EternalDarko
Member
Just finished the game last night. Absolutely loved it. I can't wait for the next episode.
Any word from Frontier on if/when that may be?
Any word from Frontier on if/when that may be?
Just finished the game last night. Absolutely loved it. I can't wait for the next episode.
Any word from Frontier on if/when that may be?
markatisu said:I encourage you to visit their website and send them feedback
heh, that's one hell of a drum machine! ; )Stormbringer said:Well, speaking of the sequel... Could we assume that this concept artwork
<snip>
which was posted a while ago with a batch of screenshots, and which doesn't seem to relate to any place in the actual game, could in fact be related to this rumoured second episode, possibly taking place in the snowy peaks of Mistralis ?...
We don't have any numbers, but it's the most popular title in Europe and the second most popular one in the US as far as I know.magiustra said:What a game: I'm having a lot of fun.
And... maybe I'm a bit O.T. but... how many Wii owners downloaded/bought this game? I have no idea, and I'm really curious. Do you have any idea?
i love the layout of the world in this game. very metroidy, while at the same time very compact and prone to mental mapping. i'm presently doing speedruns of this game and you'd say i'm well familiar with the world map, but i can't stop being amazed how spatially-consistent the world is - eveything is where you suppose it to be; even on my first playthrough, each time i entered a corridor if i kept the slightes of tracking of the directions, distances and turns, i'd always end up in an area i expected to.Bleak Harvest said:Just finished it...
Man, that was a lot of fun. Hopefully play-time will increase, as well as the verticalness of the levels. I felt like I needed to go higher and higher.
lamotia said:Finished it yesterday. The game is really good considering the low price. Gameplay mechanics are good also - can't wait to see them evolve in the sequel. The art style is unique and the game really looks great on 640p.
StarEye said:How the heck did you get 640p on a Wii game???
if you speak of euro devs, i think that award goes to kuju. if you speak of western hemisphere devs, that surely goes to retro ; )lamotia said:And last but not least - this is the first time that a western developer gets the Wii right. Bravo Frontier. Amazing product.
lamotia said:480p - sorry. my bad.
agrajag said:Has this game glitched on anyone besides me? I was playing it yesterday and during a section of the game the normal wind power (that allows you to make Toku jump over ledges and stuff) stopped working, so I was stuck in this little valley and had to reset the game. Has this happened to anyone else?
blu said:if you speak of euro devs, i think that award goes to kuju. if you speak of western hemisphere devs, that surely goes to retro ; )
but clearly frontier are among the western wii pioneers. and considering how much they push the envelope of the 2d (mechanics) platformer genre, their pioneer status does stand out; i find LW to be the most original 2d platformer i've played recently, and i've played ugn'g, dracula x psp, and loco roco, to name some of the better.
Haunted One said:I'm enjoying myself playing this game in short bursts, but it most definitely needs some sort of map feature.
Actually, you can use any of the enemies that you can lift with wind to smash walls. Including the simplest of the little blobs.Symytry said:I thought that the enemy creatures were completely useless and didn't serve any purpose at all other than the big rock guys you had to use to bust a few walls.
a pretty good review, dear sir. manages to convey some of the difficult-to-quantize qualities of the title. also, short and to the point - like the game it discusses. bring on the interview!fresquito said:I just reviewed the game. I did an english translation that I hope you all can understand :lol
We will be having an interview with David Braben in the coming days.
http://www.pulsastart.es/2008/05/lostwinds-analisis/
<snip>
true, but the fire-vortex-around-a-boulder attack is even better : )Case said:Oh and did anyone else notice that hidden fire vortex attack when you summon a vortex over fire? That was cool I just kept doing it over and over for no reason.
I think the review is fine if you accept it as completely subjective; the game isn't going to be all things for everybody. I liked the game (although I'm not in the 'love it' region, 7-8 or so from me).ArtG said:I completely disagree with Gigglepoo on the audio/video presentation, but hell, those are completely subjective and he feels what he feels. Life goes on!
Case said:Oh and did anyone else notice that hidden fire vortex attack when you summon a vortex over fire? That was cool I just kept doing it over and over for no reason.
that's because the final boss fight is made in the finest tradition of metroid boss fights ; )Meta-Knight said:I noticed that while trying to beat the boss. At first I thought this could be used to damage the boss, but it doesn't seem so. I still have no idea how to beat him :-(
OTAKU/GEEK SPOTEDDragona Akehi said:It'd be nice to buy it and support a small developer but you know, no space.