devildog820 said:I would like episodic LostWinds content...
For $5 a pop? Yes. If they are going to charge $10 again they need to give us more game.
devildog820 said:I would like episodic LostWinds content...
Scrubking said:For $5 a pop? Yes. If they are going to charge $10 again they need to give us more game.
I had the same issue. I thought the village names weren't very clear... It's not in the furthest east village (with the huge windmill), as the description led me to believe. I guess the hilltop village is meant to be the area just to the left of that one.Great Rumbler said:I can't figure out how to get to the Abandoned Village.![]()
Why? It's a fair price for what you got. Sure, I wanted more when I was done the game but I certainly didn't feel ripped off.Scrubking said:For $5 a pop? Yes. If they are going to charge $10 again they need to give us more game.
uhuh.Scrubking said:First of all I would never pay $50 for an 8-10 hour game.
AceBandage said:$10 x 5 episode = $50
Each game takes 2 hours (min) to beat. That's 10 hours for $50.
Pretty much on par for games these days, and good for a platformer.
Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time, and often pay an additional $15-$20 for a DVD. This is roughly the same cost as a movie ticket, but you can actually go back and play again if you want with no extra charge.Lee N said:I think the sentiment that more hours equals better value for the money is bullshit btw.. the important thing is how a game makes use of the time it takes to finish the game. They could've easily added a couple of time sinks in LostWinds without making it a better game, that would only have been annoying.
Personally I enjoyed every minute of LostWinds so I have absolutely no complaints about the price.
BooJoh said:And really, I'd rather beat a game in 3 hours and have fun the whole way through than have to suffer through 20+ hours of filler, which most games boasting 50+ hours have.
tetrisgrammaton said:LostWinds led me backwards to a truly masterful platformer, Canvas Curse.
BooJoh said:Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time, and often pay an additional $15-$20 for a DVD. This is roughly the same cost as a movie ticket, but you can actually go back and play again if you want with no extra charge.
And really, I'd rather beat a game in 3 hours and have fun the whole way through than have to suffer through 20+ hours of filler, which most games boasting 50+ hours have.
Not to mention.. here in Sweden they charge 100 SEK for a 2 hour movie at the theater. That's like $16.50.BooJoh said:Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time
I'm gonna have to agree with that. I absolutely loved Canvas Curse. It's the first game I got for my DS, and it's the first game that made me fall in love with the DS.HK-47 said:Best Kirby ever
Meta-Knight said:The gameplay mechanics are inventive but sometimes a bit frustrating (especially moving rocks around). That may have something to do with the fact that I'm a lefty though. The game requires precise movements with the wiimote and it's a challenge for me to do it with my right hand.
Meta-Knight said:The gameplay mechanics are inventive but sometimes a bit frustrating (especially moving rocks around). That may have something to do with the fact that I'm a lefty though. The game requires precise movements with the wiimote and it's a challenge for me to do it with my right hand.
That's the area you start in. Go left of Deo, staying on the ground, til you find a cave with a gate on the lower level. Break it open, and withering falls is around there.MiniDitka said:Can someone give me a clue where the final chest on Wither Falls is? I know its loacted at the highest point but I'm having a hard time find either.
Estival said:That's the area you start in. Go left of Deo, staying on the ground, til you find a cave with a gate on the lower level. Break it open, and withering falls is around there.
MiniDitka said:Can someone tell me how to break this gate.
Uh, yeah, why are you playing right-handed?Meta-Knight said:The gameplay mechanics are inventive but sometimes a bit frustrating (especially moving rocks around). That may have something to do with the fact that I'm a lefty though. The game requires precise movements with the wiimote and it's a challenge for me to do it with my right hand.
morningbus said:You can't break that kind of gate. You need to progress the story a bit more, so try exploring elsewhere.
Also: this game is fantastic. That is all.
aaaaaa said:You did things out of order, or didn't speak to Deo when you needed to. Replay the game, it'll only take around an hour.
aaaaaa said:You did things out of order, or didn't speak to Deo when you needed to. Replay the game, it'll only take around an hour.
morningbus said:There must be a more reasonable solution than that.
You've already gone to the?abandoned village
so you're atMiniDitka said:Yep.
blu said:/speculative mood on/
btw, i bothered to read the online game manual, and from the way the story was laid out there, chances are the sequel will not take place at toku's village - mistral seems to be a decently-sized place, and the story mentions toku's mom being an adventurer herself, who went on a quest to a distant land (some mountains).
something that i've been wondering about: what are the chances that frontier will pull a total metroidvania by stripping the protagonist of all his powers at the beginning of the next episode? i mean, the whole progression element of the game is based on gaining skills for going further onto the map. so i, for one, am prepared for a rather unpleasant incident involving toku getting set back to 1st grade right in the beginning of the sequel : )
so you're at?the 4th chest
Do you think the mechanics were varied enough Anihawk? It seems like it's so short that they could rely on the same idea for like 2 hours at least. Did it surprise you at all after you learnt the controls.AniHawk said:So I beat this game tonight at just over 3 hours (although some of that was me leaving the game on while I watched The Daily Show and Colbert Report). Out of all the 2008 releases I've played this year, this was probably my favorite. I am a platformer junkie though, so that probably has something to do with it.
Lee N said:I think the sentiment that more hours equals better value for the money is bullshit btw.. the important thing is how a game makes use of the time it takes to finish the game. They could've easily added a couple of time sinks in LostWinds without making it a better game, that would only have been annoying.
Personally I enjoyed every minute of LostWinds so I have absolutely no complaints about the price.
BooJoh said:Pretty much. People happily pay $8 to see 1:30-3:00 movies at the theater all the time, and often pay an additional $15-$20 for a DVD. This is roughly the same cost as a movie ticket, but you can actually go back and play again if you want with no extra charge.
And really, I'd rather beat a game in 3 hours and have fun the whole way through than have to suffer through 20+ hours of filler, which most games boasting 50+ hours have.
Exactly.Visualante said:For those speculating on more Lost Winds: that totally goes against what Lost Winds was about. It was born in a meeting on an afternoon where they pitch small game ideas to each other and pick them apart. They do this so the teams don't get fatigued from working on the same epic game (The Outsider) all the time. If this is successful for Frontier, I want to see another few hours in a different world with different mechanics.
Visualante said:Do you think the mechanics were varied enough Anihawk? It seems like it's so short that they could rely on the same idea for like 2 hours at least. Did it surprise you at all after you learnt the controls.
It's not speculation... it's got a "to be continued..." and the official site confirms a sequel in the works.Visualante said:For those speculating on more Lost Winds: that totally goes against what Lost Winds was about.
Click here to REGISTER FOR ADVANCE INFORMATION on Frontier's forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues - Frontier is registered under the UK's Data Protection Act and won't use your details for any other reason.
That sounds like it's worth it to me, I meant mostly in the puzzles. Did the application of drawing on screen change at all throughout the game? I just imagine it to be dot to dot puzzles (like Okami) except in a new environment. I read that they mix up the mechanic by introducing little seeds so I guess there is some degree of skill involved.AniHawk said:I don't think I understand the question.
I think this is the most successful implementation of 'drawing on screen' in a game so far. Kirby was good, but you were constantly blocking the rest of the screen with your hand. It's not a big deal, but LostWinds felt more natural. Okami did something similar, especially when connecting an elemental piece (lightning, fire, water) to something else, but you were always forced to stop the game, go to another screen, draw, and then let the action unfold in the game. With LostWinds it just happens as you do it.
Visualante said:I think the problem is that there's no demo, it's above an invisible threshold where you don't feel ripped off if it was bad. I don't go to see a lot of movies anymore.. because if that movie sucks I feel ripped off by $12.
There are just a lot of people on the fence about this game.
That sounds like it's worth it to me, I meant mostly in the puzzles. Did the application of drawing on screen change at all throughout the game? I just imagine it to be dot to dot puzzles (like Okami) except in a new environment. I read that they mix up the mechanic by introducing little seeds so I guess there is some degree of skill involved.
Dragona Akehi said:Wiimote in your left hand. It should be standard for all games really. I play Mario Galaxy that way...