative and complex things folks can make. I can never create levels as complex as some of the ones on show, but I tend to try and make my levels look really nice with simple platforming elements.
Going to get back to that tonight.
EDIT: Have they mentioned anything about publishing videos to Youtube? I know each level will have it's own webpage, but it would still be nice.
Additionally, I still think we should be able to publish the best levels to a section on PSN that creates a standalone executable for folks who want to download it without owning LBP. Would fit their "platform for games" idea perfectly.
-PXG- said:Now THAT would be fucking epic :lol
I dont get what you're saying when it comes to making a straight line.jump_button said:It would make straight lines hard, and most of the time you not need that level of detail. And if you did you'll be better of making it big and using the cursor tool, and then making it little.
you be making more work for yourself to clean it up
See, I think that keyboard/mouse support is being included just for the hardcore level creators. Casual creators probably wont even know that the feature is in there (unless it's printed on the box or something). I think that they 'get' what went 'wrong' with the editor last time. They need to adjust that fine line of simplicity and insanity. It needs to appear simple on the surface, but then allow you to go in depth with the tools. You can say that they allowed that in the 1st one but they were missing a lot of "out of box" features. The 1st one had depth but it lacked much needed functionality. Seems like they're adding a lot of that into the 2nd one, which is why everyone is getting excited. It's what everyone thought the 1st one would be.gofreak said:But they'll - as always - want to balance that with the desire for simplicity. They won't want to put photoshop in there )
autobzooty said:Wacom already works on the XMB, it just registers on as a mouse. It's likely that tablets will be supported if mice are cos Media Molecule doesn't really have to do anything extra.
Probably wouldn't happen, but what I want to see is the camera feature improve so that we get better results when capturing a design we made.You know how you just make a design out of whatever material, color it, then take a picture of it and paste it wherever. Saves space for the same result (depending on how exactly you're using of course). I'd like to see a 'scanner' feature, similar to the camera that lets you take pictures, but a scanner that lets you simply scan a surface block and output it as an image, i.e. texture. Basically like taking a picture in the 2D front view in edit mode.kevm3 said:I'm glad they've added keyboard and mouse. More options are better. Hopefully they put in the .jpg uploader and allow you to custom make your own textures in the game with a small art program in the game... we'll see the visuals of the game skyrocket. Also, hopefully there is more geared towards allowing people to work together to create a stage. We'll see some really magnificent content if we can have 3 or 4 people working in tandem to make their own games in little big planet.
Amir0x said:They added keyboard/mouse!? Holy shit! Dualshock was so cumbersome for this editor... it's specifically the reason I never really was able to get into the thing.
LittleBigPlanet2...here I come
Mouse/keyboard is proven and we've been using it for decades. Move is different (yes, even from the wii). Also...if you were to go by the wii, the mouse is way more precise and has a smaller margin of error.Dizzan said:Why use KB+M when you can use Move?
kevm3 said:I don't see why people are arguing against keyboard + mouse. Move is an additional 100 or so if you don't have the PSeye. Just about everyone has a keyboard and mouse laying around that they can just plug in via usb. More options are better. I would understand if this was competitive gaming, where keyboard and mouse would give an advantage over normal controlling users, but the more options for creation, the better. I wasn't overly fond of using the dual shocks as well.
Sorry bro, but do you fucking know anything about the Move? It's the exact opposite of what you just said, which is why the potential here is so great.Amir0x said:Fuck Move.
Wiimote doesn't work too well with this sort of thing either. Far less precise than mouse, and it depends more on a shaky hand. Mouse is easier to keep steady. Move will be no different.
Dizzan said:Why use KB+M when you can use Move?
Sentry said:Sorry bro, but do you fucking know anything about the Move? It's the exact opposite of what you just said, which is why the potential here is so great.
I suggest you at least watch some videos of the Move in action (specifically drawing) before dismissing it like you've used it.
jump_button said::lol Mm have a keyboard and mouse set up and they don't touch it, they use dual shocks just like we have.
Amir0x said:I've read up and watched many videos of Move, and it contains the same exact problems wiimote does.
wind_steaker said:is this true? I find it hard to believe that a profesional, paying company would have its employees use slower tools.
donkey show said:
SolidSnakex said:The majority of people that play LBP2 will use the DS3. So it makes perfect sense for them to primarily use it in order to make sure that everything works right.
kevm3 said:If the move is really precise, I'm thinking a similar device could eventually replace graphics tablets.
wind_steaker said:Sure they'll test it thoroughly I'm sure.... but use it primarily?
If it will be used as drawing, then I will buy glass/transparent panel and put on the front of me and writing on the glass with the move like a graphics tablet. It should better than drawing in the air.kevm3 said:If the move is really precise, I'm thinking a similar device could eventually replace graphics tablets. I'd be interested in seeing Sony make a paint program with it just to see how it'd work.
I dont see how you can think that it wont help as much as people think it will. Just about everything should be quicker.jump_button said::lol Mm have a keyboard and mouse set up and they don't touch it, they use dual shocks just like we have.
but it ok for them that want to use it :/ but i can see it helping as much of alot of you think it will
There's been videos of demos that Anton and Mark have given where they've stated that the Move is jittery because they're hand is shaking. You either have accuracy + jitter (more RAW data oriented) or less precision + no/minimized jitter (buffered input data).Sentry said:Sorry bro, but do you fucking know anything about the Move? It's the exact opposite of what you just said, which is why the potential here is so great.
I suggest you at least watch some videos of the Move in action (specifically drawing) before dismissing it like you've used it.
They've stated that they use it primarily in multiple interviews.wind_steaker said:Sure they'll test it thoroughly I'm sure.... but use it primarily?
Ever tried 3d Studio Max or Maya?iceatcs said:I bet you that, kb & mouse won't be faster than dualshock3. I can see it is possible that kb&m cannot zoom and rotating material shape in same time like you can easy to do that in dualshock3.
Maybe selection on the menu will be faster if there is a cursor pointer on the LBP2 screen and the mouse wheel support for scroll.
Of course keyboard is only thing faster of all is type a letter/word.
So I bet KB&M will the loser all of the control options.
Faster?mr_nothin said:Ever tried 3d Studio Max or Maya?
Just click & hold on an object to rotate it. Use the mouse wheel to zoom in/out.
Just going by mouse usage in 3D modeling programs, its infinitely better than DS3 in LBP...there should be no question about that.
Look at this video and apply it to the LBP2 editor:iceatcs said:Faster?
I think it might be easy to some precise, but I don't think faster.