Linkified said:Why would it still be 2.5D though surely, depending on the way the game engine handles it it could have a simple switch in the code where if you select a 3D game / or 2.5D it changes the perspective and or the way the plane structure is set up.
It could, but doesn't
Probably because freeform 3D cam introduces a lot of complexity.
And probably wrt perspective (being side-on or top-down), it's six of one, half a dozen of the other whether you switch the perspective or switch how everything behaves. I'm guessing though, at least when it comes to this bit. It seems more like a MM thing to do - expanding what's possible without redundancy. Having a perspective-switch tool may be somewhat redundant if you can make something that looks and acts as if it were top-down without that. Afterall, what would change with a top-down tool? You switch it, and what happens? As far as I can see, nothing you can't already do with the new tools described.
fake-edit: a perspective switch could be handy for letting you re-use objects and art between different perspectives, admittedly. But that could be achieved also with a simple 'object rotate' tool, to let you rotate in 3 dimensions, and not just in the 2 you currently can. But whichever way you approach it, from a camera POV or 'object' POV is really much of a muchness.