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LTTP: Bravely Default - I'm on chapter 5 now

It is an interesting decision to make it so that
breaking the cycle only gets you the normal ending, instead of the true one
.

But you see, you must
summon your courage and "bravely" "default" to the true villain's master plan, in order to lure him out and defeat him
! Or that's what I tell myself so that the title make a single lick of sense.

I feel like it's plot over gameplay, really. It feels annoying to have the true ending locked behind being stupid, but it makes sense in context. It's reasonable to expect that you can't beat Ouroborus, and that you should just off Airy and not fall into her trap.
 
I feel like it's plot over gameplay, really. It feels annoying to have the true ending locked behind being stupid, but it makes sense in context. It's reasonable to expect that you can't beat Ouroborus, and that you should just off Airy and not fall into her trap.

The whole thing of continuing on to chapter 8 reminds me of Thelma and Louise like the Warriors of Light are holding hands going off a cliff and their car just happens to hit the big bad on the way down.
 
Thanks! :)

I'm guessing the boss rush after that is the real challenge though?
The last boss few boss fights are a doozy, but if you did all the chapter 8 sidequests, you're probably well equipped to navigate it.

There's a pretty esoteric but sort of brilliant party configuration that makes one of those final fights easier that might be worth it if you die twice in a row.

I really appreciate that by now, you're probably around level 99-ish, and all that translates to is having all the job "tools" available to get creative in how to handle the swerves the battle system can throw at you, rather than trying to brute force it.

The whole thing of continuing on to chapter 8 reminds me of Thelma and Louise like the Warriors of Light are holding hands going off a cliff and their car just happens to hit the big bad on the way down.
Yeah. They only happen to stumble upon the true ending out of sheer blind reckless coincidence, which I guess... fits.

Also, pretty nice to watch a youtube video of that opening AR movie now that you have context for it. You might recognize a roar or two.

Man.. rewatching that and having the memories come back... this was probably my favorite 3DS rpg. I don't think there'll be another writing/art/music dream team like that in a while.
 
Man you are about to witness one of the best JRPG final boss battles and themes. I wish I could wipe my memory to play it again for the first time.
 
To be honest, I wished they went all-in with it and did it like (Suzimiya Haruhi S2 spoilers)
Endless 8. Basically let the game loop forever until you break a crystal and that's the true ending. The current final boss at Chapter 8 can be a bonus boss instead that scales with the number of loops for people seeking a challenge.
[...]

even if it had to be limited to 8 chapters, they could've just made the last boss stronger and stronger with each passing chapter, basically prompting you with a game over screen after a cut scene at the end of chapter 8.
 
I absolutely loved the finale of the game, the "true ending" with a really amazing final boss, music, excitement... It really came together after the repetition.

I need to return to Bravely Second... Still only on Chapter 3 or something int hat one, I got burnt out on all the Asterisk quests.
 
Is Bravely Default 2 any good?
I finished one, for me it was a little bit of a chore after chapter 5..,
I kind rushed the cristal battles just to get to the final boss
but, above that I really enjoy every aspect of the game.
 
Is Bravely Default 2 any good?
I finished one, for me it was a little bit of a chore after chapter 5..,
I kind rushed the cristal battles just to get to the final boss
but, above that I really enjoy every aspect of the game.

It wasn't quite as well received as BD, but I actually like Bravely Second a bit better. It's mostly just more of the same.
 
Is Bravely Default 2 any good?
I finished one, for me it was a little bit of a chore after chapter 5..,
I kind rushed the cristal battles just to get to the final boss
but, above that I really enjoy every aspect of the game.

I haven't finished it yet but so far take BD1, remove the ambitious story and the awesome music and add refinements to game play, voilà bravely second!
 
I haven't finished it yet but so far take BD1, remove the ambitious story and the awesome music and add refinements to game play, voilà bravely second!
I haven't wrapped it up, but that seems like a fair assessment.

The Bravely Default series could have been something really special, but having a b-tier sequel really killed all its momentum. But whoever was in charge of planning out the gameplay systems didn't get the memo, and probably stayed late every night to really raise the bar higher than its ever been.
 
Bravely Second is pretty much a safe sequel. It doesn't do anything drastically different, but it refines, and advances on the systems. So the game doesn't "wow" you like Bravely Default did, but mechanically speaking, it's very much a better game. Anyone who likes the first will like the second, really.
 
Just recently started the game over myself. I put it on the shelf for probably close to two years (and also have had Bravely Second sitting in its wrapper since it was released). Can't really say why I stopped playing, but I am enjoying it again. Honestly, it is a little too easy in the sense of how they let you shut off random encounters, but it's got so many other things that it does really, really right. And though the story and dialogue are very cliche, they're also both very well written. I'm at the Miasma Forest again. I think the last time I got maybe 10 or 20 hours past that, can't really remember. Hope to see it through this time.
 
Just recently started the game over myself. I put it on the shelf for probably close to two years (and also have had Bravely Second sitting in its wrapper since it was released). Can't really say why I stopped playing, but I am enjoying it again. Honestly, it is a little too easy in the sense of how they let you shut off random encounters, but it's got so many other things that it does really, really right. And though the story and dialogue are very cliche, they're also both very well written. I'm at the Miasma Forest again. I think the last time I got maybe 10 or 20 hours past that, can't really remember. Hope to see it through this time.
Hope you have fun.

I played this a couple of months ago and it became my favorite 3ds game. There's so much room for creativity when designing your party, and it's really fun to try out all sorts of different strategies on the different bosses.

Are you playing on hard mode, by the way? I found that made the game so much better. It really forces you to learn and take advantage of the battle system in order to win boss fights. The real fun of the game is in the boss fights, not the random encounters, imo.

Bravely Second is pretty much a safe sequel. It doesn't do anything drastically different, but it refines, and advances on the systems. So the game doesn't "wow" you like Bravely Default did, but mechanically speaking, it's very much a better game. Anyone who likes the first will like the second, really.

This is pretty much how I feel about the sequel, too. Also it doesn't have any really bad part like Bravely Default chapter 5+.
 
The last boss few boss fights are a doozy, but if you did all the chapter 8 sidequests, you're probably well equipped to navigate it.

There's a pretty esoteric but sort of brilliant party configuration that makes one of those final fights easier that might be worth it if you die twice in a row.

Would love to know what those are.

Hope you have fun.

I played this a couple of months ago and it became my favorite 3ds game. There's so much room for creativity when designing your party, and it's really fun to try out all sorts of different strategies on the different bosses.

Are you playing on hard mode, by the way? I found that made the game so much better. It really forces you to learn and take advantage of the battle system in order to win boss fights. The real fun of the game is in the boss fights, not the random encounters, imo.

Thanks

Just playing on Normal. Right now having trouble with DeRosa. I know I beat him the first time, but I don't remember him being this much trouble.
 
Never found the second half is the issue
And I think BDFF is one of the best JRPG this gen (especially I play the shit FFX at the same time.......)
 
Just got to Chaugmar. This dude's a doozy.

My opinion of turning off random battles has changed a little. It went from being "making the game too easy" to "a very nice convenience." :)

They definitely find other ways to keep the game as challenging as you'd want a Final Fantasy game to be. And I don't think any past games (except maybe FFT) have been quite as diabolical in terms of making really clever use of the job system. But I think this game does an even better job than FFT in that department because, whereas in FFT the more powerful you get, the easier the game gets no matter what job and abilities you use (except for the Onion Knight); here you kinda need to experiment with different job/ability combos just to beat certain bosses.
 
Many mixed feelings about this game. I was one of those people who really could not stand the repetition in the last half of the game :-( Almost dropped the game because of it, but I was glad I beat it. Everything else ranges form decent to awesome. Dialogue could've been better. Some characters just kinda repeated the same few lines over and over because "that's their personality!". I did like that the game is not a cakewalk, the music and overall presentation.
 
Bravely Second is much better than the first game to be honest.

That reminds me I need to get back to Second. Of what I've played though, it's better than Default in some areas (tweaked battle system, better twists, overall a better selection of jobs, not so repetitive) and worse in others (sidequest stories feel shoe-horned, some jobs don't mesh together well, main story is ehh). I'd say they're about even, but Default edges it out a little bit due to coming out first and having a slightly better presentation.

Still Second's got to be one of the best (if not the best) job-centered classic jRPG out there.
 
Yah I don't remember plot elements specifically because it was a really long time ago but I only learned the second half was bad once I read GAF. I remember loving every second.
 
I really hope more people pick up Bravely Second. It took almost everything in the original and made it better.

Eeeeeh. Game was chatty to an absurd degree - like, where what should be 30 second exchanges max ballooned out to 5-6 minute cutscenes. Gave up ~20 hours in.

Having to choose between jobs sucked too
yeah, you get them all eventually, but still pretty irritating
.
 
I've always said the "second half" complaining was stupid. It's a couple of hours if you just do the crystals. You absolutely do not need to do the sidequests unless you want a challenge in the final two chapters.

Is Bravely Default 2 any good?
I finished one, for me it was a little bit of a chore after chapter 5..,
I kind rushed the cristal battles just to get to the final boss
but, above that I really enjoy every aspect of the game.

Gameplay is even better. Story and music are a little weaker.

Also take a break between Default and Second. It helps if you kind of forget some stuff. They're not intended to be played back to back.

I hated the mandatory repeat playthrough so much I completly ignored Bravely Second, does it do the same thing?

No. It does have it's own take on it that is perfectly fine. Explanation / very minor spoilers:
there's a bunch of sidequests where you choose one of two paths, and your choice affects what class you unlock. At a point you can redo the sidequests and take the different route to get the other class and see the other side of the story.
 
I love the dialogue in the hated chapters even more than the really fun challenge battles that show up near the end of it. I love
parallel worlds
concepts most of the time.

People exaggerate the length of this part completely. Shut off encounters like I did and the whole thing takes about 90 minutes and you get some really cool fights and character insights.
 
I've had both this game and its sequel's collector's edition wrapped up unopened and unplayed since their releases. I took a trip that would give me time to play a handheld game on my time off so I decided to finally make the jump into Bravely.

First off, yeah this is a classic Final Fantasy in all but name.

What really surprised me was how fucking dark the game is, unseemly so with the rest of the presentation.

I didn't expect
Owen to die
. I was surprised when it was implied but unsaid that I was killing the Asterisk holders. The forced labor in Ancheim. The scheme to send people that need water right into an encounter with bandits.

The story in Florem though was super fucked up.
The Eternian Summoner is committing genocide on a sentient race of magical creatures. She's poaching the wings off these fairies corpses to sell to Florem citizens. These wings make people hallucinate and go into a muderous rage. Two sisters end up killing each other of them. The Eternian Hunter is selling a hair dye, made from committing genocide on creatures revered by locals, that also makes people hallucinate. The date rape Red Mage and his date rape scheme.

The enemy Salve Maker
kills an entire city made up of at least 100,000 people with biological weapons
. It's likely the overall body count is even higher than that in the war. The child labor.

I do have some qualms about the narrative though.

There's a question about player's agency in a game regarding its plot.
Of course when you replay a game or watch a movie you know what plot twists or betrayals are going to come. You don't expect to be able to change how the plot is going to go. But when it is SO obvious that something isn't right about the main characters objectives, it sucks to not be able to change their course. You have to keep on going towards what they plan on doing, even when you know they are making a bad decision. I had my suspicions about Airy since she was acting like a crackhead about getting the Wind Crystal awakened. In retrospect a party member asking if Cryst Fairies actually exist was suspicious too. Then the Lord Derosso's speech made me want to point out "Right there, he's describing something right there with you. Are you even fucking listening to him?

The Lord Marshal's backstory is one that would literally be an excellent story for the main character of a rpg. But we are to then accept that he has surrounded himself with sociopaths and sycophants? Barras Lehr seemed to be a homocidal rapist and Holly White appeared to be a homocidal torturer. The Black Mage is a homocidal pyromaniac. Later the Lord Marshal mentions that he meant for Edea to tame and lead the Sky Pirates. How the fuck is that supposed to happen with a bunch of sociopaths? Heinkel seemed to have a screw loose. The sociopathy and lengths the Asterisk wielder's in Florem take are next level depravity. Qada was allowed to mass murder and torture people for who knows how long. Victoria is a unstable psychopathic baby. How the fuck did she make it on the council of six? At this point Victor just seems obsessed with Victoria over everything else. The narrative of the game also falls apart if the Eternian's just explained what they were fucking doing.

So now that leads me to where I am, Chapter 5. I hit the part everyone hates.
I'm now trying to go through the sidequest of rebattling all of the Asterisk wielders before awakening the crystals again. It seemed like they tried to soften the appearances of Barras, Holly, and Heinkel. So far I'm going in the order of how I fought them before. I just finished Ancheim's bosses.

The padding out is the worst thing about the game, but because I loved Asterisk battles so much and how they mix it up, I actually didn't mind at all. Man I love that game
 
I own the second game but never bought the first. I don't like what I heard/read about the second half of the first game. Does it make sense to skip the first game and start the second right away or will I miss too much story/lore?
 
I own the second game but never bought the first. I don't like what I heard/read about the second half of the first game. Does it make sense to skip the first game and start the second right away or will I miss too much story/lore?
I wouldn't recommand it, but it's possible if you insist.
The stories aren't related for the most part and there is a summary of the first game in Second.

However, it still take placein the same world with the same characters.
As a result, you will probably feel quite lost a lot of the time.
 
I wouldn't recommand it, but it's possible if you insist.
The stories aren't related for the most part and there is a summary of the first game in Second.

However, it still take placein the same world with the same characters.
As a result, you will probably feel quite lost a lot of the time.
Thanks. I read some other boards and most recommend playing the first game because of the exact same reasons you bring up. I will get it eventually and start with the first game.
 
I own the second game but never bought the first. I don't like what I heard/read about the second half of the first game. Does it make sense to skip the first game and start the second right away or will I miss too much story/lore?

Dude:
I've always said the "second half" complaining was stupid. It's a couple of hours if you just do the crystals. You absolutely do not need to do the sidequests unless you want a challenge in the final two chapters.

Play the first game. It's necessary for a lot of background in Bravely Second and the second half is really like 4 hours in a 40 hour game.
 
Yeah, those kinds of abilities do stack.

There are certain abilities that don't stack, like merchant's More Money skill, but it tells you that it doesn't stack in the description.

Thanks! Trying out the Ninja now. Seems like some good stuff you can do with the job.

What is the max number of ability points that you eventually get, do you know?
 
Just finished the game. I was kind of pissed about the "do it all again" aspect once chapter 5 hit, but after looking up that the battles are entirely optional, I pressed on.
Pressing X like a madman 16 more times to deal with all those crystals was annoying at best, but the game's battle system really starts to shine once chapter 7 and 8 hit and it throws varied combinations at you.

I honestly can't think of a turn-based rpg battle system that felt more satisfying. Combining classes and passive abilities to your liking feels great and finding strong skillsets makes you feel clever. The way you play around with BP both on your and the enemy's side, balance damage dealing and damage prevention, buffs and debuffs, elemental weaknesses, anticipating and countering attacks... I'm really surprised just how much the Brave/Default system freshens up old concepts like that.
There was a bit too much grinding, but with memorized autobattle and the possibility to set the encounter rate, you can really turn down the annoyance.
 
Just finished the game. I was kind of pissed about the "do it all again" aspect once chapter 5 hit, but after looking up that the battles are entirely optional, I pressed on.
Pressing X like a madman 16 more times to deal with all those crystals was annoying at best, but the game's battle system really starts to shine once chapter 7 and 8 hit and it throws varied combinations at you.

I honestly can't think of a turn-based rpg battle system that felt more satisfying. Combining classes and passive abilities to your liking feels great and finding strong skillsets makes you feel clever. The way you play around with BP both on your and the enemy's side, balance damage dealing and damage prevention, buffs and debuffs, elemental weaknesses, anticipating and countering attacks... I'm really surprised just how much the Brave/Default system freshens up old concepts like that.
There was a bit too much grinding, but with memorized autobattle and the possibility to set the encounter rate, you can really turn down the annoyance.

Huh? I don't remember those crystal battles being optional. I remember the characters basically saying (about four times, I think it was), "let's do it all again," and then having to fight each of the four bosses over and over and over and over again. Was fucking brutal, mainly because the game and even the story are so good. I mean, they do SO MUCH right! Then to go fucking throw that bag of shit in your face multiple times, it was hard to stomach. But I did, and I still love the game. The thing I think I love the most about it is how playfully broken it is, much in the same way as something like FFT. You can tinker with the job combinations for your party to create some silly ridiculous teams. And even if you just pick the jobs you like, it's still so much.
 
Huh? I don't remember those crystal battles being optional. I remember the characters basically saying (about four times, I think it was), "let's do it all again," and then having to fight each of the four bosses over and over and over and over again. Was fucking brutal, mainly because the game and even the story are so good. I mean, they do SO MUCH right! Then to go fucking throw that bag of shit in your face multiple times, it was hard to stomach. But I did, and I still love the game. The thing I think I love the most about it is how playfully broken it is, much in the same way as something like FFT. You can tinker with the job combinations for your party to create some silly ridiculous teams. And even if you just pick the jobs you like, it's still so much.

I meant all those blue quest markers for redoing the asterisk battles.
They really could have spruced up the crystal bosses each time, too.
 
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