lol fuck yes! The first gif I thought of right when I read the title of this thread.
Mana did not disappoint.
Are these games really making money, though? It seems like I consistently see failure after failure when it comes to GAAS.
You can say the same shit about any fucking genre though. Like is "blank_______ games really making money doe?, cause I see failure after failure"
Sir, every fucking genre in gaming has fails, every genre has some successes. Lets stop fucking pretending like 100 million, 80 million, 70 million etc install base on a game is magically something to worry about. Its even more wild when you consider they are making the bulk of their money not from game sales, from mtx.... as in a GAAS title can sell less then a major big AAA single player game and still make more money.
The person that bought that single player game paid once.
The person that plays those GAAS games pays many times. Massive, massive difference. So you are seeing many attempts at GAAS because if it can be done correctly, it can reap BILLIONS, fucking BILLIONS of dollars.
You know of a single player game that makes any publisher 300 million a month? The fuck? Soooooo when those games flop btw, its not like a win is going to turn into 300 million a month for years, thus when they flop, they just lost that money. When a GAAS flops, it means nothing to a publisher compared to a single player game, as if it works, it literally pays for all those attempts anyway. The amount that those publishers are making is so wild, I think some of you really need to focus on that number to understand this instead of making it sound like any fucking publisher is spending 10 billion per GAAS game in terms of development cost. imho, the money they are losing is 100% worth it to find the next PUBG, Destiny, Fortnite, MineCraft etc.
As it stands, if a single player does well, it pays for its development cost, if a GAAS does well, it pays for that, pays for all the attempts....keeps paying. So when you ask are they really making money....it tells me you may not realize just how much money those games are making lol
Sony isn't working on 10 GAAS games of artistic reasons.
lol I'M SAYING!
They'd be dumb not to. With MS focusing on that genre, Sony are correct to compete or get lost.
They likely want a solid line up that has single player and online, Bungie, Haven and that game being made by that ex Call Of Duty dev will likely deliver on what Sony is looking for, I don't know about the rest though, but they are correct to cast a wide net as is MS. Anything can fall thru the cracks and be a flop, so its correct to have many in the pipeline to test out the market. I also think its wise they chose developers that actually have a strong history in doing such things vs forcing their other teams to try to do such concepts, but to be honest I think a lot of the industry is doing that now.
EA with only have BF be online and only having Dragon Age 4 be single player, I think many are seeing that you can't really force a team to do that well and it benefits the project to have the team just do single player if that is what they are good at, I think they are seeing successes like BoTW, Witcher, Spiderman and realizing that such a concept can't be forced and just having a team do a single player can have massive benefits no different then having a team focus on GAAS. So I think you'll see single player focused games, GAAS focused games, but I think the days of seeing them force it all in 1 thing are becoming less and less.