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Looking back I think PS1's graphics aged better than N64's (used to think opposite)

That is really impressive. Rare was better at squeezing good visuals out of the N64 than Nintendo themselves at the time. See also > Banjo and Donkey Kong 64 which used the RAM pack, I remember my copy coming with it so I believe it was required for DK64

Now Rare is a shell of their former selves :(

Trivia:

DK64 did not require the expansion pak. The entire game runs fine without it (although it won't run unless it detects it plugged in)

The only reason that it came with an expansion pak is because there was a nasty RAM related bug that caused the game to randomly crash. The only solution was to increase the amount of RAM, which prevented the crashes. Rare were unable to fix the issue. As such, Nintendo were forced to include the expansion pak with the game.
 
OP should've compared Final Fantasy Tactics to Ogre Battle 64

I played both back in the day and still have my copy of Tactics. Tactics was and still is a stunner, Ogre Battle was a blurry mess. No way can you say OB64 > FFT visually.
 
That is really impressive. Rare was better at squeezing good visuals out of the N64 than Nintendo themselves at the time. See also > Banjo and Donkey Kong 64 which used the RAM pack, I remember my copy coming with it so I believe it was required for DK64

Now Rare is a shell of their former selves :(

Rare sacrificed framerate for visuals. Shit like Jet Force Gemini is an unplayable mess.
 
Were there any 2D games on 64? I'd say PS1 2D games look better than any PS1 3D game. Not sure about the n64 but I might would say the same.
 
I agree for the most part, but the 64 definitely has a couple of outliers. Conker is without a doubt the best looking game of that generation. It's miles ahead of anything else.
 
OoT wasn't a stunner until the 3DS? The hell?

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(and yes, I realize this shot's pre-rendered, but the whole game looked great for its time and the scope)

I think even going yo the realm of pre-rendered graphics, it looks worse tha most ps games that used pre-rendered bg. But I guess is normal, it wasn't really the focus of the game.
 
That is really impressive. Rare was better at squeezing good visuals out of the N64 than Nintendo themselves at the time. See also > Banjo and Donkey Kong 64 which used the RAM pack, I remember my copy coming with it so I believe it was required for DK64

Now Rare is a shell of their former selves :(

DK64 is more impressive considering it actually didn't need the RAM pack; the only reason it was required was because it happened to fix a bug in the game that Rare couldn't fix in time for release.

I think even going yo the realm of pre-rendered graphics, it looks worse tha most ps games that used pre-rendered bg. But I guess is normal, it wasn't really the focus of the game.

Comparing graphics by using pre-rendered stuff always seemed stupid to me; all it is displaying a .jpeg or .avi equivalent on screen and pretending it's a technical marvel. That's why a lot of big "graphical marvel" games on PS1 always seemed really unimpressive to me, the console was barely doing anything.
 
The one area that N64 excelled in was having straight lines on it's textures, I'm not sure what the technical term (bi-linear filtering maybe?) is but the PS1 had jagged lines that would even "warp" when you rotated the camera. A lot of PS1 games are drastically improved when using a filter to correct that problem like MGS1.
What you're thinking of is perspective correction. Bilinear filtering is a way to make textures not-pixellated.
 
Trivia:

DK64 did not require the expansion pak. The entire game runs fine without it (although it won't run unless it detects it plugged in)

The only reason that it came with an expansion pak is because there was a nasty RAM related bug that caused the game to randomly crash. The only solution was to increase the amount of RAM, which prevented the crashes. Rare were unable to fix the issue. As such, Nintendo were forced to include the expansion pak with the game.

Oh? Never knew this, wow. Mind = blown.

Basically the first form of the "day one patch" haha
 
Half of the pics in this thread are emulator shots.
Exactly. If we're comparing visual style, emulator shots are fine. But if we're going to compare visual technology, we need a better standard of comparison than screenshots from emulators.
 
Exactly, he should've compared that big-budget JRPG from Squaresoft to something like...
errm...ah.
LMAO well, I could not for the life of me think of another RPG that was released on the N64... was there one?
Well, what other JRPG's did the N64 have? It's not like he had much to pick from.
Than he simply should not compare. What's that logic? "Hey, I want to prove a point that a large JRPG from SquareSoft looking better than... yes, what? To hell, here take this, Quest 64!"

By that you could prove your point the PS1 having more/better RPGs but not "how well visuals aged".

I think the PS1 have SLIGHTLY better overall visuals because of polygons and texture resolution but the "texture/geometry wandering" is kind weird and looks more of a patchwork like the smooth visuals of the N64. So it's hard to tell and from a aesthetical point of view many games a beautiful no matter what age or console. And I don't think it's about graphics fidelity nowadays when you starting a retro sessions.

And BTW it would be totally awesome if there were real non-emulated screenshots in this thread.
 
I played both back in the day and still have my copy of Tactics. Tactics was and still is a stunner, Ogre Battle was a blurry mess. No way can you say OB64 > FFT visually.

I wasn't saying that either looked better than the other. I was just saying that. If OP was looking to compare apples to apples, he could've done a much better job than comparing FF VIII and Quest 64.
 
I always hated N64 graphics too begin with, except for the animations that were possible. But visually it was vaseline puke.
 
Exactly. If we're comparing visual style, emulator shots are fine. But if we're going to compare visual technology, we need a better standard of comparison than screenshots from emulators.

Screenshots from emulators are fine if they are set to run the games at native resolution.

If you took screenshots from retroarch for example, those would be fine. PS1 renders at native res, and N64 can be set to its native 320p. At that point there is visually very little difference to images of the games taken from real hardware.
 
no one dare post a shot of F-Zero X since that game sacrificed visuals to get 60 fps without drops.
still images are FZX's worst enemy since you only get to see the bad and can't see the good part.
 
Awful comparisons in the OP, but regardless I agree with the topic overall. N64's texture smearing is something I simply can't deal with. At all.

Plus, regardless is we're talking graphics or sound, any N64 game picked will still never be Wipeout 3.. and that's all that matters really.

Why is nobody posting expansion pack shots of PD?

Because someone else will respond with a gif/video of it actually moving.
 
Doom on N64 looked great but I personally think most of the games on N64 ended up looking like a blurry mess. I rather have raw textures than the over filtering that went on with the N64.
 
That Victorian fog that plagued the entirety of the N64 games catalog is still horrible to look back at...

off the top of my head, these games had no such issue:

Mario 64
Ocarina of Time
Majoras Mask
Donkey Kong 64
F Zero X
Banjo Tooie
Banjo Kazooie
Conker's bad fur day
Indiana Jones
The World is Not Enough
Perfect Dark
GoldenEye (apart from Surface and Jungle)
Mario Kart
Diddy Kong Racing

Etc

I mean, it was an issue with a good amount of cheap third party titles and Turok, but very nearly none of the top titles on the console are affected by fog at all.
 
off the top of my head, these games had no such issue:

Mario 64
Ocarina of Time
Majoras Mask
Donkey Kong 64
F Zero X
Banjo Tooie
Banjo Kazooie
Conker's bad fur day
Indiana Jones
The World is Not Enough
Perfect Dark
GoldenEye (apart from Surface and Jungle)
Mario Kart
Diddy Kong Racing

Etc

I mean, it was an issue with a good amount of cheap third party titles and Turok, but very nearly none of the top titles on the console are affected by fog at all.
193242-goldeneye-007-nintendo-64-screenshot-completed-level-twos.jpg
 
If you took screenshots from retroarch for example, those would be fine. PS1 renders at native res, and N64 can be set to its native 320p. At that point there is visually very little difference to images of the games taken from real hardware.

Agreed, seeing games run in their console resolutions makes a world of a difference in this discussion. Although I'm not sure if any N64 emulator is currently accurate enough to replicate how games look on a real N64. Does any emulator properly emulate that trademark Vaseline-smear? (Full scene anti-aliasing doesn't count, the N64 didn't do that IIRC)
 
Doom on N64 looked great but I personally think most of the games on N64 ended up looking like a blurry mess. I rather have raw textures than the over filtering that went on with the N64.
It wasn't over filtering, but rather low texture cache due to a dumbass design decision.

But the biggest difference between PSX and N64 was audio. Cartridges simply couldn't hold proper uncompressed music.
 
Thread is a total mess.

Well, what other JRPG's did the N64 have? It's not like he had much to pick from.
Who said he had to make comparisons between RPGs in the first place, especially if all he had to go on was a misleading comparison between a low budget first wave title and one of the biggest budgeted third wave ones?
 
Both are pretty good. Used hardware to do unique things. I actually can still play many of the games from this gen. Biggest problem if anything is framerate
 
You shouldn't compare a linear game like Crash to the open world M64. You should instead compare one of PS1's greatest treasures, the true open world Bubsy 3D.
 
Can anyone fire up Mission Impossible on the N64? Here from PS1
XBhvtou.jpg

KknMYln.jpg

Shots from PS3 (no visual enhancements activated).
 
N64 visuals are IMO really harmed by the jelly smear effect. PS1 textures, while simplistic, could at least give an impression of grit and detail. Light and shadow could be simulated well in better PS1 texture art.

From a modern perspective one can appreciate good PS1 art as expert use of limited pixels, creating its own aesthetic. In fact people have asked for "retro" games made in a 32-bit, PS1 style. By comparison even most better N64 games look blurry and flat.
 
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