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LittleBigPlanet 2 confirmed, Game Informer info, Trailer released

gofreak

GAF's Bob Woodward
You can't rotate and scale an object at the same time in LBP...I think you mean move and rotate or move and scale at the same time.

But anyway...I don't see how a mouse would be slower in this case anyway. In many others it would be much faster.

And in the case of moving objects it would be faster too if they relax the speed limit on cursor movement when using a mouse. The cursor has a maximum speed that I guess is designed around the analog stick's characteristics, and balancing precision/control and speed in the context of an analog stick. But with a mouse that maximum speed can disappear, and would make moving objects around much faster than it currently is.

Actually, I'll revise one thing, and that is that move and rotate might not be as easy to do with the mouse alone as it is with two analog sticks...but with the keyboard thrown in it may be a different story.
 

mr_nothin

Banned
gofreak said:
You can't rotate and scale an object at the same time in LBP...I think you mean move and rotate or move and scale at the same time.

But anyway...I don't see how a mouse would be slower in this case anyway. In many others it would be much faster.

And in the case of moving objects it would be faster too if they relax the speed limit on cursor movement when using a mouse. The cursor has a maximum speed that I guess is designed around the analog stick's characteristics, and balancing precision/control and speed in the context of an analog stick. But with a mouse that maximum speed can disappear, and would make moving objects around much faster than it currently is.

Actually, I'll revise one thing, and that is that move and rotate might not be as easy to do with the mouse alone as it is with two analog sticks...but with the keyboard thrown in it may be a different story.

Left click + Hold = Movement of object
Right click + hold = Rotation of object
Wont be simultaneous but it would still prove to be faster than analogs just because of the general speedups you get from using mice over analogs.

If you want it to be simultaneous then just add PC fps controls as you were saying.
 

iceatcs

Junior Member
Ah, I haven't create LBP level for long time.
Yeah if the keyboard allow to have full functions like full custom configure, then yeah it will do that.

Wonder what happen to LBP if hold object and shake mouse wildly, Lagfest?
Example RCT3 can be crazy if mouse pick object and move too fast.
 

Madman

Member
Ranger X said:
Oh no, believe me they do. This is why the story mode's level shapes are very low in vertices and when you start doing this in your levels, the thermo space you gain is actually quite phenomenal.
I agree that complicated geometry takes up space; but emitters, brains, and using a bunch of different materials makes the thermometer jump a lot more than making a complex shape using the same material.
 

V_Ben

Banned
found this on the internet, though it was pretty cool. Check the text on the music box;
000.jpg


What does it say?
A fifth of Beethoven by Walter Murphy

the song in question? this awesome little number;
http://www.youtube.com/watch?v=xRIOKQK1-o8&feature=player_embedded

Hell yes. :D
 

noah111

Still Alive
mr_nothin said:
There's been videos of demos that Anton and Mark have given where they've stated that the Move is jittery because they're hand is shaking. You either have accuracy + jitter (more RAW data oriented) or less precision + no/minimized jitter (buffered input data).
It really isn't that simple. It depends on how the Move is being applied to the application. Perhaps a pointer, perhaps mapped to a object in 3D, etc.

Have you seen the drawing apps (at E3 and other events)? Sub-millimeter accuracy (supposedly) yet no shaking whatsoever, smooth drawing/writing.

It could be applied in multiple ways in LBP2 though, you could literally draw out the shape you want, or just select a shape and highlight it out. Either way Move can be applied well imo.

PS. Nice find Ben!
 

Irish

Member
Eh, level design doesn't really interest me... However, HOLY HELL! There are so many things I want to make after watching that trailer. Mainly contraptions, objects, and characters. I just can't wait to delve right in. In fact, I'm kinda interested in picking the first one up now as well.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
http://blog.us.playstation.com/2010/05/20/littlebigplanet-2-the-littlebigfaq/#more-29749

Backwards Compatibility

Are the LittleBigPlanet DLC costumes going to be compatible with LBP2?
Yes, any LBP1 costumes purchased on the PlayStation Store will be compatible with LittleBigPlanet 2 – We can’t wait to see you what you guys do with the various costumes combined with the new cinematic tools!

I hope this is on a FAQ – are the first LBP and GOTY edition levels going to be included with LBP2?
The wonderfully fun LBP1 story levels will remain unique to its Blu-ray disc, but you’ll see familiar elements/tools/items as part of the foundation for LittleBigPlanet 2. And while the community levels will be unique to the GOTY edition – hopefully if you guys vote for us again, you’ll see something similar in the future…

Will any of the new costume DLC that will be released after LBP2 is released be compatable with the first game?
LittleBigPlanet 2 has been redesigned with a completely new graphics engine, so costumes and upcoming DLC designed for LittleBigPlanet 2 will not be compatible for LBP1 players.
Will all the costumes/stickers/decoration/DLC we collected in LBP1 be usable in LBP2?
We’re working hard to ensure that everything you’ve collected from LittleBigPlanet can be used in the new game. Certainly anything you’ve picked up from the PSN Store will be fully present and correct in LittleBigPlanet 2, the only time something might not quite work perfectly is if it has been created by another player using a ‘glitched’ object of some kind. Even then we’re optimistic that all of the existing content you’ve collected will continue to work.



DLC

Any idea when we’ll be getting that Sephiroth skin?
Nothing confirmed yet, but don’t worry we still have this in our plans…

Whatever happened to the Marvel Comics themed costume pack that was supposed to come out a year or so ago? I REALLY wanted a Wolverine Sackboy and it’s quite disheartening that something so cool was announced and shown and then never mentioned again.
We announced the partnership at Comic-Con last year (but no release date). It takes a bit of production time to get everything lined up, but hopefully you’ll hear some announcements soon.

Will LBP2 include from launch day all the DLC of LBP1? Including costumes level packs and all that good stuff?
Because of the backwards compatibility for LBP1 DLC, all the costumes on the PlayStation Store will still be available for purchase. Expect to see a ton more content in the next few months, including the eventual LittleBigPlanet 2 DLC.



Future Tech

Will it be in 720p or 1080p?
LittleBigPlanet 2 is getting a completely new graphical overhaul, so stay tuned for a future LittleBigPlanet 2 post, where we’ll cover off on more specifics like this.



PLAY elements

Sackboy, no matter what costumes he wears still looks like Sackboy in LBP1, seeing the new costumes in LBP2 has this idea been lost?
Some of the new costumes we’ve shown for LittleBigPlanet 2 are certainly unconventional, but then Sackboy has an eclectic wardrobe taste. At the end of the day however, he’s still Sackboy and we’ll be sticking close to making him look that way no matter what the costume.

Will Stephen Fry be narrating it again?
Yes, your (and our) favorite narrator will be back for LittleBigPlanet 2.

Will this game have the 50 levels single player like the first game or is this just a big create kit?
LittleBigPlanet 2 is a whole new game, so just like the original you get a full storyline for Sackboy to play thru. Add to that the endless possibilities of the evolved Create and Share modes, where you’ll see completely different gameplay experiences in the community levels.



CREATE tools

Can I electrify/set things on fire using switches and logic? What has happened to emitters in LBP2? Are they much easier to use? Has dissolve material changed? How many layers will there be and what different types?
Expect some lots more details about CREATE mode at this year’s E3.

I heard of custom Voice Acting. Confirm or Deny.




Sackbots

Does Sackbot have to look like a robot or can I change his form to any creature?
Nope, Sackbots are totally customizable, from their reactions to their clothing/skins.

Just to double check, we’ll be able to have evil Sackboys as bad guys?
There’s no such thing as an evil Sackboy – just some mischievious ones…Sackbots, on the other hand, can have a mind of their own.

Can you program Sackbots to activate swithces? *Example* giving them jobs on a pirate ship.
Stay tuned, we have a specific “Sackbots” feature planned in an upcoming LittleBigPlanet 2 post – we just hope you provide your Pirate Sackbots the proper minimum wages :)
Confirm!




General

I just saw the LBP2 box art pop up on Twitter…Why didn’t you guys post it here?
Glad you noticed, but don’t get too attached to that piece of art – It’s something we put together from the artwork created for an exclusive EDGE Magazine cover article. And while we love it, its definitely NOT final box art.

Are you guys going to be at E3? I hope so, every gamer in the world needs to see LBP2!
Of course we’ll be at E3, the bigger question is…will you?

Will there be a Sackboy costume contest again?
I sure hope so, we had so many great entries last time. And now that we have more fans and more people familiar with what can be done, we can’t imagine how creative you guys can get. Stay tuned.

Will there be any pre-order goodies?
Yup. Expect announcements later down the line. We have to make sure all the “i”s are dotted and “t”s are crossed.

What is the name of the song on the video. I can’t get it out of my mind!
The song “Sleepyhead” is from the group Passion Pit. And we’re glad you all like it!
 

netguy503

Member
WTF....no BETA announcement even though it was asked SEVERAL times in the previous post. They are toying with us because you know they'll have one. :(

I don't care if the BETA isn't until August (like LBP1's was...also released that November) but confirmation of it would be nice.
 

gofreak

GAF's Bob Woodward
Looks like we'll be waiting a while for the kind of detailed info on create mode that we (or, some of us) crave.

E3...maybe? Too much to ask? :/
 

netguy503

Member
Dedication Through Light said:
So much information. Im interested to see what people do with custom voice acting.

Yea...I'd really like to see what happens with that/if they get in major trouble for that.
 

netguy503

Member
gofreak said:
Looks like we'll be waiting a while for the kind of detailed info on create mode that we (or, some of us) crave.

E3...maybe? Too much to ask? :/

They answered that right in the questions man...yes expect create mode to be expanded on at E3. And with people presumably getting to play the game on the show floor (even a early build) there's no way you can possibly not hear about it.
 

netguy503

Member
Mikey Jr. said:
Ehhh, pretty tame questions to be honest.

That's what happens when you get to submit questions but in the end the developers get to pick and choose what to answer.

And guys, this thread is not going to get much action anymore as Ranger X and DMPrince are currently banned. That sucks as they may miss E3 now since it's so close. :(
 
netguy503 said:
WTF....no BETA announcement even though it was asked SEVERAL times in the previous post. They are toying with us because you know they'll have one. :(

I don't care if the BETA isn't until August (like LBP1's was...also released that November) but confirmation of it would be nice.

Get beta out of your head its not coming anytime soon if at all
 

Chris_C

Member
So exciting!

I dug into the create mode of the ModNation Racers Demo, and between that and LBP2, I can't help but feel if Sony wanted to, they have the ability to build a Play/Create/Share game for 3D platformers, or even Gears-style shooters. Having taken a year off LBP to return and see how polished the levels folks are making are, I'd love to see what gamers could do if they were given the ability to create their own fully formed platformers, RPG's and cover-based shooters.
 

gofreak

GAF's Bob Woodward
netguy503 said:
They answered that right in the questions man...yes expect create mode to be expanded on at E3. And with people presumably getting to play the game on the show floor (even a early build) there's no way you can possibly not hear about it.

Hmmm. I don't trust press to get into the real meat that hardcore lbp-ers want :lol We'll see though.

netguy503 said:
That's what happens when you get to submit questions but in the end the developers get to pick and choose what to answer.

I think it's more due to a SCEA marketing person answering the questions. He clearly doesn't know very much outside of what MM's already confirmed. I'm more hopeful for the Q+As MM is doing directly with fansites.
 

netguy503

Member
jump_button said:
Good to hear they more levels in story mode then first, I think most will be arcade games

Isn't there one whole arcade world judging from the concept art and screen shots(?) leaked at the beginning of this thread. So I know there will be arcade games in story mode but I don't think it will be mostly or majorly tied to that concept.
 

satriales

Member
Android18a said:
I hope you can make the water have a "Deadly" property in LBP2. Or can you do that in LBP1 and I'm just clueless?
Just yesterday I played an Uncharted level that had you looking for switches and constantly in and out of water. A few times during the level the water would go yellow and toxic which would kill you, so the option must be there somewhere.
 

Jaeyden

Member
satriales said:
Just yesterday I played an Uncharted level that had you looking for switches and constantly in and out of water. A few times during the level the water would go yellow and toxic which would kill you, so the option must be there somewhere.

Plenty of ways to kill someone under water. In this case, some one mentioned it earlier, you can use gas. You can also use electricity. The water itself is a hazard (drowning). The player can be smashed or blown up. I created some invisible plasma barriers that work well too :D .
Fire doesn't work though...logically enough.
 
Jaeyden said:
Plenty of ways to kill someone under water. In this case, some one mentioned it earlier, you can use gas. You can also use electricity. The water itself is a hazard (drowning). The player can be smashed or blown up. I created some invisible plasma barriers that work well too :D .
Fire doesn't work though...logically enough.

65x5a7luxjll.gif
 

msdstc

Incredibly Naive
Hopefully this one can catch on with the mainstream, and the level building continues to improve. There were some truly amazing levels created by users the first time around, lets see what they can do with these tools.
 

mr_nothin

Banned
Stampy said:
thx for a bump that's actually for new info!

EDIT:
Alex seems a little high or something. Maybe he popped and X, he keeps rubbing that kat :lol

Thermometer sounds waaaay more efficient. There's some really good info in this interview so far. Man I cant wait for E3

Movers sound really cool!
gofreak, layers become the height in top-down view so it seems that there arent seperate "view templates" and it's all just 1 view that can be interpreted differently depending on how you go about it.

No sound import (for now). You have to record it through a mic/pseye. I wonder if there's a way to rig a shotgun mic up to the ps3.

They've added transparency and animated textures for sackboy costumes.
 
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