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Lost Odyssey |BC OT| A Thousand Years of Feels

Also I'd just like to take a second and say that Jansen is the most "talks like an actual human being" character I've ever seen in a JRPG.
 
Some advice that I give to EVERYONE who plays the game... level up before you fight this.

... We all get stuck here. Myself included.

It's a bit annoying, but I decided to level grind on the beach right before the worm boss. Doing so made ALL the difference, and it became the ONLY SINGLE TIME I had to level grind in the whole game.

It's utterly bizarre to me that arguably the hardest two bosses of the entire game are the first two you encounter. After that, they're far less annoying and far more manageable. I never struggled again in the rest of my 100+ hour playtime.

I suggest you do as I did, spend a brief amount of time building up some levels at this one section, and you'll be gold for the entire rest of the game because, outside of this one early fight, the rest of the game is paced perfectly to your character growth.

Thanks man, will give it another try.
 
It's utterly bizarre to me that arguably the hardest two bosses of the entire game are the first two you encounter.

Pretty common for JRPG's really since you often start the game with little access to healing magic and you have few healing items so it ends up being fairly rough til you get a few levels. I've noticed it a good bit prior.
 
I forgot how Gongora's script is such mess... and it hurts a lot whenever he talks (no spoiler, it's in the prologue) :

Wise man : They say that you're an immortal ! How did you survive the meteor on the battlefield ?
Kaïm : I don't know...
Wise man : What ?! You don't remember ?!
Gongora : Err... it's because I used a spell to make him immortal, that's why he survived ! And you'll totally believe me right now.
Wise man : Oh, so you say that you can make people immortals ?!
Gongora : Err... yes.
Wise man : Then why didn't you used this magic for our army ?!
Gongora : You know, immortals are cursed, so that's why. I think.
Wise man : I see, we must then never speaks again of your ability to make people immortals.
Gongora : Phiew...

To be fair, Gongora and Tolten are, in my opinion, the worst written characters of the game but every other are great. In my current playthrough, I'm playing with english voices and they're great, way better than french ones (especially Gongora and Tolten voices) but whenever Jansen speaks, I think about ProJared (Jared Knabenbauer) !

EDIT :
And damn, tears came again at the first dream, just like in my first run.
 
Quick question. I have my save from 360 backed up on a flash drive. Is it possible to bring that save onto an XB1?

Further, are the discs compatible with Xbox One? I might be able to get one during Christmas from a friend who doesn't use his anymore and I still have my discs.

You need a Xbox 360 and a XBL gold subscription. With that you can move or copy your save file from your USB to the cloud save. I did it that way and had all my saves from my 1st playthrough at hand. However I started a new complete playthrough when the game went BC.

I played it up to the giant spear thing where you have to fight the two worm bosses. Was stuck there back then and I'm stuck there now.
Back when I played it for the first time I didn't like it at all but now I think it's actually decent, even though it has these archaic gameplay mechanics (random chance of success for fleeing and long battle loading times are thankfully a thing of the past, I hope) but I grew to like the style and more mature story line.
Still, that worm boss just soured me again. Maybe I'll give it another try on sunday when I have time. The aqua spell seems to be pretty good there.

On the way to that boss you see that machines at the beach you can push and sometimes you get into a fight. One of these machines have a yellow band in it which grants you Anti-Paralysis. Train all your party members that skill and that boss fight is a walk in the park as you never get paralyzed. A good trick to trigger as many fights as you want is to use those machine pillars without looting them. Thats infinite fight triggers until everybody of the party has learned the skill.
 
I don't get the ring system thing. I'm supposed to press the right trigger when the inner circle and out circle line up, right? But all I see is a spinning circle, I have no clue when to time it.
 
Also I'd just like to take a second and say that Jansen is the most "talks like an actual human being" character I've ever seen in a JRPG.
Yeah he's great. The guy who voiced him in the US used to post on gamefaqs a lot. He said they let him adlib and that's why his character seems to be a little more natural. He always seem really nice, like maybe this was his first game so he really wanted to interact with the community. If they are archive see if you could check out some old gamefaqs threads. I'm on my cell now but if I can I'll try to find some.
 
Yeah he's great. The guy who voiced him in the US used to post on gamefaqs a lot. He said they let him adlib and that's why his character seems to be a little more natural. He always seem really nice, like maybe this was his first game so he really wanted to interact with the community. If they are archive see if you could check out some old gamefaqs threads. I'm on my cell now but if I can I'll try to find some.

Well it definitely wasn't his first game. He was Knuckles in Sonic Adventure, among other things.

Actually, Lost Odyssey was his last video game role.
 
To be fair, Gongora and Tolten are, in my opinion, the worst written characters of the game but every other are great.
I bought the game for my best friend, and she's convinced me more that Gongora is better than I initially gave him credit for. He's actually quite a bit more manipulative than I first thought, and his ways of torturing the immortal heroes emotionally can become legitimately sadistic.

Tolten though... Man, I love Tolten. He's such a pathetic, simpering, spineless puppet...
and eventually evolves into a strong, capable leader who idolizes the tough, salty Sed and becomes a legitimately great king.

Honestly, as well written as they are, they feel totally disconnected from the rest of the game.
They are a bit, I agree... but it's still a part of the game, gives the game a much-needed dose of well-executed pathos and emotion without bogging down the present narrative, and I think only feel so disconnected because they are legitimately amazing short stories that stand all on their own. I'd buy an English book of them if I could.

I don't get the ring system thing. I'm supposed to press the right trigger when the inner circle and out circle line up, right? But all I see is a spinning circle, I have no clue when to time it.
Yeah. There's an inner thick circle and then a larger circle shrinks down. Then the two line up, that's when you press release the trigger.
 
I don't get the ring system thing. I'm supposed to press the right trigger when the inner circle and out circle line up, right? But all I see is a spinning circle, I have no clue when to time it.

You are supposed to press the trigger before the 2 rings line up, then release the trigger when they line up. The closer you are, the more damage you do and you get a higher chance to activate any secondary effects on the ring.
 
This is my first time playing it I am about a couple of hours in and man those "Thousands Years of Dreams" hands down are the best writing in any JRPG let alone gaming I have ever experienced. A couple have made me tear up already. Kaim is slowly becoming my favorite protagonist of all time because of the shit he has gone through. I cannot wait to play more, depending how the rest of the game goes this may be placed in my top 10 games of all time.
 
This is my first time playing it I am about a couple of hours in and man those "Thousands Years of Dreams" hands down are the best writing in any JRPG let alone gaming I have ever experienced. A couple have made me tear up already. Kaim is slowly becoming my favorite protagonist of all time because of the shit he has gone through. I cannot wait to play more, depending how the rest of the game goes this may be placed in my top 10 games of all time.

He becomes really respectable later when Cooke and Mack are introduced.
 
They are a bit, I agree... but it's still a part of the game, gives the game a much-needed dose of well-executed pathos and emotion without bogging down the present narrative, and I think only feel so disconnected because they are legitimately amazing short stories that stand all on their own. I'd buy an English book of them if I could.

To me it's more than that. I don't feel I get any additional insight about the world or characters from the stories. It feels like the gave the shorty story writer carte blanche to write whatever he wanted given only a very high level guidance of "sad immortal." Which IIRC may have been exactly how that went down.

It feels like you'd get the same effect inserting sections from Shakespeare in the middle of Final Fantasy X.
 
latest

who designs this shit -____-

4 and half hours in. digging the game so far. nothing special, but I haven't played a new turn based RPG in forever
 
Can someone briefly explain how the "rings" work during battle? I missed what it said in the tutorial and now I'm messing it up every time. What are the actual button inputs to make it work? I know it's timing based...

EDIT: never mind its right on this very page.
 
latest

who designs this shit -____-

4 and half hours in. digging the game so far. nothing special, but I haven't played a new turn based RPG in forever

Yeah, Ming's design was really odd imo. The other ladies are fairly conservatively dressed, but the queen of a huge nation, nah, tits, and a thong which completely clashes with her more timid personality. -shrug-
 
i can't stand Kath Soucie voicing a main character. way too recognizable of a voice.
latest


just finished disc 1. interested to see where the story goes
 
Yes. The ending made me cry. Literally.
This is what will make me pull out my 360 and play this again. Thanks.
Some advice that I give to EVERYONE who plays the game... level up before you fight this.

... We all get stuck here. Myself included.

It's a bit annoying, but I decided to level grind on the beach right before the worm boss. Doing so made ALL the difference, and it became the ONLY SINGLE TIME I had to level grind in the whole game.

It's utterly bizarre to me that arguably the hardest two bosses of the entire game are the first two you encounter. After that, they're far less annoying and far more manageable. I never struggled again in the rest of my 100+ hour playtime.

I suggest you do as I did, spend a brief amount of time building up some levels at this one section, and you'll be gold for the entire rest of the game because, outside of this one early fight, the rest of the game is paced perfectly to your character growth.
I actually REALLY REALLY enjoyed how difficult the first bosses were. This, FFXIII, and SMTIV were the only jrpgs that really challenged me in the last... 5? 10? years.
 
the music in this game is so Final Fantasy. like all the tracks, especially the battles, sound so familiar, but it's just that Uematsu magic

I just got the boat. any cool sidequests I can hit up?
 
the music in this game is so Final Fantasy. like all the tracks, especially the battles, sound so familiar, but it's just that Uematsu magic

I just got the boat. any cool sidequests I can hit up?

Not yet, gotta wait until late Disc 3 or 4 before they really open up.

Don't miss getting Gamble though in that one village with the Kelolon statues (though tbh, it does trivialise the game)
 
This is what will make me pull out my 360 and play this again. Thanks.

I actually REALLY REALLY enjoyed how difficult the first bosses were. This, FFXIII, and SMTIV were the only jrpgs that really challenged me in the last... 5? 10? years.

I enjoyed Lost Odyssey. It had a good amount of difficulty IMO. My last FF game was FFX on PS2. I died ONCE in the entire game (to that tentacled enemy that does random paralysis/stone/confuse/etc). And I don't grind at all (I did do all the side quests).

If you like Lost Odyssey's adult story and difficulty you might also like Radiant Historia on the DS. I'm about halfway through that but got distracted a while ago with DQ7 and Dark Souls 3.
 
Just got to the part where you meet
Cooke, Mack, and Lirum
.

Holy shit. That certainly got real VERY quickly.

One of the most emotionally hard-hitting scenes of any game I've ever played. The performances and the music really push it and make it surprisingly difficult to bear.

I actually REALLY REALLY enjoyed how difficult the first bosses were. This, FFXIII, and SMTIV were the only jrpgs that really challenged me in the last... 5? 10? years.

Agreed. It's nice to be suddenly game over'd by a RPG boss and have to come back to it and actually think about what you're doing, rather than just blaze through it by using the expected tactics. Makes success all the sweeter.
 
Agreed. It's nice to be suddenly game over'd by a RPG boss and have to come back to it and actually think about what you're doing, rather than just blaze through it by using the expected tactics. Makes success all the sweeter.

I'll add to this by saying that one of the things I really love about Lost Odyssey is that so far, no battle has felt "easy". And that includes random battles. Every single battle, I've felt like I actually had to pay attention and exploit enemy weaknesses and properly defend and not just mash Attack as is so common in JRPGs.
 
Been playing this. Its great. Really a different atmosphere in a good way. Loving the music. Also, the grind is real.
 
Just got to the part where you meet
Cooke, Mack, and Lirum
.

Holy shit. That certainly got real VERY quickly.
yf89gse


Yo, me too! I lost my mom a few years ago, so this in particular hit home. It might be the only scene in a video game to make me shed a few tears.

Just got to disk 4, and I'm loving it. The story, while it hasn't revealed all of its secrets, is way more adult than I'm used to seeing, especially in JRPGs, which lean towards having young heroes in their first real struggles. And I actually love Cooke and Mack. They act like real kids, but are rather strong-willed. They don't act hyper, or annoying in the way most storytellers tend to portray kids. Even though I don't feel like I'm Kain like you would your Commander Shepard, I do feel protective of them. I actually wish more games had that dynamic, where you had a cold and they develop the relationship in the game to the point that you naturally want to protect them.

All of the immortals have varied, interesting histories, add any bring that had lived for 1000 years would.

Overall just really enjoying my time with the game so far.
 
Just got to the part where you meet
Cooke, Mack, and Lirum
.

Holy shit. That certainly got real VERY quickly.
Yeah I got to that part a few days ago. Man that scene hit me hard. Scenes like this along with the 1000 years of dreams stories have made me cry more than any other game in my life.
 
Never has a game made me tear up like this game. Kaim is one hell of an interesting character and the stories about his past makes the game so epic to me. Still my favorite jrpg since final fantasy 7 and 10. I really need to try blue dragon next (Christmas sale please).
 
just finished disc 2. the game's starting to lose me.

battles are becoming so tedious. the game only wants you to get to X level in any certain area, and you get there after like 5 battles, so there's a dozen meaningless battles in every area that aren't hard, but drag on. and the flee rate seems to be like 15%, even with that one ability that's supposed to guarantee a flee.

wtf's with rings? the first thing you get in the game is a ring that gives you Damage Up Lv 1, and you don't get a ring that gives you Damage Up Lv 2 till the end of the second disc? the hell is that? and all the rings you can assemble in the menu or with the NPC who does it seem pretty useless, and I've got a ton of stones/elements/whatever.

also it seems like 90% of the story in this game comes from the dreams, but I really don't wanna read a 10 minute short story once or twice every hour. I'm sure they're great but why couldn't they have just been cutscenes? at the end of disc 2 I had a whole lot of "wait, what?" from what whatshisface was saying to Seth.

that town that the gang stops in right before going to that last dungeon or whatever you wanna call it was awesome. I hopethere's more weird shit like that.
 
A long, bad stealth section. Followed by picking flowers, gathering sticks and lighting torches. Followed by getting poorly voice acted children in your party. And the girl, who's like seven, gets dressed in a mini-skirt and high heel boots. I don't even. This game is losing me fast.
 
A long, bad stealth section. Followed by picking flowers, gathering sticks and lighting torches. Followed by getting poorly voice acted children in your party. And the girl, who's like seven, gets dressed in a mini-skirt and high heel boots. I don't even. This game is losing me fast.

That's the low point. I quit the game once for months at that point, might not have ever gone back to it but I'm glad I did because after that part it's awesome until the finish, and it's now one of my favorite JRPGs.
 
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