gofreak said:Need a bigger version of this shot from the micromachines bit:
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VG247 says they showed video of it, but not how it was made.
It raises lots of questionsI'm not sure if you'd be able to build this 'side on' with the current tools. I'm guessing there has to be some more general object/geometry rotation tool now or something...
Moobabe said:I'm SO hyped for this. Day one - so incredible.
supermackem said:They wouldve won E3 by just showing that trailer:lol just mind blowing. I cant imagen what people will come up with in that and with kb+m support to help make it easier for them wow.
Exactly.BeeDog said:I'm surprised by the floaty jump comment on Eurogamer. It's the easiest fix in the world; old levels that were clearly made in LBP1 can retain the floaty physics, but every newly-created level should have a new control scheme immediately activated.
Dever said:At 1:39, an object moving form the backround into the foreground? How?!
Moobabe said:I'm SO hyped for this. Day one - so incredible.
jigglywiggly said:The layers system is totally gone in that shot. You've got organic movement in all 3 axes. D:
Danielsan said:One of the main selling points of the original LBP was that everyone could play it.
However my sister had a hell of a hard time dealing with the controls whereas she has no issues jumping into New Super Mario Bros.
Galvanise_ said:I'm loving everything I have seen so far. The only addition I would like would be the option for Sackboy to have a HP bar in addition to Enemies. . .thats scalable. That would make RPG's much nicer to create and would allow us to choose our own difficulty curves.
PuppetMaster said:I've always thought the platforming in NSMB was way worse than LBP. I can't comprehend why people like NSMB more than LBP. I know many people do, and it leaves me scratching my head.
I feel the only thing that hurts LBP in comparison is the frame rate. NSMB is always silky smooth so it is a bit more precise. But still LBP feels more natural to me.
bizatch said:- A player can even customize a HUD. The example given is a health bar for a fighting game.
So for everything from the crucial question of content discovery to the not-so-little matter of how Sackboy should move - short answer, the floaty jump should no longer be a problem, as you can tweak all aspects of his movements, from his stickiness to his inertia, in the Popit menu -
http://www.eurogamer.net/articles/littlebigplanet-2-first-preview?page=3
To give some idea of the things all these new features make possible, Media Molecule showed off a quick demo level. Direct control vehicles ranged from a floating chicken that could raise its altitude with a tap of the jump button and a flap, a dragonfly that could shoot as it tore through the air and a shaggy caterpillar. These last two really showed off the true potential of the new game with the camera flipping round the dragonfly at one point, turning the whole thing into a vertical retro shoot-em-up, complete with pixel enemies and even a sprite skin for the dragonfly. Even more impressive, once on the caterpillar the camera flipped to an over-the-shoulder view, giving an into-the-screen perspective as you race against two Sackbot opponents - it's all a clever illusion though, with the action still technically built on a 2D plane, but it gives you some idea of just how powerful an overhaul the game has seen. We even caught a glimpse of a top-down racer for good measure too.
darkwing said:
SolidSnakex said:
Benjamin1981 said:That trailer features the most annoying music ever.
gofreak said:http://ie.ps3.ign.com/articles/108/1088513p3.html
WTF :O Does this mean what I think it means or am I reading it wrong?
gofreak said:http://ie.ps3.ign.com/articles/108/1088513p3.html
WTF :O Does this mean what I think it means or am I reading it wrong?
It's IGN so they were probably talking about something like the rat race in the trailer... Even though the last line gives me some hope...gofreak said:http://ie.ps3.ign.com/articles/108/1088513p3.html
WTF :O Does this mean what I think it means or am I reading it wrong?
paper mario here we come.gofreak said:http://ie.ps3.ign.com/articles/108/1088513p3.html
WTF :O Does this mean what I think it means or am I reading it wrong?
Does this mean we can make Crash Bandicoot style levels?gofreak said:http://ie.ps3.ign.com/articles/108/1088513p3.html
WTF :O Does this mean what I think it means or am I reading it wrong?
Jocchan said:It's IGN so they were probably talking about something like the rat race in the trailer... Even though the last line gives me some hope...