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LttP Alundra

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Or Alundra A Link to the Past? Considering many cite Alundra as the better Zelda: A Link to the Past, I was pumped to obtain the game for 20€ mid-last year and played about half the game in summer, the second half I played over the last few days, currently in the most likely final dungeon (the one you can enter when you have all emeralds and place them by the sea). I'm playing on PlayStation Portable, which hampers controls a little, because I feel it is harder to hit diagonals than on a Dual Shock, but I like portability.

However, I am not too pleased with the game. Granted, it has some nice puzzles in it, especially some more riddle-like puzzles and the ice sliding ones come to mind. But overall I feel it is a surprisingly weak game and the reason for that comes down to a few gameplay points.

  1. The overworld is difficult to navigate, because the game is often quite vague in telling you where to go and the paths are difficult to find, some signs are even irritating (particularly when trying to enter the woods)
  2. The much cited difficult puzzles are actually... not difficult? I had my fair share of problems with the game, but none arose from puzzles. In fact, up until now the puzzles have been quite simple. What comes into play here is also the bad sense of progression in the puzzle design. Take for instance the last dream sequence, which had a nice concept and was one of my favourite parts of the game. However, the puzzles in this dungeon are all "repeat this pattern mirrored vertically". The developers did not bother to increase complexity, but basically recyceled the same puzzle over the course of the dungeon all the time. This was never as obvious as in this dungeon, but the concept of introducing puzzle concepts and then adding to the complexity was completely alien to the developers apparantely. Maybe this was a reason many think the game is difficult in its puzzles, since encountering a puzzle archetype for the first time usually means having to deal with the full complexity of it at once. The overall complexity of these puzzles is rather low though. The most difficult puzzle was a block sliding puzzle in the ice dungeon, which I actually liked a lot, but which was still considerably easier than comparable puzzles in Lufia 2.
  3. The perspective is annoying. More often than not does the difficulty come from deceiving perspectives. In particular around the 2/3 point of the game it was spamming with obnoxious "haha, you cannot see the path" moments - which were actually used fully conciously in the world design
  4. The god awful platforming. It's just absolutely devoid of any kind of fun and it is solely difficult because it controls like ass and you cannot judge heights and distances properly due to the perspective. At one point there was a platforming section where you had to freeze fireballs repeatedly in order to build stairs to reach the top of the room, I was furious. I don't know what the developers were thinking with all this platforming, but as a big lover of platform games (my favourite genre): Please, please, don't put platforming sections in your game if controls and perspective are actively working against platforming

This sounds extremely negative, but I must say overall I did enjoy the game, because there were some well designed dungeons in there (especially the more puzzle oriented ones which mostly happened to be the dream dungeons), the graphics are nice and when the game doesn't bother you with awful perspectives and platforming, it often has a nice flow to it. I just cannot understand how anyone can cite this game as a superior ALttP though, because from a gameplay perspective, I think it is overwhelmingly inferior.
 
It was a love / hate relationship for me, although more on the hate side and because it was my second PSX game and I did not have anything else to play. In fact I don't remember a lot of love, just a game hard and masochistic enough to make Bloodborne look easy, with awful jumping puzzles and really missing more save points. I would be praying to find a gilded falcon just to restore my health.

In the end I gave up in the last? dungeon with the sliding columns puzzle. It was the point where I said "Fuck This". Just remembering it makes me want to give Bloodborne another chance.

Being in Spain, the main difference with AttP was... Sony putting effort into localising games. LttP was lacking a translation and Alundra's was really good in that sense.
 
Gotta love WD

ck7lw5m.jpg
 
Gotta love WD

ck7lw5m.jpg
Maybe I should add, since I'm playing the German version (ripped my own CD and as a German, I naturally bought the disc with the German text) I did not experience the reportedly great English script. The German one is filled with grammatical and technical errors. I did not complain about this though, since I am solely concerned with gameplay for almost anything that's not a visual novel. When the text contains %70 instead of a letter, it is quite hilarious though.
 
The music I think is awesome.

The original game came with a nice map that I used when playing the game (thanks vireland!).

I can understand about the perspective, it can make things a bit frustrating.

As far as not knowing where to go, there is a person in the town that you can pay that will show you exactly where to go. On my first playthrough I found that pretty valuable.

I love the ending dungeon and the credits.

Plus I always sort of had a crush on Meia when I was like 14.
 
My favorite Zelda game. Love how dark it is and the music is awesome. I remember it being really hard though, both the action and puzzle sections.
 
I have finished the game today and the final dungeon was quite elaborate. A few nice puzzles, good structure, but also one horrible jumping section again. Overall, the final dungeon raised my opinion of the game somewhat, but it cannot exceed a 7/10 in my book, which certainly is good, but it is a far cry from Zelda ALttP. Right until the end, I just can't see what people mean by "difficult puzzles" in Alundra, this aspect of the game was the easiest...
 
There's a hilarious line that Vic said he had to cut out of the original game, make he'll post here to elaborate on it.

I respect Alundra, but I agree with you, OP; it falls short of being great. I think it drags a bit too much.
 
I have finished the game today and the final dungeon was quite elaborate. A few nice puzzles, good structure, but also one horrible jumping section again. Overall, the final dungeon raised my opinion of the game somewhat, but it cannot exceed a 7/10 in my book, which certainly is good, but it is a far cry from Zelda ALttP. Right until the end, I just can't see what people mean by "difficult puzzles" in Alundra, this aspect of the game was the easiest...

That jumping part was just infuriating.

Anyway, I played Alundra for the first time this summer and I agree with most of your points, OP. I didn't feel the perspective was annoying, though one thing that bothered me was the insane health that some enemies had. At first everything took forever to defeat, and it just got progressively worse for the bosses.

Apart from that, I did enjoy it quite a bit, but definitely not as much as my favourite zelda games.
 
Only game to make me throw a controller, good job Alundra. I may not particularly like you, but atleast you left a big impression on me.
 
Will always have a place in my heart, one of my earliest PSX games. Dad bought it for me when I was 8 or so, wasn't very good at it but I was absolutely in love with the graphic and the world.

Took my 4 years to finish it, little by little as I grew up - used a guide on the last section. Also got the extremely broken legendary sword from King Snow. I remember recording the ending on VCR and re-watching it a lot.

There's a hilarious line that Vic said he had to cut out of the original game, make he'll post here to elaborate on it.

Was it

13615_777561548973904_8123014704403911198_n.jpg
 
Will always have a place in my heart, one of my earliest PSX games. Dad bought it for me when I was 8 or so, wasn't very good at it but I was absolutely in love with the graphic and the world.

Took my 4 years to finish it, little by little as I grew up - used a guide on the last section. Also got the extremely broken legendary sword from King Snow. I remember recording the ending on VCR and re-watching it a lot.
I also got that one. I was annoyed to no end by the bullet sponge enemies. Even regular enemies just stood there, taking hit after hit, so I said "fuck it" and died a few times to get me that sword. Considering how many hits the bosses still took afterwards, this certainly was a good decision.



Lol that's great! Reminds me a bit of the very liberal German translations by Claude M. Moyse's group from Nintendo in the 90s (which I love, too).
 
I keep trying to get through it but there's something about the game that isn't grabbing my attention. It's also irritating how many HP points all the enemies and bosses seem to have.
 
I played to the final boss and quit out of frustration back when it was released. I guess it was fun but I did not like how many Hp the enemies had. Another thing I don't like is the game's color palette. It seemed so dull to me. It reminds me of the look of this Addams Family action RPG I played many years back on SNES.
 
1 - That's good design. Go explore your shit. For me, this is a plus. (also, there's a woman who helps you when you're stuck in the village).
2 - Maybe you're great with puzzles and others are bad?
3 and 4 weren't problems for me. There's two crazy difficult jumps in game for me.

I think it's better than the majority of 2D Zeldas I've played.
 
I played it for the first time a few years ago and instantly became one of my favourite games ever. Loved the contrast between the graphics and the dark themes. It was surprisingly mature for a game released in 1997.
 
If you didn't have a nintendo platform,this was the closest thing to a 2d Zelda game in the psone era. It may not be as good as ALTTP and LA but then again they're among the best games ever made.


I agree there are some shortcomings with the platforming sections and it's generally somewhat rough around the edges.

By no means are the puzzles easy...for many of us who played as children in the 90s some of them were almost nightmarish.

Enemies take too long to kill because WD (unfortunately) boosted their hp compared to the japanese version.


The game has a unique premise having you enter dreams.It also helps it ties up with the likeable people of the village and their problems. All in all there is an interesting contrast between segments of uplifting exploration and the ominous mood which pervades the story.The soundtrack by Kouhei Tanaka is also seriously underrated.

I'd easily recommend it to any Zelda fan, it's more than decent imo.
 
Will always have a place in my heart, one of my earliest PSX games. Dad bought it for me when I was 8 or so, wasn't very good at it but I was absolutely in love with the graphic and the world.

Took my 4 years to finish it, little by little as I grew up - used a guide on the last section. Also got the extremely broken legendary sword from King Snow. I remember recording the ending on VCR and re-watching it a lot.



Was it

13615_777561548973904_8123014704403911198_n.jpg

...

What was the original line?
 
Still one of my favourite games ever. God, would be so awesome if Sony could revive the Alundra IP. Good times.
 
1 - That's good design. Go explore your shit. For me, this is a plus. (also, there's a woman who helps you when you're stuck in the village).
2 - Maybe you're great with puzzles and others are bad?
3 and 4 weren't problems for me. There's two crazy difficult jumps in game for me.

I think it's better than the majority of 2D Zeldas I've played.
2: Maybe but I found them easier than the ones in Skyward Sword (also easier than the ones in ALttP, but obviously, I played ALttP way earlier, it was my third Zelda and I played it as a teenager, so I may just not have been trained well enough. Skyward Sword however, I played after I had all earlier Zelda games, so the training effect should be the same). Considering the SS puzzles come from the same people as the ones from all the older Zelda games and the Alundra puzzles are quite a bit different in style, I would expect me to have more trouble with them, not less than with the one in SS.

Good game but I like Landstalker a lot better. Play that after!
If I'm mad at the platforming sequences in Alundra, is this really a good idea? I'm on a Zelda-clone spree, so Landstalker already came up as a potential game to buy, but in contrast to Alundra, I find lots of people complaining about perspective and jumping scenes...
 
If I'm mad at the platforming sequences in Alundra, is this really a good idea? I'm on a Zelda-clone spree, so Landstalker already came up as a potential game to buy, but in contrast to Alundra, I find lots of people complaining about perspective and jumping scenes...

There are some annoying platforming section I suppose. Are you playing this via an emulator? Just save state before suspicious looking platforms and enjoy the rest of the game :v
 
There are some annoying platforming section I suppose. Are you playing this via an emulator? Just save state before suspicious looking platforms and enjoy the rest of the game :v

If possible I'm playing on real hardware. Alundra and TearRing Saga were the exceptions (exceptions which I still played under original conditions because the PSP does not offer save states) because I wanted to play the on the go. So if I'm going to play Landstalker, it will be on a Mega Drive. Does Landstalker have a lot of great puzzles and dungeon designs?
 
I really wanted to like Alundra, but it's just full of things that irritate me to no end. The jumping is the most obvious one. It's totally fine when no precision is required of you. You get light changes in elevation and that's cute enough. When you are required to do precision platforming, things get rough though, and there are several non-optional jumping puzzles that subject you to it. Puzzles in general are not very good. Most of them are glorified versions of entering your bicycle lock combination, except you have to look up what the combination is each time. Combat is serviceable, but mired a bit by high amounts of HP.

Its strong points are its visuals, items, world, and terribad localisation. Its dream worlds are a bit underdeveloped, but they work. I can definitely see people who like A Link To The Past liking this one though. They share some of their strengths and weaknesses, and have similarities in style and focus.
 
Played this on release back in the day.Brilliant Zelda like game.Yet no matter how much I loved it,I never completed it.Maybe I should go back to it,but my back log is to big
 
If possible I'm playing on real hardware. Alundra and TearRing Saga were the exceptions (exceptions which I still played under original conditions because the PSP does not offer save states) because I wanted to play the on the go. So if I'm going to play Landstalker, it will be on a Mega Drive. Does Landstalker have a lot of great puzzles and dungeon designs?

Landstalker has superb dungeon and puzzle design. It's by far that game's best feature. It's worth persevering with for that alone in my view, even if you find the platforming frustrating.
 
I'm one of those people who played the not-related-to-whatsoever sequel Alundra 2, which I thoroughly enjoyed. Never played the original but many people point to it as the superior game.

Hell, I'm getting an itch to play Alundra 2 right now. Nostalgia goggles are powerful. :P
 
I really tried to get into it a couple times back when it was released because I loved most Working Design released games. I had fun with it for a bit, but I got tired of the block moving puzzles and gave up about halfway through.

I never really compared it to Zelda, felt way more like Beyond Oasis with the puzzles from Lufia 2 thrown in.
 
No idea why some people call this better than Zelda. Could name a thousand things I don't like and pictures of stupid puzzles and platforming segments. Doesn't help the next game (same lead designer and/or director) was a turd which makes the first look like an accident anyway. OP mentioned the biggest flaws already, though.

Still better than almost everything released today that's called action adventure for some reason.
 
Like the OP I picked this up because everyone said it was like Zelda and I love 32bit sprite art in general

I'm only a few hours in but surprised at how negative this thread seems in general

I'm enjoying it so far, I've just gone into the
second dream
and seen the
mine collapse
and will be (I assume) heading to the
mine
next, now I have the
bombs

How long is this game? Also are there any other save points? I'm playing on PS3 and so I can only really play old games like these when I have at least an hour to give them, otherwise I end up in no mans land looking for a save point when I have real life adult stuff to attend to
 
Had an amazing time with this game back when I used to play with my sister.

Can't believe how dark this game got later on.
 
I miss this kinda heavily-puzzle-based gameplay... I think Gamefaqs and Youtube really hurt that style of design, since a lot of people aren't too fond of sokoban or riddles and will just end up looking up the answer.

Still, I think I preferred Landstalker a bit more than Alundra, but it's certainly a worthy followup. Storyline got dark and twisted and I couldn't believe the
number of NPC deaths
. Wish Climax continued with this kinda game, I guess we have Avalon Code and Steal Princess and while I haven't played the latter, the former was a pale shadow of this.
 
I miss this kinda heavily-puzzle-based gameplay... I think Gamefaqs and Youtube really hurt that style of design, since a lot of people aren't too fond of sokoban or riddles and will just end up looking up the answer.

Still, I think I preferred Landstalker a bit more than Alundra, but it's certainly a worthy followup. Storyline got dark and twisted and I couldn't believe the
number of NPC deaths
. Wish Climax continued with this kinda game, I guess we have Avalon Code and Steal Princess and while I haven't played the latter, the former was a pale shadow of this.

Yeah I get this, I'm only just past the coal mine, my save file is just over 3 hours I think, and I'm already getting stuck a lot

I don't really mind hard games but I feel like I don't like being stuck because I don't know what to do/where to go

While I'm enjoying Alundra so far, I'm not sure if I'll beat it yet just because I don't want to end up stuck for hours and hours or looking at a guide for large parts of the game

I only played ALTTP for the first time a few years ago and managed to figure that out without needing a guide (I think I needed a guide just for one bit)

I'll keep playing and see how it goes for now
 
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