My all-time favorite C64 game is a strategy game called The Sentinel (which, for whatever reason, was called The Sentry when I bought it in the US). I've played it on and off for about twenty years (via emulator) and I still haven't beaten it. (Mostly because it has 10,000 stages.)
Laugh at those graphics if you want, but it's the only game I know of on the C64 that was in full 3D. A perfect example of how to let your low polygon count dictate your art style, instead of trying to push more polygons than the machine can deliver.
Describing the gameplay would take more time than I have right now: best to read the Wikipedia entry. Amazing that a person working alone (Geoff Crammond) could make such a quirky and yet commercially viable game in those days.
Laugh at those graphics if you want, but it's the only game I know of on the C64 that was in full 3D. A perfect example of how to let your low polygon count dictate your art style, instead of trying to push more polygons than the machine can deliver.
Describing the gameplay would take more time than I have right now: best to read the Wikipedia entry. Amazing that a person working alone (Geoff Crammond) could make such a quirky and yet commercially viable game in those days.


