Thinking about the gloves, one major problem with them, is there size. With Valves Knuckles the size of the user hand can be much more variable in comparison to fixed-sized gloves. So You would need multiple one or some kind of resize mechanic, to make them universal for different people.
Valves Knuckles are a smarter solution at this point.
I didn't even consider that, but it's a very good point. Id guess even the Knuckles requires some smart software calibration of the capacitive sensors to deal with all the hand sizes out there.
I'm really curious about just how analogue the controllers are gonna be! It sounds like it's still up in the air still, there's a tweet that says it's definitely more than 20 different states for your fingers. Possibly as many as 50. That's so truly nuts.
From the videos, it looks like the answer to that question is at least "enough"
Ever since I started popping ginger candy I haven't gotten nauseous in any game, so I've been able to appreciate sliding locomotion without discomfort.
I've never really had much of a sickness issue -- I played HL2 on DK1.
Personally, I find "sliding" locomotion more immersion-breaking than well-integrated teleport, and at fast speeds it's also problematic for my sense of balance. (I play all first-person VR games standing).