• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

LPVG Report: Nintendo Switch Dock Doesn’t Support External USB Drives

Good, think how bad it would be to not be able to take a game on the go with you, it just doesn't work with the concept.

If the game is stored on the dock and you pick up the unit while playing, you just corrupted the entire drive, or lost your ability to play the game, it isn't possible with what they are doing.



Most likely for stuff like Gamecube adapter, USB addons like keyboards/mics/mice.
What about people who don't give a shit about taking it on the go? Why not give the consumer options? You are telling me they can't figure out how to allow installs on dock, on tablet or both?
 
Nintendo have repeatedly stated their digital game sales are impressive and very profitable for them, so there is no way in hell they are going to ruin that!

I'm guessing Nintendo are going to pack in a micro SD card with every Nintendo Switch....

OR

I can totally see Nintendo negotiating the purchase of micro-SD cards in bulk and at a competitive wholesale price (maybe even from the same manufacturer of the Nintendo Switch game cartridges).

Then Nintendo can sell their own Nintendo Switch branded micro SD cards at a super affordable price - possibly with absolutely no profit margin (thus keeping the price down).
 
They could just not allow games to be played from external HDDs. At least you would be able to store a large amount of software that would only need to be copied over to internal/card storage.

I could see this type of functionality being added in later on in the system's life and it would certainly be nice.
 
Yeah I think this would be a good compromise. I know you can do that with a PC and an SD card but it just seems like a much greater hassle than allowing external drives for backup purposes.

Agreed.

Though honestly I hadn't thought about being able to back up on PC--which was silly of me since you can do that with 3DS so one would assume you can here as well.
 
This is an incredibly bad argument. Having to buy multiple $100+ SDs/MicroSDs where I live to store my games is a massive dealbreaker, I can use that money to buy multiple games for platforms that don't do that bullshit.

It's not really an argument. More of an observation.

Go ahead and buy those games for those other platforms and have fun.
 
I can't believe that anybody thought you would be able to use an external hard drive on a portable/console hybrid. That literally would make no sense.
 
The reason Xenoblade needed that much space was to install hi-res textures because the optical drive wasn't fast enough to stream them. With game cartridges, there is no such problem because they're blazing fast. There won't be any need to install any game or texture pack on this console.

Completely moot for people who want to buy digitally and not fuck with lugging cartridges around though.

It's not really an argument. More of an observation.

Go ahead and buy those games for those other platforms and have fun.

That's not really what Nintendo--who desperately needs Switch to be a success--wants to impart on gamers though.

Bad idea to mirror the Vita and have a subset of potential owners nope out of the enterprise because of the lack of internal storage and cost of expansion options.
 
Nintendo have repeatedly stated their digital game sales are impressive and very profitable for them, so there is no way in hell they are going to ruin that!

I'm guessing Nintendo are going to pack in a micro SD card with every Nintendo Switch to soften the blow.

OR

I can totally see Nintendo negotiating the purchase of micro-SD cards in bulk and at a competitive wholesale price (maybe even from the same manufacturer of the Nintendo Switch game cartridges).

Then Nintendo can sell their own Nintendo Switch branded micro SD cards at a super affordable price - possibly with absolutely no profit margin (thus keeping the price down).

Rumored internal storage is 32Gb. They could make it higher or lower or sell multiple SKUs with built in storage. Who knows

Then you have that nifty Micro SD slot.

Not gonna be good enough for the Console only crowd even though i believe that the issue is being overblown.

I cant really argue against wanting the OPTION to hook an HDD to the dock. Seems like an easy thing to do that they already did with WiiU
 
I could see this type of functionality being added in later on in the system's life and it would certainly be nice.

If they offer any form of third party "appstore" type functionality I wouldn't be hugely surprised if thats one of the very first apps someone creates if Nintendo don't do it themselves, as its such an obvious solution and there really should be no need to do "fridge management" on a separate device.
 
Developers will have to relearn what compression is.

The problem is often not compression, but rather how files are packaged. Some devs are dumb/careless and don't put "likely to be updated" portions of the game data in separate files. Therefore they often end up updating entire "big files" for minor changes. They only care about shipping the game, not about how they're going to manage file updates once that game has shipped. It's the PC mentality, which has been enabled by recent home consoles.

Hopefully Nintendo enforces strict Lotcheck guidelines along with powerful tools that make it easy and mandatory to produce small patches.
 
Completely moot for people who want to buy digitally and not fuck with lugging cartridges around though.



That's not really what Nintendo--who desperately needs Switch to be a success--wants to impart on gamers though.

Bad idea to mirror the Vita and have a subset of potential owners nope out of the enterprise because of the lack of internal storage and cost of expansion options.

Lugging a 1TB external HDD around is better then, I suppose?
 
So no big games ... Even games like xenoblade x takes huuge space how could we manage a few of these it they exist for the system ?

You don't need to install games. The carts load much quicker than discs.

If you are digital only, all you need is a large SD card. Or take multiple SD cards and swap them in and out on the go.

It's really not a big deal. I'm actually glad it doesn't support them, much rather play from carts.

And to the bloke above saying 'cost of expansion' - mate, this isn't using Vita cards. SD cards are SO cheap. Cheaper than Hard Drives...

The WHOLE POINT of this system is to seamlessly switch between home console and portable. That is utterly pointless if you have a hard drive that you have to remove and render some games unplayable. Put everything on SD cards and take everything everywhere.
 
I guess I'm just going to wait on what Nintendo has to say regarding their digital future in January. Nintendo always touts their digital sales in investor meetings I think, so it's in their best interest to provide somewhat reasonable options.
 
Lugging a 1TB external HDD around is better then, I suppose?

No. Having HDD support makes it easy to swap games in and out of the internal storage/SD card.

Plus, this is more of an issue for the console only folk who will never use it in portable mode.
 
The Wolfenstein games are like 50GB on PS4. And that's coming from Bethesda, so yeah, that'd be an issue.

And considering Nintendo's stance that it's a "home console" first and foremost, I don't see why they wouldn't allow it.
 
I mean I get it

Its not his fault

Hell its not like Ninendo ever informed the public that 3DS could handle cards far above 32Gb

I mean we don't even know how much storage th Switch will have. It could have 64GB or maybe 128GB.

Also wouldn't the Switch automatically come with a micro sd card? Not sure how big that one would be.
 
So no big games ... Even games like xenoblade x takes huuge space how could we manage a few of these it they exist for the system ?
XBX is only around 26GB digital. Many Japanese, cross gen and indie games will come in much smaller. I have over 300 games installed on my Steambox's 500GB SSD and it's only taken up a little over half the drive space.
 
I mean we don't even know how much storage th Switch will have. It could have 64GB or maybe 128GB.

Also wouldn't the Switch automatically come with a micro sd card? Not sure how big that one would be.

Im not sure it will since storage will be built in much like the WiiU
 
It's a tedious restriction that in fairness makes sense with the concept of the device, but I'll go full retail with this machine if I get it anyway. No way I'm going digital with it. Then I'll just get the biggest SD card I can for patch data.
 
XBX is only around 26GB digital. Many Japanese, cross gen and indie games will come in much smaller. I have over 300 games installed on my Steambox's 500GB SSD and it's only taken up a little over half the drive space.

You must only play indie games. I have exactly 24 games installed on my 240GB SSD and it is already full.
 
Hmm this would be disappointing.

Though 200GB is pretty common and inexpensive now and enough for all my digital Wii U games on my console (though I have a 500gb drive I doubt it has more than 150gb on it) . If games come on game cards they will likely be optimised for lower storage space, but can probably say goodbye to lossless audio.

This would certainly limit my buying games if sizes were similar to Xbone/PS4. If I can only have 6 games on the docked console... Ouch. This console seems more targeted towards gamers than the last two home consoles, even if not at launch on day one I think it is important for USB drive support down the line. Sure Nintendo games may be relatively small usually but it is somewhat necessary for third party ports.
 
I'm actually glad it doesn't support them, much rather play from carts.

Why is that something to be glad about? You could be cart only regardless of what options they provided for the digital only crowd.

The WHOLE POINT of this system is to seamlessly switch between home console and portable. That is utterly pointless if you have a hard drive that you have to remove and render some games unplayable. Put everything on SD cards and take everything everywhere.

I really think they risk overemphasizing that in the west where the portable gaming continues to shrink. Things like this are an inconvenience to the huge market of gamers who only game in their homes on their big screens and couldn't care less about portability.

Time will tell I guess, but the risk of muddying the message to the western console/pc core gamer market who doesn't care about portable gaming seems high. Big risk of them writing it off as an underpowered device with not enough storage for their digital gaming habits. And at a price they view as too high as they have to pay for the portability features (screen etc.) that they won't use.
 
Since it's Nintendo, i expect 16GB of internal storage bundled with another 16GB SD card.
There you go, 32GB storage just like the WiiU.
 
Frankly I think 40 gig installs and 18 gig day one patches are bullshit anyway. Its ridiculous how greedy AAA has gotten for space

If this turns out to get developers to learn better ways to compress data the entire industry should be thankful towards Nintendo. It is getting ridiculous.

But, why would they. Publishers will stop supporting Switch before they put too much effort into optimizing their games. That makes sense for them.

Although I'm not sure why we should expect 150 GB of Call of Duty on Switch anyway.
 
MicroSD card will do the job just fine, I'll get a big one.

They better fucking support 128Gb cards though.

It will support any SDXC card based on our current Info

which currently top out at 256GB and theoretically 2TB down the line...

Expect 256Gb to be the best option for both size and cost in March 2017
 
What about people who don't give a shit about taking it on the go? Why not give the consumer options? You are telling me they can't figure out how to allow installs on dock, on tablet or both?

Nintendo has a plan for the Switch, and I think we need to give them time to actually tell us what that plan is. Consumer options are nice, but having too many at launch can lead to a confusing message. This is especially true when you have a unique concept like what the Switch offers, and Nintendo knows that.

Though I would personally like to have external drive support on day one, it won't stop me from purchasing the Switch right away. If you aren't interested in investing in a platform that might take a bit to really take off, don't buy on day one.
 
Really stupid, Nintendo. I think the consumer is able to decide which games they would like to move from an external drive to their sd card on the Switch.

No need to redownload the games, you just 'onboard' the games to your switch. And the external drive would be connected to the dock.

Doctored videos and less functionality than the Wii U here when it comes to managing memory. The more that is real that gets revealed, the less likely I'm in for this.
 
No. Having HDD support makes it easy to swap games in and out of the internal storage/SD card.

Plus, this is more of an issue for the console only folk who will never use it in portable mode.

Then just buy cartridges then, jeez. Digital-only sucks. The games you buy have no resale value. You can't even lend them. I can't see why anyone would want that.
 
I can't see why anyone would want that.

Maybe because there are places that Nintendo isn't even working anymore, so they don't have any retail presence whatsoever. So if you want to buy, you either pay double for scalpers that import the game or go digital.

If physical is the only option then I'll just stop buying, like I did with the Wii U.
 
I was tight about this until I remembered this machine uses carts and likely won't need to install much in the way of "extra data".

Hopefully you can just have a number of fast/large SD cards for installs, and you won't have to do any crazy memory management like on Wii/Wii U with the "fridge" shit. I also hope that the cartridges will be big enough to:

- handle the largest games easily
- possibly even install extra/patch data to themselves

That way, you can have feature parity - no excuses on storage size for third parties to decide "we can't support X feature".
 
Big risk of them writing it off as an underpowered device with not enough storage for their digital gaming habits.

"Power" has little to do with storage requirements.

More "powerful" CPUs would mean developers would be able to use procedural and dynamic PBR textures such as those created in Allegorithmic Substance for a tiny fraction of the filesize of "last gen" texture workflows which basically involve taking a photo and creating 5 different versions of that photo to represent the various maps.
 
Wait, people actually wanted this? Get yourself a big SD card son. It's not that hard to do. I have like 80 3DS games downloaded on my 32gig SD card (most are not full size retail games to be fair).

Well, let me update you on the sizes of games once they get rid of microscopic resolutions: Xenoblade X (20GB) and Lego City Undercover (16GB) would not fit into your great SD card together.

I'm pretty sure that Zelda BotW will be pretty big in size.

And generally I expect Switch games to be bigger than Wii U ones, unless there is no improvement at all in assets.
 
Then just buy cartridges then, jeez. Digital-only sucks. The games you buy have no resale value. You can't even lend them. I can't see why anyone would want that.

That's what I'll do personally, but mainly because Nintendo game prices suck and most aren't worth the $$$ to me without the ability to resell. I don't give a shit about lending as I don't have any gamer friends locally and my gamer friends in other states don't game on Nintendo.

PC and PS4 I'm digital only for the most part as I mostly just wait for sales on games that price them cheap enough that I'm not spending much more (if more at all) than I do buying retail and hassling with reselling. Short single player games I want to play at launch I'll usually just rent. MP games I'm fine buying digitally at launch as I play them off and on long-term and hate hassling with changing discs when I want to play a match or two of something.

So in short, going digital is all about convenience and having your whole library a couple clicks away, and not having physical clutter around the house for people who aren't collectors.

"Power" has little to do with storage requirements.

More "powerful" CPUs would mean developers would be able to use procedural and dynamic PBR textures such as those created in Allegorithmic Substance for a tiny fraction of the filesize of "last gen" texture workflows which basically involve taking a photo and creating 5 different versions of that photo to represent the various maps.

I didn't mean to imply that it did. I was just listing being underpowered as another shortcoming of the device to the console/pc/game at home only crowd. Adding things like lack of storage to the equation just makes it an even tougher sale to that market of gamers who doesn't care at all about portability.
 
This is probably the single biggest issue with the Switch from what we know so far. I have well over 200 GB of games installed on my Wii U right now. If the Switch is going to serve as a home console, it needs some way to incorporate large amounts of storage.

If they're doing this, I hope they at least have a good cloud save system in place.
 
Top Bottom