I agree.
BB > DeS > DaS > DaS III > DaS II
Yep, same here.
I agree.
BB > DeS > DaS > DaS III > DaS II
Your main platform last gen was a 360 almost for sure.LMAO my list is the exact opposite:
DS2 > DS3 > DS > DeS > BB
Your main platform last gen was a 360 almost for sure.
All of my 360 owning friends that this gen got a ps4, all think bloodborne is a "bad" souls game.
without hyperbole arguements stands for me.
it's a poor action oriented version of soul formula.
it's also probably why it has a larger audience
Or you know, it's simply because it's the better game?it's also probably why it has a larger audience
They don't seem that different to me. BB has victorian-gothic architecture, whereas DS3 has medieval structures. It's all down to which one people fancy more.
BB map: http://i.imgur.com/lPfdD5M.jpg
DS3 map: http://i.imgur.com/FVb5Pgc.jpg
(Posting only links due to possible spoilers.)
That said, Bloodborne may have its share of weak fights like Micolash and the Witch of Hemwick, but at least it never made us suffer through the fucking Bed of Chaos or Blighttown.
DS3's linearity is very disappointing to me, but that's not the only point of variability I'm talking about FWIW.
BB is gorgeous and has a great aesthetic, but it really only has one or two of them.
Absolutely and I don't think that was ever in dispute, what with dark souls 3 being an intentional retread of the first game. That doesn't mean dark souls 3 is without its strong points though. The pvp and online in general is leagues better than blood borne imo, which basically uses it as help for bosses and not much else. There are certain mechanical issues I have with blood borne as well such as the blood vial farming and needless loading screens while trying to warp around. I've beaten dark souls 3 5 times and overall probably had more fun with it due to being simply more accessible even though I consider blood borne a creative masterpiece that distils the formula down to a scienceNow that the dust has settled, I think it's pretty clear that Bloodborne is the more creative and interesting game.
After completing Dark Souls 3 and being pretty underwhelmed and jaded toward the franchise afterwards, I got a PS4 for a really good deal and picked up Bloodborne for $20. I wasn't expecting to like it a ton because it's considered another Souls game, but I just can't get enough of it. It's now competing for Dark Souls 1 as my favorite. I haven't finished it yet, but here are my reasons as to why I love it so much:
-Setting. Beautifully creepy and original feeling in a game like this.
-Introduction and presentation. Immediately got me invested and slowly taught you how to play over the first 3 hours. It's BLOODY BRILLIANT.
-Lore. I feel like the setting, story, and lore are more digestible and well written. The items you pick up seem to have a more consistent description of the world you are in and I appreciate that a ton.
-Enemy variety. No more constant variants of sword/bow wielding enemies. There is a lot of downright weird and creepy BEASTS and it's exciting and terrifying.
-Speed. The game is just so much faster and fluid compared to the Dark Souls franchise. A lot of enemies are freaks of nature and spaz toward you like necromorphs in Dead Space.
-Stamina. The game is a lot faster, so it's balanced in giving you faster recharging stamina. Less worrying about your stamina and more focus on dodging really hard hits that come in faster than you think they would.
-Blood Vials. At first I thought needing blood vials would be obnoxious, but I like that they are a resource you must gather yourself. You must draw your enemies blood to consume it. No longer blindly healing yourself knowing that if you die you can just refill your Estus. There is a penalty to spamming heals. It's making me try harder at being good at the game.
-Retaliation mechanic. I love that the game balances it's insane speed and heavy hitting enemies by allowing you to regain some health by striking back in a small window of time. It adds some interesting depth.
-Lack of shields. No more turtling behind a shield and getting frustrated with stamina drain during blocking. No more enemies turtling with no stamina consequences.
-Parrying. I LOVE that you can parry and stun an enemy at a distance out of reach. I love the aesthetic of a gun wielding hunter. Pressing up on the D-Pad to receive 5 free bullets, but you lose HP doing this as it uses your own blood. I like that there are differences in parrying timing and uses with the blunderbuss and pistol. I prefer the pistol for the faster response time and can attack faster after a shot.
-Balance. The game has it's massive difficulty spikes, but there is an over all balance to it that feels tighter and more refined. Perhaps this is just me.
-Hunter encounters. In other Souls games, you usually only faced enemies like yourself in special scenarios. In Bloodborne you get attacked by hunters faster and more powerful than you. It's super intense sometimes and fairly frequent.
-Weapons. Bloodborne has perhaps less weapon variety than other games, but they all seem so much more viable and interesting. I love that they have on the fly modes that you can switch back in forth in the heat of combat. It's really satisfying and just looks bad ass.
-Bosses. Wow. They are legit butt clenching in this game. I'm not even mad bro. Wreck me so hard and quickly, my jaw is left on the floor and I wanna laugh and cry at the same time. I love how unique and interesting each boss encounter is and how they are all pretty terrifying.
-Music. The Souls series always had some pretty intense musical scores, but the theme of Bloodborne really carries it for me. It's haunting. Sometimes I just listen to the menu music for a while before loading my game. Some of the boss music even had my wife in awe.
I'm going to stop ranting, but all of the above and more just really reinvigorated my love for this style of game. It's unique enough that I barely feel like I'm playing a Souls game. It's familiar, but very refreshing and exciting.
The lore of Bloodborne needs to be praised more. The moment when you come to realization that this isn't just a plague but the machinations of cosmic beings and the ambiguity of dream and reality is undone is executed so subtlety yet potently its remarkable. The only Soul game that even comes close to such a moment is Demons Souls, when you face Maiden Astraea and the notion of what a demon is becomes strikingly clear.
Bloodborn was my first soulsborn game and I hated it. I didn't like the aggressive combat and I thought the story piggy backed off love craft too hard without doing anything unique to it at all. I'm glad I decided to try DS3 when it came out because it's leagues better! The combat was just the right speed and the story and world felt so alien in how everything functions and works.
This is not true, it actually does pretty clever things with it, like the way it reverses Lovecraft's trope of a small cult of believers in cosmic beings to the dominant religion in Bloodborne. I also appreciate how cleverly Bloodborne ties Lovecraftian tropes to its mechanics. It's the best representation of cosmic horror in games by far.
Super Bunnyhop did a great video on it.
https://www.youtube.com/watch?v=voMAx-lKfIw
Bloodborn was my first soulsborn game and I hated it. I didn't like the aggressive combat and I thought the story piggy backed off love craft too hard without doing anything unique to it at all. I'm glad I decided to try DS3 when it came out because it's leagues better! The combat was just the right speed and the story and world felt so alien in how everything functions and works.
What does piggy back off of Lovecraft mean when half the game is basically Van Hellsing where you're fighting werewolves and vampires? If anything its one of the more interesting Lovecraft themed pieces of entertainment we've gotten in years because it actually explored a lot of Lovecraft elements that most things gloss over in favor of giant tentacle faced monsters, which there are a few in BB. However I definitely think it did its own thing and hell, it tapped in Lovecraft's dream works which no one really does even in writing.
Well I think we have to agree to disagree. I didn't find the world of BB to be new and interesting. The world just wasn't unique or intriguing to me, or at least not nearly unique as the world of dark souls. The setting just felt kinda meh to me and didn't grab me as much.
Yeah, but they still worked like I'd expect them to. There's want any surprises with their abilities and effects on the world. Everything they did, even the beast stuff, just felt par for the course. Nothing really cool and out there like the stuff about humanity and linking the fire. They didn't feel different enough from how I would expect them to work
What did you expect? I thought the way higher Insight revealed more of the world but made you more susceptible to crazyness was pretty clever and how the main staples of the plot (blood administration, gaining insight) were actual gameplay mechanics as well, instead of just plot devices.
I thought the lore was brilliant too. I've read The Paleblood Hunt two times and still regularly think about it.
I guess cosmic horror scratches an itch that dark fantasy doesn't for me.
The DLC moves it from GOTG Contender to GOAT Contender
Themay be one of the best bosses in the Soulsborne series. That thing was brutal in a way that was fun to place against, even a seconds rest was rare in that fight, it was always coming at you and hard. Loved it as it felt like a great in between for the more human sized hunter type enemies and the larger more beast like bosses. Combined the best of both worlds for an amazing boss battle.Orphan of Kos
It's a damn shame we didn't get a BB2 announcement at E3 2016![]()
You can like the Souls games more but they are hardly what I would call unique in terms of aesthetics, especially compared to BB. Dragons, warriors in elaborate suits of medieval armor, and other fantasy designs and so forth isn't exactly what I'd call a unique look. Lets not even get into how much is damn near lifted from stuff like Berserk and other sources of fantasy imagery.
The problem isn't that there are a lot of weapons, the problem is that many of them are useless due to balancing because straight swords completly outclass every other weapon.
Your main platform last gen was a 360 almost for sure.
All of my 360 owning friends that this gen got a ps4, all think bloodborne is a "bad" souls game.
I disagree with this. There are certain straight swords that are Way more "noob" friendly...or makes the game alot easier to manage....
But most weapons have a different play style and makes the game fun to play through using that style...it just sucks you gotta level towards that particular weapon for it to be as good.
For instance, I think anyone would agree ludwigs is the most noob friendly weapon. Complete opposite of playstyle than with the saw cleaver. but my god, if you level for saw clever, that thing becomes amazing.
and Chikage, while a sword, playstyle is completely different than both of those.
Blades of mercy is considered one of the best pvp weapons and thats not a straight sword.
I could go on and on. but yea, I disagree, tho I will say that certain straight swords are "easier"
The whining about straight swords will never get old. Some of the funniest shit I have seen on the internet.They were talking about straight swords outclassing everything else in Dark Souls III.
I generally agree but I'll make a couple of counterpoints:
-Framerate and frame pacing. This is more of a PC vs PS4 issue, but coming from a smooth 60 fps on the PC, Bloodborne felt a little lacking.
The transitionis my favorite moment of the entire series, as far as sound design in general is concerned.from The Accursed to The Holy Blade
Even talking about it makes me feel it all over again.
- I've read people think it's too hard.Bloodborne is too easy, lacks weapons and armor sets, chromatic aberration looks dreadful, the chalice dungeons suck, the NPC quests are half assed, the covenants are worthless and the multiplayer is broken. The DLC also seems to be the finished pieces of the game that they couldn't implement because of what I theorize to be a rushed development cycle based on the games status at launch. Absolute garbage. It basically took the dark souls DNA and removed all the stuff I love about the souls games and ends up being a pale dumbed down imitation compared to the souls series at best.
I probably could have been at least somewhat happy if the random matchmaking multiplayer functioned correctly outside of the two terrible areas (nightmare frontier and mergo's loft middle) where it inexplicably does work.
Eh, they are different IMO. BB sacrifices depth, replay value and it isn't seeing DS3 OST wise. I can't remember anything from BN outside of the opening and title loop(both fantastic). Deacons of the deep and vordt blew me away. DS3 also has a goat tier title loop.
I'm having sorta the opposite feeling from you. Bloodborne has a great atmosphere, and the setting is probably the best out of all the Souls games, but some of the changes are really driving me crazy.
Why the grind? The blood vial system makes it so you can breeze through areas w/o much trouble, but then when you get to a tough spot, the fact that you can run out have to re-grind for them wears me thin. I just want to continue going forward, and this dude with the gun on the top of the tower has cleaned me out of vials and echoes. Now I have to farm for more echoes and deal with stupid drop rates to get anymore. The only time I ever farmed in other Souls games was for rare items/covenant items, and I really don't want a game full of this. The blood vial drops seem kinda generous, but it is definitely possible you'll run into a patch of enemies where you get nothing out of them and it all feels like a waste.
Although I prefer BB over DS3, I felt that the trick weapons were a little gimicky. They were cool and all but usually you would stay in one mode most of the time because it was clearly far better than the other. The exception to that would be the chikage for obvious reasons.
Hopefully for BB2 they can balance out the modes.. maybe give the inferior mode a weapon art like DS3.