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LTTP: Baldur's Gate 2

More than anything else, Tutu is essential for the faster walking speed and auto-pauses. I cannot imagine how people ever suffered through BG vanilla.

You can up the walk speed by increasing the AI updates/sec in BG1, and it has auto-pauses too, which in particular was it missing?

kai3345 said:
So I'm about to buy this game from GOG, and the link to the Widescreen
Mod in the second post just led to the same page as "Unfinished Buiseness"

Anyone have a working link to the Widescreen Mod?

Here's a link for GOG mods!

Sadly, BG2 still hasn't been updated, but there's a bunch of good suggestions from others there!
 
Hanzou said:
Sorry to hijack this thread a bit but a quick question. Is it worth playing BG1 besides for the reoccurring characters and I believe you can import your character into 2? What I mean is, is the first one a little archaic compared to two where the first is quite outdated and mechanically frustrating or is still enjoyable to play?

I'd totally advise playing through it. Personally, I consider BG1 and BG2 to be two halves of the same game, as you take the same character through it along the same progression line.

There's a reason the mod Baldur's Gate Trilogy exists. It combines them into one single game by moving BG1 into the BG2 engine and adds only one tiny cutscene to bridge the gap.
 
Ahh this thread brings back some good memories. Minsc and his hilarious dialog is something I will never forget. If you like this game try Planescape: Torment if you haven't already. I can't really decide whether BG2 or Planescape is my favorite infinity engine game.
 
Onegun said:
Ahh this thread brings back some good memories. Minsc and his hilarious dialog is something I will never forget. If you like this game try Planescape: Torment if you haven't already. I can't really decide whether BG2 or Planescape is my favorite infinity engine game.

Yeah Minsc has quickly become my favorite game character. I'm usually not a big fan of comic relief characters, especially in games but there is something very endearing about the big lug and he is consistently funny even if his shtick breaks down to 2 gags. His dialog has been great all along but his lines during the unfinished business quest in which Boo is kidnapped were amazing.
 
For my replays in BG2 I remember enabling the debug mode and just using CTRL-J to teleport to locations. Never to bypass battles or anything like that--but more for just getting around Athkatla (and that looooooooong walk to meet Linvale).
 
Patryn said:
I'd totally advise playing through it. Personally, I consider BG1 and BG2 to be two halves of the same game, as you take the same character through it along the same progression line.

I agree, BG1 doesn't get enough credit. I agree 100% BG2 is better, especially in the NPC department, but if you have time for both definitely do it.
 
I've played through both Baldur's Gate games quite a few times over the years, and no matter how I play them, Minsc is always in my party. I just can't play the game without him.

Go for the eyes Boo! Go for the eyes! Rrrrrrrrrrrrrrrraaaaaaaah!

Camaraderie, adventure, and steel on steel. The stuff of legends! Right Boo? *squeak*
 
No no one should ever play BG1 first if they never had any experience with infinity engine RPGs before. If you finished the entirety of BG2 and still want some more then it might be a good idea to play BG1. But under no circumstances should anyone play BG1 first, unless of course they enjoy the idea of eating tasteless mushy gruel before a full course meal.

Edit: I didn't write this post just to irrationally spew hate. Comparing BG1 and BG2 as sequels is the same as comparing the games in Dragon Age and Mass Effect franchise. Everything between the two games is radically different. Random encounters, quest progression, npcs, environments they are all drastically changed between the two games.
 
Dresden said:
For my replays in BG2 I remember enabling the debug mode and just using CTRL-J to teleport to locations. Never to bypass battles or anything like that--but more for just getting around Athkatla (and that looooooooong walk to meet Linvale).

This. CTRL-J is wonderful because BG2 just doesn't handle the stairs/small hallways very well.

"Viconia, Korgan, we've jammed the hallway. Would you mind walking around half the map to get here instead?"
 
Lostconfused said:
No no one should ever play BG1 first if they never had any experience with infinity engine RPGs before. If you finished the entirety of BG2 and still want some more then it might be a good idea to play BG1. But under no circumstances should anyone play BG1 first, unless of course they enjoy the idea of eating tasteless mushy gruel before a full course meal.

Edit: I didn't write this post just to irrationally spew hate. Comparing BG1 and BG2 as sequels is the same as comparing the games in Dragon Age and Mass Effect franchise. Everything between the two games is radically different. Random encounters, quest progression, npcs, environments they are all drastically changed between the two games.

I could not disagree more. BG1 was my first IE game, and I got through it fine.

And I think we've been over this point before, but I think the games feel very similar barring the fact that one is low-level D&D and one is high-level D&D.

I really do feel that a person is losing out if they haven't played BG1 before moving onto BG2.
 
Patryn said:
And I think we've been over this point before, but I think the games feel very similar barring the fact that one is low-level D&D and one is high-level D&D.
I don't know why they feel similar to you but they are about as similar to each other as they are to Planescape Torment.
 
Patryn said:
I could not disagree more. BG1 was my first IE game, and I got through it fine.

And I think we've been over this point before, but I think the games feel very similar barring the fact that one is low-level D&D and one is high-level D&D.

I really do feel that a person is losing out if they haven't played BG1 before moving onto BG2.

Yeah the two aren't really radically different. BG2 is just more refined with a thousand other things thrown into it. Both play the same though.
 
Holy wow. I'm only at the first battle (went into the room witht hat weird electrical generator to fight some bats) and I'm already getting my ass whooped.

Any tips?

And yes I did get the weapons from off of the table with the Golem.
 
Make sure you have proficiency in the weapons you are using, have Imoen cast a spell or two.

Edited for iphone troubles.
 
Maccas said:
Make sure you have proficiency in the weapons you are using, have Imoen cast a spell or two.

Edited for iphone troubles.
My guy at char creation had points in bows and 2handers since there was no bow I just used the 2H. I used Imoen's spells but the fuckers would not die. I dont even think I killed one.
 
As I've been playing and learning how all the stats actually work, I started to get worried about my fighters low dexterity score. Luckily, I was doing the Eyeless Cult quest and discovered a set of gauntlets that might just end up being one of the most important pieces of loot I find all game for my character. They brought my fighter's dexterity from 12 to 18, which brought my AC from -2 to -6. That seems like a big deal.
 
Because of this thread I have now reinstalled BG2 and Throne of Bhaal. Thanks, thread.

I've never actually played ToB. I finished BG2 before it was released, and got a disc-based copy from Goozex back in 2008. I tried to play one of the pre-made characters and I got destroyed. I completely forgot how to fight mages.

After reinstalling, I found out that I still had my old final save from BG1/TotSC, golden pantaloons and all. I'm toying with the idea of scooping up BG2 on GoG just so I don't have to worry about my ten year old discs getting damaged. This game is probably going to last me until the end of summer at the rate I play.
 
kai3345 said:
Holy wow. I'm only at the first battle (went into the room witht hat weird electrical generator to fight some bats) and I'm already getting my ass whooped.

Any tips?

And yes I did get the weapons from off of the table with the Golem.

Is that the room that keeps on spawning imps until you destroy the generators or whatever? Make sure to take attack the generators / teleporter things if that's the case.
 
I finished up the bulk of the side quests I had available to me in my journal and decided to go ahead and pay Gaelan, wrapping up Chapter 2.

Almost every side quest has been great but these are the side quests that stood out for me:
Trolls in De'Arnise Keep: My first real side quest. It was probably the most challenging dungeon so far but that is likely due to the level of my character at the time. Fighting became more strategic at this point.
Boo Kidnapped: Just some really great Dialog in this one. I believe it was a completely combat free quest.
Exposing Mae'var (Shadow Thieves): There were some simple moral choices to make. I felt good about the options I had available to me except for Endwin's first task. There was no way that I could find to push the quest forward without basically committing a murder. It's kind of hard to justify with the way I've been playing but I wanted to see more of the quest.
Killings in Umar Hills : Tons of Blair Witch references. Obviously, they were a bit more timely when the game was released, still funny nonetheless.
Murders in the Bridge District: I don't know why I liked this quest so much. The culprit ended up being the obvious choice but there was something different about the tone of the quest.
Eyeless Cult: A challenging dungeon, a good story, rewards for investigation and some great loot. This is probably my favorite side quest so far.


I moved on to Chapter 3 yesterday and finished it in just a few hours. Fighting vampires has become relatively simple now that Minsc has the necklace that prevents level drain and my fighter has a sword that does massive damage vs undead. I defeated Bohdi in her lair in seconds. Though it was short, I liked how it played out.

The biggest problem I'm having with combat now is confusion. I try to cast Chaotic Command on my tanks before major battles that I see coming but sometimes you run into some powerful magic users unexpectedly and the first thing they cast is often a confusion spell and half my party is running around like chickens with their heads cut off. At this point, a charmed or confused Minsc (or main character) can take down one of my mages in 2-3 hits and things fall apart quickly.
 
Felix Lighter said:
As I've been playing and learning how all the stats actually work, I started to get worried about my fighters low dexterity score. Luckily, I was doing the Eyeless Cult quest and discovered a set of gauntlets that might just end up being one of the most important pieces of loot I find all game for my character. They brought my fighter's dexterity from 12 to 18, which brought my AC from -2 to -6. That seems like a big deal.

Yea the 3 money stats are Str/Dex/Con for a fighter.

Genesis Knight said:
I still have BG1 and 2 on my oXbox; any merit at all in playing those? (Never played BG.)

Wrong BG's. They are fun little action RPG's though.
 
Relax.MX said:
Also started the game(well the first one) but I can not get into the game...I think I will try a few more hours

I'm still playing and I like it more..

But i guess me problem is becouse my character is "Kensai" and is to weak(now i guess)...some advice?
 
Felix Lighter said:
I finished up the bulk of the side quests I had available to me in my journal and decided to go ahead and pay Gaelan, wrapping up Chapter 2.

Almost every side quest has been great but these are the side quests that stood out for me:
Trolls in De'Arnise Keep: My first real side quest. It was probably the most challenging dungeon so far but that is likely due to the level of my character at the time. Fighting became more strategic at this point.
Boo Kidnapped: Just some really great Dialog in this one. I believe it was a completely combat free quest.
Exposing Mae'var (Shadow Thieves): There were some simple moral choices to make. I felt good about the options I had available to me except for Endwin's first task. There was no way that I could find to push the quest forward without basically committing a murder. It's kind of hard to justify with the way I've been playing but I wanted to see more of the quest.
Killings in Umar Hills : Tons of Blair Witch references. Obviously, they were a bit more timely when the game was released, still funny nonetheless.
Murders in the Bridge District: I don't know why I liked this quest so much. The culprit ended up being the obvious choice but there was something different about the tone of the quest.
Eyeless Cult: A challenging dungeon, a good story, rewards for investigation and some great loot. This is probably my favorite side quest so far.


I moved on to Chapter 3 yesterday and finished it in just a few hours. Fighting vampires has become relatively simple now that Minsc has the necklace that prevents level drain and my fighter has a sword that does massive damage vs undead. I defeated Bohdi in her lair in seconds. Though it was short, I liked how it played out.

The biggest problem I'm having with combat now is confusion. I try to cast Chaotic Command on my tanks before major battles that I see coming but sometimes you run into some powerful magic users unexpectedly and the first thing they cast is often a confusion spell and half my party is running around like chickens with their heads cut off. At this point, a charmed or confused Minsc (or main character) can take down one of my mages in 2-3 hits and things fall apart quickly.

If you have Minsc go berserk, he becomes immune to charm and confusion. Just be careful that his health doesn't go too low, and have your other characters back off a bit while he's taking out the last enemies.

That used to be my tactic for fighting Naiads: Have Minsc go berserk, then send him in to wipe them out.
 
epmode said:
Good point. I always forget about the spell limit since I get rid of that too. Some of those DnD rules are a little too rigid for me. And that one in particular hurts new players more than veterans.

I feel that the daily spell memorization limit is enough, no need for anything else.

In related news, I just made a sorcerer for the first time and I'm loving it in spite of the minuscule spell library.

You can "cheat" by drinking a potion that raises your intelligence, then memorize tons of spells while it's active... when it wears off, the spells stay :) That's what I did and my Imoen now knows nearly every spell there is :lol I feel it's entirely justified too since there are tons of spells you'll never use, it's just frustrating finding a good one and not being able to learn it without removing something else.
 
Patryn said:
If you have Minsc go berserk, he becomes immune to charm and confusion. Just be careful that his health doesn't go too low, and have your other characters back off a bit while he's taking out the last enemies.

That used to be my tactic for fighting Naiads: Have Minsc go berserk, then send him in to wipe them out.

You know I've never really use his berserk ability. I'll have to give that a try. That'll also let me save up my Chaotic Commands spell for my main character.

Ledsen said:
You can "cheat" by drinking a potion that raises your intelligence, then memorize tons of spells while it's active... when it wears off, the spells stay :) That's what I did and my Imoen now knows nearly every spell there is :lol I feel it's entirely justified too since there are tons of spells you'll never use, it's just frustrating finding a good one and not being able to learn it without removing something else.

That doesn't seem like cheating to me and I'll be doing that.

It may seem ridiculous but I've also been watching a Baldur's Gate Let's Play to fill in the blanks from the original game, since I skipped it.
 
So, I guess I lost my thief
Yoshimo just betrayed me. I really didn't see that coming. Is there any way I can get back his gear? I'm very curious how that scene would have played out if I wouldn't have had him in my party. You really can't trust anyone you run into in a dungeon in this game. At least I have an opening for Imoen.
 
Felix Lighter said:
So, I guess I lost my thief
Yoshimo just betrayed me. I really didn't see that coming. Is there any way I can get back his gear? I'm very curious how that scene would have played out if I wouldn't have had him in my party. You really can't trust anyone you run into in a dungeon in this game. At least I have an opening for Imoen.

He's there no matter what whether in your party or not. As for his gear, you'd need to load an old save and unequip him. It really sucks since he's the best rogue you get in BG2.
 
Sinatar said:
He's there no matter what whether in your party or not. As for his gear, you'd need to load an old save and unequip him. It really sucks since he's the best rogue you get in BG2.

Ouch, ok. I'll reload a save. He was mainly quiet but I liked the guy. He also seemed to have some interest in Nalia. I was curious if that was going anywhere but I'm guessing not after this incident. Oh well.
 
Felix Lighter said:
Ouch, ok. I'll reload a save. He was mainly quiet but I liked the guy. He also seemed to have some interest in Nalia. I was curious if that was going anywhere but I'm guessing not after this incident. Oh well.

Probably late on this but you can get his gear back without reloading. His story isn't over just yet.
 
Count of Monte Sawed-Off said:
Probably late on this but you can get his gear back without reloading. His story isn't over just yet.

Yeah it's too late. I reloaded and took all his equipment and loot.
He probably should have realized I was on to him when I stripped him down of all his possessions minutes before he betrayed me. Imoen didn't level up while she was imprisoned did she? She seems kind of useless, which makes Yoshimo's betrayal that much worse. Man he could hide in the shadows like nobodies business.
 
Relax.MX said:
BG1

EDIT: More info...Kensai, Human/Elf, two swords...¿bad character?
No, typically half-elf kensais are boss.

But from a roleplaying perspective, have a dual-wielding Kensai is all kinds of wrong.
 
Felix Lighter said:
Yeah it's too late. I reloaded and took all his equipment and loot.
He probably should have realized I was on to him when I stripped him down of all his possessions minutes before he betrayed me. Imoen didn't level up while she was imprisoned did she? She seems kind of useless, which makes Yoshimo's betrayal that much worse. Man he could hide in the shadows like nobodies business.

That's one problem with not playing Baldur's Gate 1: You don't develop the relationship with Imoen. She was my loyal friend, and I was happy to get her back. Only problem is that she kind of makes Nalia redundant, and it's stupid to have Jan, Nalia and Imoen in the same party (a little bit of mage overkill there).

My first time, I rolled with Jan. My last time, I rolled with Nalia. Jan's a better character, but I also have a soft spot in my heart for Nalia.

Of course, Jan had to give way in Throne of Bhaal for the secret NPC (who is one of my favorite companions in the series).

See, this is part of why I love BG2: It forces you to make these decisions between party members and doesn't just give you everybody.
 
I finished Chapter 4 on Tuesday and was presented with a choice, follow Irenicus through the Portal or take Saemon's ship. I had an autosave right before the choice, so luckily I reloaded that autosave and made a permanent save right before making the decision. From the sound of what Saemon was saying, taking his ship was going to have me skip the Underdark and I didn't want to miss out on an entire main quest area, so I decided to take the portal and move on.

So, I've been going out of my way to avoid walkthroughs and spoilers. The only Baldur's Gate 2 information I've looked up to this point was some tips on fighting vampires and mind flayers. I played through a good portion of the Underdark last night but this morning my curiosity got the better of me and I looked up what the chain of events would have been if I took the ship.
Apparently, taking the Portal causes you to skip an entire main story area and you end up in the Underdark no matter what. Damn it. I'm going to have to reload before I made that decision.

I should have got some spoiler free advice from Gaf before I went too far forward with one decision over the other. I have to roll back about 3 hours of playtime.
 
Actually started replaying this myself. Just got out of the dungeon and my party will probably be:

Main PC - human sorcerer
Minsc
Jaheria
Yoshimo
to be replaced by Imoen
Viconia

currently debating between Korgan and Keldorn for the final spot. My game is modded so they'll be no fighting / leaving of NPCs, so that's not a concern. Any suggestions between the two? I'm leaning towards Korgan to have a pure meat shield on the front lines.
 
Wow, we have an almost identical party. And my current character is also a sorceror.

I took Keldorn for the reason you stated. I also took Edwin since he's funny (good mage too!) and booted that flat tire Jaheria.
 
Sir Garbageman said:
Actually started replaying this myself. Just got out of the dungeon and my party will probably be:

Main PC - human sorcerer
Minsc
Jaheria
Yoshimo
to be replaced by Imoen
Viconia

currently debating between Korgan and Keldorn for the final spot. My game is modded so they'll be no fighting / leaving of NPCs, so that's not a concern. Any suggestions between the two? I'm leaning towards Korgan to have a pure meat shield on the front lines.

If you just want a meat shield, Korgan's probably the way to go. But, if you aren't a paladin, the Holy Avenger is a strong argument for Keldorn (but dude's kind of a bummer of an NPC in the personality department, IMO).
 
Patryn said:
If you just want a meat shield, Korgan's probably the way to go. But, if you aren't a paladin, the Holy Avenger is a strong argument for Keldorn (but dude's kind of a bummer of an NPC in the personality department, IMO).

Yea, neither one is a particularly interesting character imo so it's more of a gameplay choice. I'm leaning towards Korgan because of the higher hit points and STR and deal with having no one being able to equip the HA.
 
I just finished Chapter 5 last night. I loved the Drow City portion. It gave me a chance to go dark with my dialog choices but they also gave me opportunities to avoid the unjustifiably evil actions. Before I entered the Drow City, I explored all of the other sections of the Underdark so, when the Matron Mother was
building up the dangers of recovering the blood samples from the other creatures, it was kind of funny. I just happened to have all she required already in my backpack. "Oh you mean these?"
I have to give them credit; the appropriate dialog choices were there for that situation. One thing I'm curious about,
if I would have allowed the Matron Mother to finish the ritual what would have happened? I attacked her as soon as I had control of my party which interrupted the ritual. I'm assuming you would have had to fight the demon she summoned.


So far it is my favorite Chapter in the game, though I feel like my main character was a little over powered throughout, mainly due to my gear. I've been playing on the default difficulty, which was challenging, for me, at least through Chapter 2. With the Cloak of Mirroring, the Ring of Free Movement and a sword that protects against charm/domination, the only effects I have to consider are confusion and fear. After casting Chaotic Command and Resist Fear on my main fighter, he was virtually invincible against Mind Flayers and Beholders. Often, I would send him in alone to prevent my other party members from being turned against me. I'm curious, now, if my party is up for challenging a dragon.
 
Sir Garbageman said:
Yea, neither one is a particularly interesting character imo so it's more of a gameplay choice. I'm leaning towards Korgan because of the higher hit points and STR and deal with having no one being able to equip the HA.

Korgan will get along with your party a bit better, Viconia doesn't get along with Keldorn at all.
 
Dragons are dropping like flies!

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275F71AF950E07AB20B62C188835364240D77F3D


It's nice to return to Athkatla and take it to all the enemies that roughed me up the last time around. The Firkraag battle was just as lopsided as the first time I faced him, except in my favor this time. It's too bad none of my party members can use the crazy sword he dropped. Next up, Bohdi! I'm guessing the next time I post in this thread, I will have finished Shadows of Amn.
 
I finished Shadow of Amn today. The final battle was tough but I did manage to defeat Irenicus on my first attempt (normal difficulty). The game moves right into Throne of Bhaal, which is a little awkward because you walk out of the elven city, just completing this epic adventure and this next huge potentially world ending event seems to be already happening.

When I first started playing and I was struggling through the first dungeon, I thought I wasn't going to be able to get into the game but I decided to keep at it and I'm glad I did. As I started to get a feel for the systems and understand the effect of the different stats, the game just clicked for me. From the insane number of spells to the detailed histories of magic weapons, little things, like dialog options for just about every situation the player might find themselves in, there was a level of detail and depth I never experienced before in an RPG. The game had a way of making every sidequest feel as urgent and grand as the main quest. Combat was satisfying because you were constantly punished if you didn't come at each battle strategically. The death of a party member was more than a minor inconvenience and spamming spells never felt like a useful strategy. It's a shame that I played it so long after it came out because it's just one of those games you want to talk about with other people.

It also made me think about how the increased focus on production values, improved graphics, voice acting and accessibility in games today is making it impossible for a game to include this amount of depth and content. I can appreciate high production values and accessibility but I would like to see someone develop a game where the focus was on depth. You'd think with maybe a Torchlight level of graphical fidelity and minimal or no voice acting, an ambitious smaller developer could find a market for an infinity engine inspired RPG.

Now that I have a decent understanding of the AD&D game mechanics, I'm definitely looking forward to playing some more of these classic cRPGs. For now, I think I'm going to hold off on Throne of Bhaal and move on to the Witcher, though.

Oh yeah and Minsc is the best game character in any game I've ever played. I'm glad I had him around from the beginning to the end.
 
Felix Lighter said:
I finished Shadow of Amn today. The final battle was tough but I did manage to defeat Irenicus on my first attempt (normal difficulty). The game moves right into Throne of Bhaal, which is a little awkward because you walk out of the elven city, just completing this epic adventure and this next huge potentially world ending event seems to be already happening.

When I first started playing and I was struggling through the first dungeon, I thought I wasn't going to be able to get into the game but I decided to keep at it and I'm glad I did. As I started to get a feel for the systems and understand the effect of the different stats, the game just clicked for me. From the insane number of spells to the detailed histories of magic weapons, little things, like dialog options for just about every situation the player might find themselves in, there was a level of detail and depth I never experienced before in an RPG. The game had a way of making every sidequest feel as urgent and grand as the main quest. Combat was satisfying because you were constantly punished if you didn't come at each battle strategically. The death of a party member was more than a minor inconvenience and spamming spells never felt like a useful strategy. It's a shame that I played it so long after it came out because it's just one of those games you want to talk about with other people.

It also made me think about how the increased focus on production values, improved graphics, voice acting and accessibility in games today is making it impossible for a game to include this amount of depth and content. I can appreciate high production values and accessibility but I would like to see someone develop a game where the focus was on depth. You'd think with maybe a Torchlight level of graphical fidelity and minimal or no voice acting, an ambitious smaller developer could find a market for an infinity engine inspired RPG.

Now that I have a decent understanding of the AD&D game mechanics, I'm definitely looking forward to playing some more of these classic cRPGs. For now, I think I'm going to hold off on Throne of Bhaal and move on to the Witcher, though.

Oh yeah and Minsc is the best game character in any game I've ever played. I'm glad I had him around from the beginning to the end.

It's awesome to know that people can go back to it all this time later and still enjoy the hell out of it.

I really strongly recommend doing Throne of Bhaal, it's really good. It is full on epic tier stuff, all crazy mega encounters, crazy epic story stuff and it's just a wild ride. It's refreshing to go through an RPG campaign after you've done all this world altering stuff and actually have people treat you with the defference and respect you're due. If you do play it make sure you have stone to flesh in some for to get one of the funniest easter eggs in video game history.
 
Relax.MX said:
BG1

EDIT: More info...Kensai, Human/Elf, two swords...¿bad character?

Lead the assault with another character that can wear armor and use the Kensai to attack from the side so he isn't getting hit. Also, if you are using two swords, make sure that you have enough stars on the two-sword ability... Otherwise you get a huge penalty and will constantly be missing. I find it better to use one sword until I can get more stars on the two-sword ability.
 
Sinatar said:
It's awesome to know that people can go back to it all this time later and still enjoy the hell out of it.

I really strongly recommend doing Throne of Bhaal, it's really good. It is full on epic tier stuff, all crazy mega encounters, crazy epic story stuff and it's just a wild ride. It's refreshing to go through an RPG campaign after you've done all this world altering stuff and actually have people treat you with the defference and respect you're due. If you do play it make sure you have stone to flesh in some for to get one of the funniest easter eggs in video game history.


Hey maybe you're right. I might as well continue on to Throne of Bhaal, while everything is fresh in my mind. How long is the expansion? I've been anxious to play the Witcher before the sequel is released but I should have plenty of time.
 
Felix Lighter said:
Hey maybe you're right. I might as well continue on to Throne of Bhaal, while everything is fresh in my mind. How long is the expansion? I've been anxious to play the Witcher before the sequel is released but I should have plenty of time.

It's not that long, well compared to BG2. Between 10-20 hours I'd say. Depending on if you do Watcher's Keep (good luck, but I still think Durlag's Tower is tougher).
 
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