• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

LittleBigPlanet 2 confirmed, Game Informer info, Trailer released

Stampy said:
Cool interview with Alex Evans.

That is a lovely interview indeed. Quite illuminating as to their process etc.

You can have microchips within microchips within microchips. The idea snowballed. You build a small set of axioms -- a small set of ideas -- and on them great things are built. We didn’t realize the power of it until we’d done it accidentally almost.

G4: You’re essentially translating object-oriented programming into the LBP world.

Evans: Yeah, it’s a great learning tool. I used LBP in my friend’s high-school physics class. He’s a teacher, and we were using it to measure gravity and talk about air resistance. And now you can teach basic undergraduate electrical engineering in LBP, no problem. It’s a terrifying thought, but quite cool.

Read more: http://g4tv.com/games/ps3/63750/lit...gPlanet-2-Interview-Alex-Evans/#ixzz0nZ7Njdgh

lolz.
 
but now much of the thermometer will it use?

EDIT: i still think they should bring this game into school again for young kids. design students, or just use it as a learning tool. and i can't wait for the contests. I think i'll TRY to participate :lol.
 
mr_nothin said:
It's the ZOE -> ZOE2 effect.
Funny you mention that since I just finished building SD Jehuty for a random level I'm making last night. It's a tough proposition to finish considering how awesome direct control will be for it, but at least I'll have a decent template to start with when LBP2 comes out. :D

And to repeat for those that are rocking 50 posts per page... make sure to check out Qore tomorrow! :3
 
Aside from the xzibits, that is amazing :OOOOOOOOO

The game keeps on giving and giving and giving! I'm having a hard time interpreting the direct control screenshot though, with the chip that looks like a controller.
 
Kagari said:
Other bigger things for E3?

Or smaller...that they didn't want LBP2 to overshadow...

Sounds like E3 will be the next 'reveal' for LBP2, where they'll show the next batch of stuff, though. Maybe they wanted to start the process now so there'd be a context at E3 to build upon, rather than showing everything all at once there...where it would be harder to take everything in.
 
DMPrince said:
but now much of the thermometer will it use?

Good q.

From what's been said it sounds like putting things on a chip DOES make for more efficient thermometer usage vs leaving these things out in the level as in LBP1. But undoubtedly it'll still occupy thermometer, and scale linearly with complexity. We'll have to see how far it can go :)
 
Blu_LED said:
What can be bigger then LBP2? A new Resistance, no. The Last Guardian? Maybe, but no reason to knock the LBP2 announcement out of the show.

<_<

Full unveiling of Final Fantasy Versus XIII?
 
DMPrince said:
but now much of the thermometer will it use?

Hopefully not that much. I always felt the thermo is more for visual stuff because they need a limit on what can be rendered at once.

A processing chip can be virtually invisible and there surely is enough processing power to deal with whatever we can come up with.
 
MNC said:
Aside from the xzibits, that is amazing :OOOOOOOOO

The game keeps on giving and giving and giving! I'm having a hard time interpreting the direct control screenshot though, with the chip that looks like a controller.
well the basic thing is. each button has a wire. you connect one end to something. when you press that button it activates. That's how i picture it'll go as far as basic programming.
 
Oh my God that interview :O. But still, I'm not gonna believe any of it until I see it for my self. As I said, it's waaaaaaay too good to be true.
 
“No, it’s very simple. You’ll take a camera, and you’ll wire it to the next camera you want physically. So if you want a sequence of cameras, you’ll just wire them together in a daisy chain.”
Cool, now we dont have to use proximity sensors for multiple cameras or try to do a hack job of multiple cameras in sequence.

donkey show said:
Funny you mention that since I just finished building SD Jehuty for a random level I'm making last night. It's a tough proposition to finish considering how awesome direct control will be for it, but at least I'll have a decent template to start with when LBP2 comes out. :D

And to repeat for those that are rocking 50 posts per page... make sure to check out Qore tomorrow! :3
Yea, just think of everything you've created in LBP as a beta/template for the stuff you'll do in LBP2. It's like the stuff you make in LBP is the blueprint for what you REALLY want in LBP2 :lol
 
DMPrince said:
well the basic thing is. each button has a wire. you connect one end to something. when you press that button it activates. That's how i picture it'll go as far as basic programming.

Yeah, buttons are basically the new switches.
 
Violater said:
I must be the only person who bought the first game, did not finish it and never made anything. :(

You're not alone. I don't plan on creating in the 2nd one either. I've always been a play other peoples creations guy.
 
TTP said:
Yeah, buttons are basically the new switches.
makes it that much more interesting when creating puzzle elements for a game (or pressing certain buttons that could possibly unlock something later on in a stage).



One thing is key items via popit menu.

There's a separate section for that. I would like it to where it doesn't load key items from the beginning. That way when you make say RPG or just games with puzzle elements. it has that sense of discovery.

And items you did find in the stage it will delete after you leave the stage or have an option where it keeps it in the inventory say you want it to carry over to another level.
 
Is this going to turn into another megathread? Ugh -_-

Hate searching for one thing in dozens of pages
 
DMPrince said:
makes it that much more interesting when creating puzzle elements for a game (or pressing certain buttons that could possibly unlock something later on in a stage).



One thing is key items via popit menu.

There's a separate section for that. I would like it to where it doesn't load key items from the beginning. That way when you make say RPG or just games with puzzle elements. it has that sense of discovery.

And items you did find in the stage it will delete after you leave the stage or have an option where it keeps it in the inventory say you want it to carry over to another level.

You mean the sticker switches? You have to find them in the level no? You don't get them rightaway.
 
Holy crap, that trailer is amazing :D I'm not sure I'll have the patience to make anything decent but I can't wait to play the creations of other talented people.
 
Teetris said:
Is this going to turn into another megathread? Ugh -_-

Hate searching for one thing in dozens of pages
all the info that has been released so far has been from the reveal, im sure if we get a new trailer or different news for it a thread will be made for those... RIGHT GAF!?

>.>
<.<
 
I wonder how rudimentary/complex the chip making will be. I hope we're not stringing up a bunch of NAND gates in order to create flip-flops for storage :p.

That would be very Robot Odyssey-esque.
 
TTP said:
You mean the sticker switches? You have to find them in the level no? You don't get them rightaway.
i think it shows as key switches. can't remember. since it uses the stickers you have. only MM level had it where it doesn't show until you found the sticker. i want something like that. where i can toggle it on/off.
 
DMPrince said:
i think it shows as key switches. can't remember.

Yes, but only AFTER you have collected them. Just like in Mm levels. Perhaps you recall some user levels where they are given to you as you jump in the level, but that's a creator decision. There is an awesome MGS inspired level where you have to go find card keys to open doors and progress.
 
Johnanderson said:
who said that?

Just ask any sony rep this:

Q When will GT5 be released?
A Sooner than you think!

It's a joke thats been running a long time......sadly.

But wow if soony did pull a GT5 launch at E3. The internet would break.
 
DMPrince said:
well the basic thing is. each button has a wire. you connect one end to something. when you press that button it activates. That's how i picture it'll go as far as basic programming.
Seems logical, but it seemed even start/select/XMB? were buttons to be pressed as well, which would be a bit silly. Time will tell I suppose
 
MNC said:
Seems logical, but it seemed even start/select/XMB? were buttons to be pressed as well, which would be a bit silly. Time will tell I suppose
idk. it's good to have all the buttons be used to do something. i mean as long as it doesn't bug out when you're not in the controller seat.

allows for a great game of Mastermind :lol.
 
MNC said:
Seems logical, but it seemed even start/select/XMB? were buttons to be pressed as well, which would be a bit silly. Time will tell I suppose

I rember seeing two arrows on the inside one looked to be looped around each other, so I would assume six axis effects you could use like tilt.
 
MNC said:
Seems logical, but it seemed even start/select/XMB? were buttons to be pressed as well, which would be a bit silly. Time will tell I suppose

Not sure where you are seeing those.
a3h2j9.jpg
 
Wow lol speaking of level nostalgia from last night, I think i'm going to have to remake my first two levels, Rag Tag Commandos...(which speaks for itself since I meant it to be a homage to Area 1 in Bionic Commando) and Gaf greens (since it looks really busted being my first beta stage period).
 
Top Bottom