Relaxed Muscle
Member
With 3 years of difference, it better look better, lmao.
3 years after Mario Kart 64, not Diddy Kong Racing.
With 3 years of difference, it better look better, lmao.
That is really impressive. Rare was better at squeezing good visuals out of the N64 than Nintendo themselves at the time. See also > Banjo and Donkey Kong 64 which used the RAM pack, I remember my copy coming with it so I believe it was required for DK64
Now Rare is a shell of their former selves![]()
You just posted a 3DS shot dude
OP should've compared Final Fantasy Tactics to Ogre Battle 64
That is really impressive. Rare was better at squeezing good visuals out of the N64 than Nintendo themselves at the time. See also > Banjo and Donkey Kong 64 which used the RAM pack, I remember my copy coming with it so I believe it was required for DK64
Now Rare is a shell of their former selves![]()
I played both back in the day and still have my copy of Tactics. Tactics was and still is a stunner, Ogre Battle was a blurry mess. No way can you say OB64 > FFT visually.
OoT wasn't a stunner until the 3DS? The hell?
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(and yes, I realize this shot's pre-rendered, but the whole game looked great for its time and the scope)
3 years after Mario Kart 64, not Diddy Kong Racing.
That is really impressive. Rare was better at squeezing good visuals out of the N64 than Nintendo themselves at the time. See also > Banjo and Donkey Kong 64 which used the RAM pack, I remember my copy coming with it so I believe it was required for DK64
Now Rare is a shell of their former selves![]()
I think even going yo the realm of pre-rendered graphics, it looks worse tha most ps games that used pre-rendered bg. But I guess is normal, it wasn't really the focus of the game.
What you're thinking of is perspective correction. Bilinear filtering is a way to make textures not-pixellated.The one area that N64 excelled in was having straight lines on it's textures, I'm not sure what the technical term (bi-linear filtering maybe?) is but the PS1 had jagged lines that would even "warp" when you rotated the camera. A lot of PS1 games are drastically improved when using a filter to correct that problem like MGS1.
Rare sacrificed framerate for visuals. Shit like Jet Force Gemini is an unplayable mess.
Trivia:
DK64 did not require the expansion pak. The entire game runs fine without it (although it won't run unless it detects it plugged in)
The only reason that it came with an expansion pak is because there was a nasty RAM related bug that caused the game to randomly crash. The only solution was to increase the amount of RAM, which prevented the crashes. Rare were unable to fix the issue. As such, Nintendo were forced to include the expansion pak with the game.
The graphics difference between Crash and DKR is minimal lol.
FFT isn't crystal clear either though. It comes down to art style preference.I played both back in the day and still have my copy of Tactics. Tactics was and still is a stunner, Ogre Battle was a blurry mess. No way can you say OB64 > FFT visually.
I played both back in the day and still have my copy of Tactics. Tactics was and still is a stunner, Ogre Battle was a blurry mess. No way can you say OB64 > FFT visually.
Were there any 2D games on 64? I'd say PS1 2D games look better than any PS1 3D game. Not sure about the n64 but I might would say the same.
This is gold
FFT was sprite based mostly.
Exactly. If we're comparing visual style, emulator shots are fine. But if we're going to compare visual technology, we need a better standard of comparison than screenshots from emulators.Half of the pics in this thread are emulator shots.
Oh? Never knew this, wow. Mind = blown.
Basically the first form of the "day one patch" haha
Exactly, he should've compared that big-budget JRPG from Squaresoft to something like...
errm...ah.
LMAO well, I could not for the life of me think of another RPG that was released on the N64... was there one?
Than he simply should not compare. What's that logic? "Hey, I want to prove a point that a large JRPG from SquareSoft looking better than... yes, what? To hell, here take this, Quest 64!"Well, what other JRPG's did the N64 have? It's not like he had much to pick from.
I played both back in the day and still have my copy of Tactics. Tactics was and still is a stunner, Ogre Battle was a blurry mess. No way can you say OB64 > FFT visually.
Exactly. If we're comparing visual style, emulator shots are fine. But if we're going to compare visual technology, we need a better standard of comparison than screenshots from emulators.
Why is nobody posting expansion pack shots of PD?
That Victorian fog that plagued the entirety of the N64 games catalog is still horrible to look back at...
off the top of my head, these games had no such issue:
Mario 64
Ocarina of Time
Majoras Mask
Donkey Kong 64
F Zero X
Banjo Tooie
Banjo Kazooie
Conker's bad fur day
Indiana Jones
The World is Not Enough
Perfect Dark
GoldenEye (apart from Surface and Jungle)
Mario Kart
Diddy Kong Racing
Etc
I mean, it was an issue with a good amount of cheap third party titles and Turok, but very nearly none of the top titles on the console are affected by fog at all.
If you took screenshots from retroarch for example, those would be fine. PS1 renders at native res, and N64 can be set to its native 320p. At that point there is visually very little difference to images of the games taken from real hardware.
It wasn't over filtering, but rather low texture cache due to a dumbass design decision.Doom on N64 looked great but I personally think most of the games on N64 ended up looking like a blurry mess. I rather have raw textures than the over filtering that went on with the N64.
Who said he had to make comparisons between RPGs in the first place, especially if all he had to go on was a misleading comparison between a low budget first wave title and one of the biggest budgeted third wave ones?Well, what other JRPG's did the N64 have? It's not like he had much to pick from.