Source: http://www.brawlcentral.com
They say it's from Famitsu but I still see no Famitsu topic here for other stuff?
The rest of this post is copy+pasted:
# Final Destination is now 100% completely confirmed.
# The ordering for character weight that was shown a few days ago lists the percentages that it takes to KO that character with Mario's Side Smash from the center of Final Destination.
# Wall Clinging is confirmed.
# Mario can be KO'd at 17% by a fully charged side smash from King Dedede. So from the characters we know, Dedede's fully charged Side Smash is the most powerful move in the game.
# The Pokemon Trainer's pokemon all get fatigued at about 2 minutes, even if you dont move them. They all show visible signs of fatigue: Charizard lowers his head and wings. Squirtle drops his front hands to the ground. Ivysaur's bulb withers.
# The Famitsu magazine confirms the starting roster is the 23 characters on the Dojo. (minus Snake and Sonic, and including Zero Suit Samus and Sheik)
# Once fatigued, a Pokemon becomes much slower.
# If you do an aerial dodge the precise moment before you are hit by an opponent, it will reverse the attack.
# The game allows you to access the rules menu directly from the character select screen.
# When Sheik attacks with certain items such as the Star Rod and Beam Sword, she swings upward twice with a single motion.
# The damage percentages were determined in training mode against a dummy CP and do not take DI in to account.
# Wario's bite can swallow and destroy items and projectiles thrown at him. Everytime he does this, he takes 6% damage.
# The magazine makes no mention of being able to start as Zero Suit Samus at the start of a match.
Here is the Character Info:
# The best three attacks listed for each character tell which attacks have the most knockback, and what percentage they can KO Mario from the center of Final Destination.
# All of the smashes listed are uncharged.
Mario
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Side Smash A: 103%
# Up Smash A: 124%
# Down Smash A: 136
Peach
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Light
# Speed: Slow
Best 3
# Up Smash A: 80%
# Aerial Forward A: 124%
# Side Smash A: 135%
Bowser
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 80%
# Aerial Up A: 87%
# Down B: 94%
Yoshi
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Normal
# Speed: Normal
Best 3
# Side Smash A: 112%
# Aerial Up A: 123%
# Down B: 123%
Wario
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Heavy
# Speed: Normal
Best 3
# Side Smash A:105%
# Aerial Up A: 120%
# Side A: 128%
Pit
# Number of jumps: 4
# Wall Hop: No
# Wall Cling: No
# Gliding: Yes
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Aerial Back A: 100%
# Side Smash A: 121%
# Down Smash A: 133%
DK
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Normal
Best 3
# Smash Side A: 75%
# Up Smash A: 79%
# Smash Down A: 92%
Diddy Kong
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: Yes
# Gliding: No
# Crawling: Yes
# Weight: Normal
# Speed: Fast
Best 3
# Side Smash A: 127%
# Down Smash A: 129%
# Aerial Forward A: 142%
Samus
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Normal
Best 3
# Aerial Back A: 115%
# Side Smash A: 126%
# Down A: 131%
Zero Suit Samus
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Side B: 111%
# Down B: 112%
# Aerial Back A: 115%
Fox
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Light
# Speed: Fast
Best 3
# Up Smash A: 93%
# Side Smash A: 123%
# Aerial Back A: 125%
Link
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Aerial Down A: 84%
# Down Smash A: 107%
# Side Smash A: 119%
Zelda
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Light
# Speed: Normal
Best 3
# Arial Forward or Back A: 67% (WTF!!)
# Aerial Up A: 81%
# Side A: 104%
Shiek
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: Yes
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Up Smash A: 89%
# Up B: 132%
# Side Smash A: 142%
Kirby
# Number of jumps: 5
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Side B: 83%
# Side Smash A: 97%
# Down B: 100%
Metaknight
# Number of jumps: 5
# Wall Hop: No
# Wall Cling: No
# Gliding: Yes
# Crawling: No
# Weight: Light
# Speed: Fast
Best 3
# Side Smash A: 111%
# Down Smash A: 112%
# Up A: 130%
King Dedede
# Number of jumps: 4
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 44% (Uff!!)
# Up A: 103%
# Up B: 104%
Lucas
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Up Smash A: 75%
# Side Smash A: 88%
# Down Smash A: 90%
Ike
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 48%
# Down A: 86%
# Side A: 93%
Pikachu
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Down B: 76%
# Side Smash A: 105%
# Up Smash A: 115%
Ice Climbers
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Side Smash A: 110%
# Up Smash A: 113%
# Aerial Forward A: 129%
Olimar
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Up Smash A: 79% (varies depending on Pikmin)
# Down Smash A: 92% (varies depending on Pikmin)
# Side Smash A: 100% (varies depending on Pikmin)
Squirtle
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: Yes
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Up Smash A: 93%
# Side Smash A: 119%
# Down Smash A: 136%
Ivysuar
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Normal
# Speed: Normal
Best 3
# Up Smash A: 59% (Ouch!!)
# Aerial Up A: 96%
# Side Smash A: 102%
Charizard
# Number of jumps: 3
# Wall Hop: No
# Wall Cling: No
# Gliding: Yes
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 83%
# Side B: 98%
# Up B: 101%
Back to my thoughts:
- Meta Knight can't kill confirmed![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- What happened to Sheik's forward-air![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- What did they do to Ice Climbers they're so weak now holy crap![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Every single person seems to be weaker than last time except maybe Zelda. This is % lived <i>without</i> DI. I mean, with correct DI almost everyone's gonna be living to close to 150 - 200%?![Er... what? o_O o_O](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Update on 26th:
More Character Move Details
I had some of this yesterday, but was unsure if it was true. Now I have it confirmed, so here it is: (remember again that these numbers are not taking DI into effect on a human player)
# Wario's Down B builds up the longer you go without using it. It reaches it's maximum potential after about 1 minutes and 50 seconds. It can KO Mario at 104%.
# Ike's fully charged Side Smash A can KO Mario at 20%
# A Gordo thrown by Dedede can KO Mario at 76%
# Dedede's fully charged Down B attack can KO Mario at 48%
# Diddy Kong's fully charged Side Smash A can KO Mario at 86%. (seems powerful considering Diddy's weak)
# Samus' fully charged Neutral B attack can KO Mario at 115% (I can't remember, but that sounds a bit nerfed)
# DK's fully charged Side Smash A can KO Mario at 42%.
# Ivysaur's fully charged Up Smash A can KO Mario at 33%.
# The magazine doesn't say anything about being able to change Pokemon in the air, but it says you cannot change while being hit. This leads me to believe that you must be on the ground and out of harm in order to switch.
# My source will be checking later today (tonight in the US) if any of the newly released Demo Stations are at any of the nearby retailers. If so, he'll tell us whatever he can about them.
Also, there's some things I'd like to point out. I noticed a few things didn't quite make sense with the charts, so I asked my source again and he confirmed that what he typed out to me was not an error:
# Kirby is listed as medium weight and Meta Knight is listed as light weight. On the list of characters in order, they are both KO'd at 91% by Mario. Why Kirby is listed as medium is unknown, but that IS what their charts said. So the final word seems: They're both the same weight, but the magazine put them into different weight classes for some reason.
# Ivysaur gets KO'd by Mario much easier than Squirtle does, yet Squirtle is listed as light, and Ivysaur as medium. This is not an error on our part, and it is in fact what what the magazine says.
They say it's from Famitsu but I still see no Famitsu topic here for other stuff?
The rest of this post is copy+pasted:
![35ivogm.jpg](http://i32.tinypic.com/35ivogm.jpg)
![nqraiq.jpg](http://i32.tinypic.com/nqraiq.jpg)
![2dhfz84.jpg](http://i25.tinypic.com/2dhfz84.jpg)
![169eyqe.jpg](http://i29.tinypic.com/169eyqe.jpg)
# Final Destination is now 100% completely confirmed.
# The ordering for character weight that was shown a few days ago lists the percentages that it takes to KO that character with Mario's Side Smash from the center of Final Destination.
# Wall Clinging is confirmed.
# Mario can be KO'd at 17% by a fully charged side smash from King Dedede. So from the characters we know, Dedede's fully charged Side Smash is the most powerful move in the game.
# The Pokemon Trainer's pokemon all get fatigued at about 2 minutes, even if you dont move them. They all show visible signs of fatigue: Charizard lowers his head and wings. Squirtle drops his front hands to the ground. Ivysaur's bulb withers.
# The Famitsu magazine confirms the starting roster is the 23 characters on the Dojo. (minus Snake and Sonic, and including Zero Suit Samus and Sheik)
# Once fatigued, a Pokemon becomes much slower.
# If you do an aerial dodge the precise moment before you are hit by an opponent, it will reverse the attack.
# The game allows you to access the rules menu directly from the character select screen.
# When Sheik attacks with certain items such as the Star Rod and Beam Sword, she swings upward twice with a single motion.
# The damage percentages were determined in training mode against a dummy CP and do not take DI in to account.
# Wario's bite can swallow and destroy items and projectiles thrown at him. Everytime he does this, he takes 6% damage.
# The magazine makes no mention of being able to start as Zero Suit Samus at the start of a match.
Here is the Character Info:
# The best three attacks listed for each character tell which attacks have the most knockback, and what percentage they can KO Mario from the center of Final Destination.
# All of the smashes listed are uncharged.
Mario
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Side Smash A: 103%
# Up Smash A: 124%
# Down Smash A: 136
Peach
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Light
# Speed: Slow
Best 3
# Up Smash A: 80%
# Aerial Forward A: 124%
# Side Smash A: 135%
Bowser
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 80%
# Aerial Up A: 87%
# Down B: 94%
Yoshi
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Normal
# Speed: Normal
Best 3
# Side Smash A: 112%
# Aerial Up A: 123%
# Down B: 123%
Wario
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Heavy
# Speed: Normal
Best 3
# Side Smash A:105%
# Aerial Up A: 120%
# Side A: 128%
Pit
# Number of jumps: 4
# Wall Hop: No
# Wall Cling: No
# Gliding: Yes
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Aerial Back A: 100%
# Side Smash A: 121%
# Down Smash A: 133%
DK
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Normal
Best 3
# Smash Side A: 75%
# Up Smash A: 79%
# Smash Down A: 92%
Diddy Kong
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: Yes
# Gliding: No
# Crawling: Yes
# Weight: Normal
# Speed: Fast
Best 3
# Side Smash A: 127%
# Down Smash A: 129%
# Aerial Forward A: 142%
Samus
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Normal
Best 3
# Aerial Back A: 115%
# Side Smash A: 126%
# Down A: 131%
Zero Suit Samus
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Side B: 111%
# Down B: 112%
# Aerial Back A: 115%
Fox
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Light
# Speed: Fast
Best 3
# Up Smash A: 93%
# Side Smash A: 123%
# Aerial Back A: 125%
Link
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Aerial Down A: 84%
# Down Smash A: 107%
# Side Smash A: 119%
Zelda
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Light
# Speed: Normal
Best 3
# Arial Forward or Back A: 67% (WTF!!)
# Aerial Up A: 81%
# Side A: 104%
Shiek
# Number of jumps: 2
# Wall Hop: Yes
# Wall Cling: Yes
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Up Smash A: 89%
# Up B: 132%
# Side Smash A: 142%
Kirby
# Number of jumps: 5
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Side B: 83%
# Side Smash A: 97%
# Down B: 100%
Metaknight
# Number of jumps: 5
# Wall Hop: No
# Wall Cling: No
# Gliding: Yes
# Crawling: No
# Weight: Light
# Speed: Fast
Best 3
# Side Smash A: 111%
# Down Smash A: 112%
# Up A: 130%
King Dedede
# Number of jumps: 4
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 44% (Uff!!)
# Up A: 103%
# Up B: 104%
Lucas
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Up Smash A: 75%
# Side Smash A: 88%
# Down Smash A: 90%
Ike
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 48%
# Down A: 86%
# Side A: 93%
Pikachu
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Down B: 76%
# Side Smash A: 105%
# Up Smash A: 115%
Ice Climbers
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Side Smash A: 110%
# Up Smash A: 113%
# Aerial Forward A: 129%
Olimar
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: No
# Weight: Normal
# Speed: Normal
Best 3
# Up Smash A: 79% (varies depending on Pikmin)
# Down Smash A: 92% (varies depending on Pikmin)
# Side Smash A: 100% (varies depending on Pikmin)
Squirtle
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: Yes
# Gliding: No
# Crawling: Yes
# Weight: Light
# Speed: Fast
Best 3
# Up Smash A: 93%
# Side Smash A: 119%
# Down Smash A: 136%
Ivysuar
# Number of jumps: 2
# Wall Hop: No
# Wall Cling: No
# Gliding: No
# Crawling: Yes
# Weight: Normal
# Speed: Normal
Best 3
# Up Smash A: 59% (Ouch!!)
# Aerial Up A: 96%
# Side Smash A: 102%
Charizard
# Number of jumps: 3
# Wall Hop: No
# Wall Cling: No
# Gliding: Yes
# Crawling: No
# Weight: Heavy
# Speed: Slow
Best 3
# Side Smash A: 83%
# Side B: 98%
# Up B: 101%
Back to my thoughts:
- Meta Knight can't kill confirmed
- What happened to Sheik's forward-air
- What did they do to Ice Climbers they're so weak now holy crap
Every single person seems to be weaker than last time except maybe Zelda. This is % lived <i>without</i> DI. I mean, with correct DI almost everyone's gonna be living to close to 150 - 200%?
Update on 26th:
More Character Move Details
I had some of this yesterday, but was unsure if it was true. Now I have it confirmed, so here it is: (remember again that these numbers are not taking DI into effect on a human player)
# Wario's Down B builds up the longer you go without using it. It reaches it's maximum potential after about 1 minutes and 50 seconds. It can KO Mario at 104%.
# Ike's fully charged Side Smash A can KO Mario at 20%
# A Gordo thrown by Dedede can KO Mario at 76%
# Dedede's fully charged Down B attack can KO Mario at 48%
# Diddy Kong's fully charged Side Smash A can KO Mario at 86%. (seems powerful considering Diddy's weak)
# Samus' fully charged Neutral B attack can KO Mario at 115% (I can't remember, but that sounds a bit nerfed)
# DK's fully charged Side Smash A can KO Mario at 42%.
# Ivysaur's fully charged Up Smash A can KO Mario at 33%.
# The magazine doesn't say anything about being able to change Pokemon in the air, but it says you cannot change while being hit. This leads me to believe that you must be on the ground and out of harm in order to switch.
# My source will be checking later today (tonight in the US) if any of the newly released Demo Stations are at any of the nearby retailers. If so, he'll tell us whatever he can about them.
Also, there's some things I'd like to point out. I noticed a few things didn't quite make sense with the charts, so I asked my source again and he confirmed that what he typed out to me was not an error:
# Kirby is listed as medium weight and Meta Knight is listed as light weight. On the list of characters in order, they are both KO'd at 91% by Mario. Why Kirby is listed as medium is unknown, but that IS what their charts said. So the final word seems: They're both the same weight, but the magazine put them into different weight classes for some reason.
# Ivysaur gets KO'd by Mario much easier than Squirtle does, yet Squirtle is listed as light, and Ivysaur as medium. This is not an error on our part, and it is in fact what what the magazine says.