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Lost Winds (WiiWare) = instabuy

Scrubking said:
For $5 a pop? Yes. If they are going to charge $10 again they need to give us more game.


$10 x 5 episode = $50
Each game takes 2 hours (min) to beat. That's 10 hours for $50.
Pretty much on par for games these days, and good for a platformer.
 
Great Rumbler said:
I can't figure out how to get to the Abandoned Village. :(
I had the same issue. I thought the village names weren't very clear... It's not in the furthest east village (with the huge windmill), as the description led me to believe. I guess the hilltop village is meant to be the area just to the left of that one.
 
Scrubking said:
For $5 a pop? Yes. If they are going to charge $10 again they need to give us more game.
Why? It's a fair price for what you got. Sure, I wanted more when I was done the game but I certainly didn't feel ripped off.

If you can pay 50 bucks for a game that's 8-12 hours long, then you can pay 10 bucks for a game that's 3 hours long.
 
First of all I would never pay $50 for an 8-10 hour game.

And I felt that the game, while very enjoyable, could have used something more. Maybe more difficulty or a few more puzzles. I just feel it needed a little something more.
 
I have played about a hour of it. Very relaxing game. Feels like its worth the 10 dollars.
 
As someone already said earlier, I have no problem paying $10 for 3 hour episodes as long as the rest of the episodes jump right into the meat of the game without any tutorial bullshit. I don't need to learn how to manuever the character again because I already learned that in the first episode.
 
AceBandage said:
$10 x 5 episode = $50
Each game takes 2 hours (min) to beat. That's 10 hours for $50.
Pretty much on par for games these days, and good for a platformer.

Now this, I would support without delay.
 
I think the sentiment that more hours equals better value for the money is bullshit btw.. the important thing is how a game makes use of the time it takes to finish the game. They could've easily added a couple of time sinks in LostWinds without making it a better game, that would only have been annoying.

Personally I enjoyed every minute of LostWinds so I have absolutely no complaints about the price.
 
Lee N said:
I think the sentiment that more hours equals better value for the money is bullshit btw.. the important thing is how a game makes use of the time it takes to finish the game. They could've easily added a couple of time sinks in LostWinds without making it a better game, that would only have been annoying.

Personally I enjoyed every minute of LostWinds so I have absolutely no complaints about the price.
Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time, and often pay an additional $15-$20 for a DVD. This is roughly the same cost as a movie ticket, but you can actually go back and play again if you want with no extra charge.

And really, I'd rather beat a game in 3 hours and have fun the whole way through than have to suffer through 20+ hours of filler, which most games boasting 50+ hours have.
 
BooJoh said:
And really, I'd rather beat a game in 3 hours and have fun the whole way through than have to suffer through 20+ hours of filler, which most games boasting 50+ hours have.

That's how I feel, too.
 
BooJoh said:
Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time, and often pay an additional $15-$20 for a DVD. This is roughly the same cost as a movie ticket, but you can actually go back and play again if you want with no extra charge.

And really, I'd rather beat a game in 3 hours and have fun the whole way through than have to suffer through 20+ hours of filler, which most games boasting 50+ hours have.

Actually, thats a really good point.

Anyway, got the game. Frontier should make some more Wii games, an RPG would be especially awesometastic.
 
BooJoh said:
Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time
Not to mention.. here in Sweden they charge 100 SEK for a 2 hour movie at the theater. That's like $16.50.
 
It's a great game for 10 bucks. Not a masterpiece like some gaffers want you to believe, but still, I'm impressed. The visuals are nice (I love the village area, the character art is great) and I dig the music. Very relaxing. Wish there was more than one main song though...
They did some great work with the sound effects too.

The gameplay mechanics are inventive but sometimes a bit frustrating (especially moving rocks around). That may have something to do with the fact that I'm a lefty though. The game requires precise movements with the wiimote and it's a challenge for me to do it with my right hand.
 
HK-47 said:
Best Kirby ever
I'm gonna have to agree with that. I absolutely loved Canvas Curse. It's the first game I got for my DS, and it's the first game that made me fall in love with the DS.

That said, I got LostWinds yesterday, and I love it. It's great. Total surprise. Can't wait for the next chapter.
 
Meta-Knight said:
The gameplay mechanics are inventive but sometimes a bit frustrating (especially moving rocks around). That may have something to do with the fact that I'm a lefty though. The game requires precise movements with the wiimote and it's a challenge for me to do it with my right hand.

Have you tried switching hands? You could hold the Wii Remote in your left hand, and then use the Nunchuk in your right hand. It should be fine for a game like this, since most of the time you don't need quick movements to maneuver Toku.
 
Can someone give me a clue where the final chest on Wither Falls is? I know its loacted at the highest point but I'm having a hard time find either.
 
Meta-Knight said:
The gameplay mechanics are inventive but sometimes a bit frustrating (especially moving rocks around). That may have something to do with the fact that I'm a lefty though. The game requires precise movements with the wiimote and it's a challenge for me to do it with my right hand.

Wiimote in your left hand. It should be standard for all games really. I play Mario Galaxy that way...
 
MiniDitka said:
Can someone give me a clue where the final chest on Wither Falls is? I know its loacted at the highest point but I'm having a hard time find either.
That's the area you start in. Go left of Deo, staying on the ground, til you find a cave with a gate on the lower level. Break it open, and withering falls is around there.
 
Estival said:
That's the area you start in. Go left of Deo, staying on the ground, til you find a cave with a gate on the lower level. Break it open, and withering falls is around there.

I thought that might be the case but I cant find anything to throw at the gate to break it open.
 
Finally finished the game just now. My clock reads 4:05 and I have 18 statues.

I'm ashamed to say I needed to read this topic to figure out the last boss, but he gave a Shadow of the Colossus vibe, which was really cool.

Eagerly awaiting Chapter 2.


EDIT: To give a bit of critique, I'll probably go back later for the remaining statues, but I must admit I'd be much more eager to do so if:

A) There were some sort of "statue room" which displayed the ones I have and each one was a bit different.
B) There were an in-game map so I could see where I haven't explored yet.
 
argh, i'm stuck at 23 statues :/

the thing is, i was careful enough to memorize then-unreachable locations during my playthrough, and i'm sure i covered all of those. and yet i'm one short, which means i haven't even spotted it! argh!

*OCD attack ensues*
 
Can someone tell me how to break this gate.

uvs080514-020.jpg
 
MiniDitka said:
Can someone tell me how to break this gate.

You can't break that kind of gate. You need to progress the story a bit more, so try exploring elsewhere.

Also: this game is fantastic. That is all.
 
Meta-Knight said:
The gameplay mechanics are inventive but sometimes a bit frustrating (especially moving rocks around). That may have something to do with the fact that I'm a lefty though. The game requires precise movements with the wiimote and it's a challenge for me to do it with my right hand.
Uh, yeah, why are you playing right-handed?
 
morningbus said:
You can't break that kind of gate. You need to progress the story a bit more, so try exploring elsewhere.

Also: this game is fantastic. That is all.

I'm trying to reach the last chest at Wither Falls and I was told I had to go through that gate to reach it. I'm so confused : (

uvs080514-019.jpg
 
You did things out of order, or didn't speak to Deo when you needed to. Replay the game, it'll only take around an hour.
 
aaaaaa said:
You did things out of order, or didn't speak to Deo when you needed to. Replay the game, it'll only take around an hour.

There must be a more reasonable solution than that.

You've already gone to the
abandoned village
?
 
/speculative mood on/

btw, i bothered to read the online game manual, and from the way the story was laid out there, chances are the sequel will not take place at toku's village - mistral seems to be a decently-sized place, and the story mentions toku's mom being an adventurer herself, who went on a quest to a distant land (some mountains).

something that i've been wondering about: what are the chances that frontier will pull a total metroidvania by stripping the protagonist of all his powers at the beginning of the next episode? i mean, the whole progression element of the game is based on gaining skills for going further onto the map. so i, for one, am prepared for a rather unpleasant incident involving toku getting set back to 1st grade right in the beginning of the sequel : )

MiniDitka said:
so you're at
the 4th chest
?
 
blu said:
/speculative mood on/

btw, i bothered to read the online game manual, and from the way the story was laid out there, chances are the sequel will not take place at toku's village - mistral seems to be a decently-sized place, and the story mentions toku's mom being an adventurer herself, who went on a quest to a distant land (some mountains).

something that i've been wondering about: what are the chances that frontier will pull a total metroidvania by stripping the protagonist of all his powers at the beginning of the next episode? i mean, the whole progression element of the game is based on gaining skills for going further onto the map. so i, for one, am prepared for a rather unpleasant incident involving toku getting set back to 1st grade right in the beginning of the sequel : )


so you're at
the 4th chest
?

It says I need the final chest at Wither Falls so I think so. Anyhow, I started the game over and got about half- way through but am now stuck at the bottom of some cave because after fighting some of those blue globs somehow I've lost my wind power and cant get out : ( I think I've had enough of this game.

uvs080515-001.jpg
 
So I beat this game tonight at just over 3 hours (although some of that was me leaving the game on while I watched The Daily Show and Colbert Report). Out of all the 2008 releases I've played this year, this was probably my favorite. I am a platformer junkie though, so that probably has something to do with it.
 
AniHawk said:
So I beat this game tonight at just over 3 hours (although some of that was me leaving the game on while I watched The Daily Show and Colbert Report). Out of all the 2008 releases I've played this year, this was probably my favorite. I am a platformer junkie though, so that probably has something to do with it.
Do you think the mechanics were varied enough Anihawk? It seems like it's so short that they could rely on the same idea for like 2 hours at least. Did it surprise you at all after you learnt the controls.

For those speculating on more Lost Winds: that totally goes against what Lost Winds was about. It was born in a meeting on an afternoon where they pitch small game ideas to each other and pick them apart. They do this so the teams don't get fatigued from working on the same epic game (The Outsider) all the time. If this is successful for Frontier, I want to see another few hours in a different world with different mechanics.
 
Lee N said:
I think the sentiment that more hours equals better value for the money is bullshit btw.. the important thing is how a game makes use of the time it takes to finish the game. They could've easily added a couple of time sinks in LostWinds without making it a better game, that would only have been annoying.

Personally I enjoyed every minute of LostWinds so I have absolutely no complaints about the price.
BooJoh said:
Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time, and often pay an additional $15-$20 for a DVD. This is roughly the same cost as a movie ticket, but you can actually go back and play again if you want with no extra charge.

And really, I'd rather beat a game in 3 hours and have fun the whole way through than have to suffer through 20+ hours of filler, which most games boasting 50+ hours have.
Visualante said:
For those speculating on more Lost Winds: that totally goes against what Lost Winds was about. It was born in a meeting on an afternoon where they pitch small game ideas to each other and pick them apart. They do this so the teams don't get fatigued from working on the same epic game (The Outsider) all the time. If this is successful for Frontier, I want to see another few hours in a different world with different mechanics.
Exactly.

The good thing about it being released by digital distribution is that the people involved in the development had the possibility to make it how they wanted. LostWinds is supposed to be a short game and I'm glad they didn't artificially change that with forced content, otherwise it could have turned out boring instead of great.

I can undertsand the notion of wanting to play more of the game since it's so good, but c'mon people, hours played is not equal to value. It's that broken notion that makes games overstay their welcome and be full of unecessary filler nowadays.
 
Visualante said:
Do you think the mechanics were varied enough Anihawk? It seems like it's so short that they could rely on the same idea for like 2 hours at least. Did it surprise you at all after you learnt the controls.

I don't think I understand the question.

I think this is the most successful implementation of 'drawing on screen' in a game so far. Kirby was good, but you were constantly blocking the rest of the screen with your hand. It's not a big deal, but LostWinds felt more natural. Okami did something similar, especially when connecting an elemental piece (lightning, fire, water) to something else, but you were always forced to stop the game, go to another screen, draw, and then let the action unfold in the game. With LostWinds it just happens as you do it.
 
Visualante said:
For those speculating on more Lost Winds: that totally goes against what Lost Winds was about.
It's not speculation... it's got a "to be continued..." and the official site confirms a sequel in the works.
Click here to REGISTER FOR ADVANCE INFORMATION on Frontier's forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues - Frontier is registered under the UK's Data Protection Act and won't use your details for any other reason.
 
I think the problem is that there's no demo, it's above an invisible threshold where you don't feel ripped off if it was bad. I don't go to see a lot of movies anymore.. because if that movie sucks I feel ripped off by $12.

There are just a lot of people on the fence about this game.
AniHawk said:
I don't think I understand the question.

I think this is the most successful implementation of 'drawing on screen' in a game so far. Kirby was good, but you were constantly blocking the rest of the screen with your hand. It's not a big deal, but LostWinds felt more natural. Okami did something similar, especially when connecting an elemental piece (lightning, fire, water) to something else, but you were always forced to stop the game, go to another screen, draw, and then let the action unfold in the game. With LostWinds it just happens as you do it.
That sounds like it's worth it to me, I meant mostly in the puzzles. Did the application of drawing on screen change at all throughout the game? I just imagine it to be dot to dot puzzles (like Okami) except in a new environment. I read that they mix up the mechanic by introducing little seeds so I guess there is some degree of skill involved.
 
I don't know if a demo would really do the game justice though. It picks up a bit after you get Slipstream, and some people might be turned off with just a single Gust in a demo. On the other hand, with so many people on the fence, it wouldn't take much to push them into the "buy" zone. I think word of mouth will ultimately make LostWinds a decent success.

I do see what you're saying about the simple mechanics though. For what it is, the game is fairly repetitive, and more than 3-4 hours of those same puzzles and moves would start to get old. I could see this posing a problem in the forthcoming chapter(s) because they're going to have to either take away your powers and essentially have the same power progression (would get old fast) or add new powers, possibly overcomplicating the game. I'm just going to adopt a wait-and-see attitude.
 
Visualante said:
I think the problem is that there's no demo, it's above an invisible threshold where you don't feel ripped off if it was bad. I don't go to see a lot of movies anymore.. because if that movie sucks I feel ripped off by $12.

There are just a lot of people on the fence about this game.

That sounds like it's worth it to me, I meant mostly in the puzzles. Did the application of drawing on screen change at all throughout the game? I just imagine it to be dot to dot puzzles (like Okami) except in a new environment. I read that they mix up the mechanic by introducing little seeds so I guess there is some degree of skill involved.

Oh, I didn't know you hadn't bought the game yet.

...I spent about $40 on the thing before actually playing it myself (gave it to 3 people on my friends list and bought it myself). My opinion on how much bang for your buck it gives you is probably not that valid. As far as the specifics of the gameplay goes, I did feel compelled to explore every part of the game that I could find. The game pushes you in the right direction, but it doesn't hold your hand outside of the initial instructions of how new powers work.

There aren't a ton of connect the dot puzzles. Most of the game is using wind powers to move up or across the game's world. I liked that, since it put emphasis on the level design. Like Metroid, there were areas that teased you. Some platforms were far too high to reach with your current powers, or there were parts that were inaccessible due to doors that blocked your path. I felt compelled to finish the game just to see what was hiding from me before, and not out of the necessity to beat the game so I could move on to the next in my backlog.
 
Dragona Akehi said:
Wiimote in your left hand. It should be standard for all games really. I play Mario Galaxy that way...


My brain won't let me comprehend that. But then again, you're left handed. In my mind it seems so odd.
 
Alright. Reading more impressions in here and on other sites, I think I'll get this when it comes out in Yurop.

*goes off to buy a Wii points card*
 
In response to the (few) allegations of a 3 hour game being too short for $10 (or 8-12 too short for $50)...

Some of us don't have time to game all day. Any rational person should prefer a 1 hour game with 1 hour of enjoyable content over a 3 hour game with 1 hour of enjoyable content. Obviously tastes will differ, but I found the entire game to be enjoyable, and would have been very put off had they added pointless time-wasting features to the game.
 
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