lordchompy
Member
For me: Zelda Ocarina of Time, 20 fps, and I'll do it again. Modern games? I don't know, really, I couldn't play something from start to finish at 20 fps average.
What did Jet Force Gemini get?
I got pretty far in that before I gave up... I think that game peaked at 8FPS.
Probably Bioshock 2 PS3. We all know how well Unreal runs on there. Come to think of it I don't think it was worth all this suffering.
Oblivion PS3, I'm sure it ran from 20 to 30 fps if you were lucky.
I feel like Perfect Dark had a worse framerate than Zelda: OOT. So probably that. Either way, pretty sure it was a N64 game.
Also SOTC.
Probably Bioshock 2 PS3. We all know how well Unreal runs on there. Come to think of it I don't think it was worth all this suffering.
But the 10/10's
Definitely has to be an N64 game, if I had to guess I'd say one of Rare's games, probably Jet Force Gemini or Conker's Bad Fur Day.
This too when I tried to play on max settings for a bit at 1080P with an 8800 GTSCrysis 1. Probably averaged 18-20fps over the game's run because I wantedsome extra eye candy on my modest 7600 GT.
Why was it so acceptable back then? Less than 60 fps these days and everyone cries bloody murder, less than 30 and folks are ready to call the better business bureau and get their money back.
But in the n64 days? Everything was like 20fps, and everyone loved it.
Fallout 3 PS3, Broken Steel expansion. The last area was a jerky mess and froze every few minutes.
I didn't "finish" it, but I managed to play quite a bit of Star Wars Galaxies on a GeForce MX 4000 between 10 and 20 FPS.
N64 framerates varied, but games generally aimed for 30 and achieved it at least some of the time. OoT and MM ran at 20-24, but there were also unlocked games like most of Rare's catalog.
This narrative that nobody cared about framerate until recently is revisionist history. Lots of games in the 32/64-bit era were lambasted in the press for how poorly they ran. Many Doom ports, Daytona USA being a locked 20 FPS on Saturn, etc.