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Ogni-XR21 said:
I think you mean Rainbow Islands, but I only played that on Amiga, didn't know there was a C-64 version of it.

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YES! thats it!

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http://www.mobygames.com/game/c64/rainbow-islands

I also remember having a big box that had something like 10+ games (legit retail) which I think were Ocean games?

the back box art would show all the games the box contained. I think it had some sidescroller space man that would jump up and down and shoot.

crap I'm having flashbacks. I just remembered outrun too.
 
Mentioned earlier but criminally briefly is

PARADRIOD

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The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "droids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy.

The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously-controlled droid is destroyed.

Taking over a droid is done via a mini-game involving basic circuit diagrams and logic gates. Each droid has one side of the screen, with a series of logic gates and circuits connected together. The droids have a number of "power supplies" that can apply power to one circuit. Higher-numbered droids have more power supplies. At the end of a short time period, the droid supplying the most power to the circuit "wins". The logic gates are the key to allowing lower-numbered droids to beat higher-numbered droids. There is also a strategy in timing when power is applied to a circuit (as two supplies of power to the same circuit result in the later supplier of power gaining control of the circuit).

So good.

This game, Krakout, Kickstart 2 and Hot Wheels were the SHIT!
 
aztrex said:
Mentioned earlier but criminally briefly is

PARADRIOD

C64_Paradroid.png




So good.
If any game ever deserved a remake (no! Not the crappy crappy Amiga version) it's this.
The whole artstyle and atmosphere was so finely tuned to the C64s hardware that it really looks and feels timeless.
One of the finest games ever, but very hard. I don't think I ever finished the first ship.
 
Greatest thread ever.

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Defender of The Crown:
It had strategy, tactics, swordplay, Romance and Robin fucking Hood.
Plus you can kill a horse with a lance!


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Ace:
Talk about ahead of its time, air, ground and naval combat in a (kinda) persisted world.
It also had in-flight refueling and co-op (2nd player can be your weapon man).


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Infiltrator:
Half flight simulator, half stealth espionage game, Full awesome (and apparently it also rocked America).
plus it had the greatest game over screen ever -
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Tracksuit Manager:
Great text based international football manager.
But one that was apparently written by Liverpool fanboys.
I mean, Peter fucking Beardsley was the best player in the game (and why do I remember that fact?).
 
Squeak said:
Zzap!64 is still the best videogames related magazine ever:
http://www.zzap64.co.uk/
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To fans of the C64 and games journalism done RIGHT, I highly recommend reading the "latest" two issues of Zzap! 64:

"Issue 107", the final issue of the magazine made in 2002, which I helped with.
The Def Tribute to Zzap! 64, to celebrate the magazine's 20th anniversary in 2005.

Helping make #107 is still seriously a career highlight. The fact that it was pretty much the only reason I got my current job is kind of nice, too :)
 
I would come from school, put some game to load, go and have lunch brush my teeth and wait for the game to start. Awesome times. I played all my games on a BW tv so watching the games in colour is just unbeleivable for me.

here are the games i was most obssesed with, i even had dreams about solving the great scape:

Wizard of Wor wich has already been mentioned


Infiltrator

You were a spy, drove an helicopter into the enemy base, infiltrate and take pictures and rob documents.

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The great scape

You were a prisioner in some concentration camp and had to scape

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Here's some more fond memories. I especially remember Batman for its music and adventure game elements. Conan also had some good music as well and the Caveman Ugh-Lympics is still a fun multiplayer game.


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The firestarting game in Caveman Ugh-lympics used to get violent at my house. My dad would slap my hands so I'd fuck up, or he'd unplug the controller and get ahead while I was busy hooking it back up. :lol

The first game I had on C64 was a graphic adventure called Death in the Carribean, and I never beat it until this past spring, when I found a walkthrough. I probably poured 100 hours into that game trying to beat it as a kid, only to find out that I didn't know what to do because the solution was so ludicrous:
there's fog that you can't see past at one point, and if you continue on, you die. When you return later and have this sword, you can CUT THE FOG and then continue on to the end. WTF?
 
Enk said:
Here's some more fond memories. I especially remember Batman for its music and adventure game elements. Conan also had some good music as well and the Caveman Ugh-Lympics is still a fun multiplayer game.

Holy shit. How could I forget Caveman Ugh-Lympics. Simply classic and barbaric! Awesome game. Nothing beats tossing your lady as far as you could.

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Batman was pretty good as well - I don't think I progressed too far in that game for whatever reason.

I also forgot to mention BC's Quest For Tires and the sequel. Another classic.
 
bjork said:
The firestarting game in Caveman Ugh-lympics used to get violent at my house. My dad would slap my hands so I'd fuck up, or he'd unplug the controller and get ahead while I was busy hooking it back up. :lol

The first game I had on C64 was a graphic adventure called Death in the Carribean, and I never beat it until this past spring, when I found a walkthrough. I probably poured 100 hours into that game trying to beat it as a kid, only to find out that I didn't know what to do because the solution was so ludicrous:
there's fog that you can't see past at one point, and if you continue on, you die. When you return later and have this sword, you can CUT THE FOG and then continue on to the end. WTF?

Adventure games were fucking awesome. I played lots of Spanish ones. I would get stuck for months until by pure luck i would discover how to continue and it felt so good. I wish there were more reading based games, you cant get more inmersive than that.

Also, greatest thread name ever!
 
This was the first game I ever played on a C64, which was before I actually owned one. My best friend in 4th grade got one for Xmas, along with this game:

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Heart of Africa! which was basically a sequel to The Seven Cities of Gold. Man it was so fun trying to find that tomb, which was randomly placed if I recall correctly. The diary automatically filled up with entries, and I remember you could drop items to be used later, which the game called a "cache". Not knowing any better, my friend and I pronounced it "catch", and every time I see that word even to this day I pronounce it in my head as such.
 
Prospero said:
My all-time favorite C64 game is a strategy game called The Sentinel (which, for whatever reason, was called The Sentry when I bought it in the US). I've played it on and off for about twenty years (via emulator) and I still haven't beaten it. (Mostly because it has 10,000 stages.)

Laugh at those graphics if you want, but it's the only game I know of on the C64 that was in full 3D. A perfect example of how to let your low polygon count dictate your art style, instead of trying to push more polygons than the machine can deliver.

Describing the gameplay would take more time than I have right now: best to read the Wikipedia entry. Amazing that a person working alone (Geoff Crammond) could make such a quirky and yet commercially viable game in those days.

Awesome game. I spent so much time trying to figure what to do!!! I was so little i had no fucking clue of what to do but the game was so mesmerising that i couldnt stop playing.

It is also the only game remaining in my collection. I lost everything else except my C64
 
Also, that guy talking about full 3d on C64... I had a game that I *think* was called Total Eclipse, and it was full 3D as well iirc. Something about a pyramid and a biplane or something like that, anyone know?
 
bjork said:
Also, that guy talking about full 3d on C64... I had a game that I *think* was called Total Eclipse, and it was full 3D as well iirc. Something about a pyramid and a biplane or something like that, anyone know?

yeah i think i remember that one but i dunno the name. There was also one about a castle iirc
 
The C64 had too many awesome games to list, so I'll just post a couple of my favs that I don't think have been mentioned.

Ghettoblaster (I think this had a different title in the US)
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Nebulus
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Also particularly loved Bruce Lee and Zorro, among many, many others.
 
Big Nate said:
This was the first game I ever played on a C64, which was before I actually owned one. My best friend in 4th grade got one for Xmas, along with this game:

I really don't remember the first game I played for the C64. I have really early memories of Peter and the Wolf, BC's Quest for Tires, Temple of Apshai, Treasure Island and Mickey's Space Adventure. But I'm willing to bet that it might have been this game:

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My fondest memory involves my Dad and me trying to get past this evil:

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It took us forever (and many water deaths) to figure out how to beat him. When we finally did we ended up getting stumped again at the next boss. I think my Dad gave up after that. I pressed on however.
 
Someone mentioned Gunship earlier in the thread. But I wanted to dwell on it, and a couple of other Microprose games for a moment. I spent a ton of time in these...

http://www.lemon64.com/games/details.php?ID=1123
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Back then I was even impressed by the title screen. I remember being so engrossed by the simulation aspects of the game. Even if it was a primitive recreation, on a primitive machine... I loved that it was so much more complicated and involved than any other game I had played before. It used so many keys that you really needed that keyboard overlay to play it properly.

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And the game's copy protection showed you a diagram of particular piece of military hardware, which they expected you to look in the manual to figure out what it was so you could type in the name and pass the screen... my older brother already knew what most of them were and hardly ever needed to look them up.

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The persistent career was the other cool thing to me, having never seen this in a game before. Gaining ranks, and being promoted and earning medals if you did well was a great feature. I remember being excited after getting a purple heart upon completing a mission once time... before my brother informed me that the purple heart is only a consolation prize :(

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Being quite young at the time I played in easy mode to get by. Unlimited flares. Unlimited chaff. And I think, no crashing into the ground. I seem to recall that this meant you could run out of fuel mid-mission, and still glide all the way back to base. It constantly just popped you back up to the minimum altitude.


http://www.lemon64.com/games/details.php?ID=2004
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http://www.lemon64.com/games/details.php?ID=74
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Project Stealth Fighter and Airborne Ranger are the other two military style Microprose games that I played. They both had many of the same things which made Gunship great. Careers, ranks, medals and keyboard overlays. Airborne Ranger being a bit different, in that it was a third person perspective rather than in a cockpit or something. But it still had a great amount of planning and tactics that you would have to use. One of the earliest stealth action games.

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BSS said:
Airborne Ranger being a bit different, in that it was a third person perspective rather than in a cockpit or something. But it still had a great amount of planning and tactics that you would have to use. One of the earliest stealth action games.

I was just about to post about this game... you had to know where to drop your supply drops at the beginning of the levels or you were screwed. This game got a lot of play time in my house
 
Mail Order Monsters was so awesome. I wish someone would make a modern version of that.

Also, loved all the RPGs, including the likes of Legacy of the Ancients and the Phantasie series.
 
The_Dude said:
Ghettoblaster

Ha, awesome! I'm amazed anyone else remembers that game.

I was a big fan of the Ultima games (though I think they were just Apple ports), and one of my all-time favorites came from the C64:

Spy Vs. Spy.

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Electronic Arts put out a slew of great titles, with the Archons being favorites.

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*salutes the mighty c64*

being an apple2 guy, i was as green with envy at the little c64 as the color of my monochromatic-green monitor back then.

*digs into his deep-freeze archives in search for those red sector mod's..*
 
Updated the second post with some more playable games.



Blade Runner has a cool SID version of the movies theme, but I'm a bit confused on how the game is supposed to be played.
 
Gunship was the most fuck-awesome game ever. I used to play that for hours and hours. I want a modern day version for the PS3! That'd be so awesome.

Oh and the first post should be edited to mention cartridge games. My first game for my C64 was Congo Bongo in cartridge form :-P

I played only that until I found out there were games you could type in from magazines and then run them.

Then I finally bought my 1541 disk drive with my very own money. (I was like 13 at the time or so)

Such an awesome game system. I feel sorry for people who only ever grew up on consoles like the NES/SNES/Genesis and never got the opportunity for experiencing the C64/C128 and the Amiga.
 
Schrade said:
Such an awesome game system. I feel sorry for people who only ever grew up on consoles like the NES/SNES/Genesis and never got the opportunity for experiencing the C64/C128 and the Amiga.

Same here. I remember seeing the power of the Amiga for the first time. A guy a couple of grades ahead of me got one for his birthday, and we all went over to his house after school. The very first thing I saw was Shadow of the Beast and it BLEW. ME. AWAY.

On the C64 side, did anyone ever have that program that made your 1541 play music using drive noise? I had a little app that made the drive heads track back and forth to the tune of Jingle Bells :lol
 
I could be wrong, but I'm pretty sure that the Macintosh version of Dark Castle was the original...isn't this just a cheap port?

Anyways, mostly all I ever played on the C64 was Archon and then that one game with the paint cans and the rolling ball on the Donkey Kong backgrounds.....I totally forget the name...hmmm
 
First gaming hardware I ever owned

Ultimate Wizard :bow
Space Taxi :bow
Questprobe Marvel Adventure games :bow
Ghostbusters :bow
Catacombs :bow
Eliminator :bow
 
Hunahan said:
and then that one game with the paint cans and the rolling ball on the Donkey Kong backgrounds.....I totally forget the name...hmmm

Holy damn Hunahan! It was like you just reached into my skull and pulled out a long lost memory. Wow, now I'm going to have to find the name of this game as well.
 
Enk said:
Added to the second post! Also you weren't kidding about how powerful the C64 was compared to the NES. That Zelda tech was really impressive. I'll update the original post in light of your information.

That's surprisingly awesome for C64! It looks very much like The Legend of Zelda: A Link to the past for SNES. That's way beyond what I would have thought was possible on that machine.

I'm not sure what's more impressive, the colorful 16-bit like graphics (still with smooth scrolling), or the music. We all know the SID chip cranks some awesome tunes for sure, but if the music on this YouTube video was truly generated by SID, then I am just totally amazed.
 
Agent X said:
That's surprisingly awesome for C64! It looks very much like The Legend of Zelda: A Link to the past for SNES. That's way beyond what I would have thought was possible on that machine.

I'm not sure what's more impressive, the colorful 16-bit like graphics (still with smooth scrolling), or the music. We all know the SID chip cranks some awesome tunes for sure, but if the music on this YouTube video was truly generated by SID, then I am just totally amazed.

HOLY FREAKING SCHIT!

really? any other awesomeness of this kinds?
 
Agent X said:
I'm not sure what's more impressive, the colorful 16-bit like graphics (still with smooth scrolling), or the music. We all know the SID chip cranks some awesome tunes for sure, but if the music on this YouTube video was truly generated by SID, then I am just totally amazed.

Uh... while the graphics look great, it still looks like something C64 could be capable of producing. But SID is simply not capable of making music like that. It doesn't sound anything alike.
 
Ahh the C64. What can possibly be said that hasn't already been said? My favourite system of all time, I own 4 of them now. One being one of the first releases that fetch large amounts of money on eBay these days. Everyone seems to want to get hold of the originals, even though they had a bug in the graphics chip that caused the sprites to flicker after it got warm. It's a machine that everyone fell in love with and for good reason.

Games.. There are just so many to talk about. But I guess first off there's The Last Ninja. Still proudly sits at my number 3 game of all time. The music is timeless, and I listen to it quite often. The trilogy of games was amazing and they rank as the best selling C64 games of all time.

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Turrican 2 and Archon are also still in my top 10 games of all time as well. Amirox might try and tell everyone that they are nostalgic stupid morons for thinking these games are any good today. But the fact remains that nothing deserves to knock these out of my top 10 just yet, and I still play them occasionally. Like a good album of music that you come back to now and again, they are utterly timeless and will remain so.

The SID chip is still the best music chip ever created. I listen to my extensive collection of SID tunes quite often, a collection that is so large the playlist takes literaly 45 minutes to load into memory on my computer. I hardly ever hear the same tune twice and they are all amazing. I'm constantly surprised by what can be produced by this small piece of technology that was created in the early 80s.

Fantastic thread. This is the reason why I love GAF. It isn't just about kids complaining about new games and console wars. But game enthusiests who have enjoyed the hobby for well over 20 years now. *wipes tear from eye
 
It is sad that if things could go back to that , I would not mind at all.
The Wizardry series, Defender of the Crown, Battle Chess, Zork...
 
I sent in games to Compute's Gazette and got published! YAY ME!

My fave's:

M.U.L.E.
Seven Cities of Gold
Microleague Baseball
The Atari Arcade conversions (I didn't say they were good, but I do remember them!)
The Castles of Dr. Creep
Druid
The Beach-Head series
Archon
The Temple of Apshai
Wizardry
Bruce Lee
Karateka
Below the Root (ROCKED!)
Telengard
Raid on Bungling Bay
Spy vs. Spy
Maniac Mansion
Caveman Ugh-Lympics
Zorro
 
Elite was always my fave. This game owes me a big chunk of my childhood, by the end I had papers all around me with goods prices from the different planets and stuff.

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My other big ones were Impossible Mission, Way of the Exploding Fist, Bruce Lee, Paranoid and Ghostbusters. C64 fo' life.
 
I'm very proud of my complete version of Transformers: Battle to Save the Earth, signed by its creator (and Activision legend), David Crane.

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Also, has anyone mentioned one of my favorite C64 games, Skool Daze? Such an awesome game, and I swear that it was the inspiration for Rockstar's Bully. There's a great remake of the game for modern PCs that everyone should check out: Klass of 99.

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bjork said:
Also, that guy talking about full 3d on C64... I had a game that I *think* was called Total Eclipse, and it was full 3D as well iirc. Something about a pyramid and a biplane or something like that, anyone know?
It was definitely called Total Eclipse. It used the Freescape engine, which provided pretty damn good solid 3D on the C64. There was also a game called Driller that used this game.

The Freescape engine was later released commercially on the PC and Amiga, always wanted it.
 
ATARI 8-BIT FOREVER, YOU COMMIE-DORKS!

(I miss the old days of computing. We need a serious hardware/software/design shakeup these days, especially now that most home computers are just used for web browsing/e-mail.

How was CP/M on the 128, anyway? I have one C64 somewhere in my closet (next to an Amiga), but I've never actually hooked them up. I really need to do that, eventually... and get the TI working too.

Also, it is weird how Commodore got the true "next generation" Atari system as the Amiga, while Atari got stuck with Tramiel.)
 
Wow. Remembering this stuff makes me feel old. A lot of the games were even harder than the NES fare back in the day.

The other week I happened on a clip of Molly Sims on Access Hollywood or one of those other shows mentioning how one year she really wanted a Commodore 64 for Christmas and ended up getting one. Goes to show how popular those little keyboard computers were in the day.
 
ckohler said:
International Karate Plus (IK+)

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Incredible gameplay that far surpassed the original game. A rare C64 game that supported three simultaneous players! Two with joysticks and one with keyboard. Fluid rotoscoped animation (similar to Prince of Persia) and a theme song that pushes the SID chip to its limits. All this in only 64k of memory. Respect.

Check out the video and be amazed!

That is impressive and how it brings back memories. I prefer the sound effects from the Amiga version though. This needs to be released on PSN or XBLA.


http://www.youtube.com/watch?v=4Xkx4cIm7Ps&feature=related
 
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