whaaaaaaaaaaaaaaaaaa
I should maybe look at consumables every once in a while, I only ever used Estus Flasks and healing gems.
Yeah no kidding haha, I knew what they do but for whatever reason I never actually use them :/
whaaaaaaaaaaaaaaaaaa
I should maybe look at consumables every once in a while, I only ever used Estus Flasks and healing gems.
Yeah no kidding haha, I knew what they do but for whatever reason I never actually use them :/
Double your damage dealt, and half your damage taken. Lasts about 2 minutes. A godsend for harder bosses.
Edit: it can't be used if phantoms or other players are present (like in PvP), only when soloing.
Do NOT skip out on the DLC areas.
Do *NOT*.
They are easily some of the best content in the series and one in particular is my favorite level period.
Do NOT skip out on the DLC areas.
Do *NOT*.
They are easily some of the best content in the series and one in particular is my favorite level period.
Shhhiiitttttt
When are they available, I'm guessing I shouldn't even bother until I've beaten the main game?
Do NOT skip out on the DLC areas.
Do *NOT*.
They are easily some of the best content in the series and one in particular is my favorite level period.
For dark souls 2 I do believe there are some pretty good things in the game. But scholar of the first sin kinda ruined the game for me. It became less fun when most areas boiled down to fight a bunch of enemies while they all come at you at once. Lore wise it was somewhat uninteresting and not many aspects of it caught my attention or stuck with me. The best area in the game is the sunken King dlc area for just about everything including some story bits. But that area kills it compared to the rest of the game. Don't know how it is in scholar of the first sin because couldn't bring myself to get that far.
Overall it's a good game but has some problems that really bug me.
Do NOT skip out on the DLC areas.
Do *NOT*.
They are easily some of the best content in the series and one in particular is my favorite level period.
Is it possible that you were missing because you had a reliance on the limited ds1 roll? So that when they gave you completely free rolls you had to be pretty precise with your stick?
(No insult intended, just curious as to what you meant)
Odd because I felt that vanilla ds2 had way more of the fight multiple guys moments, and that sotfs fixed it so for the most part if you're careful it wont happen.
I always forget how it works in SotFS but the "keys" to enter them are pretty well hidden. You can bee-line to them pretty quickly if you know where the key is.
I *think* the game can scale the areas to you but I forget how that works (and if it actually does) but I would say the best time to go to any of them is SL 70-80. Sunken Temple was the first to release so that's probably the best one to go to first (the entrance is past The Rotten).
I don't think I'll bother completing the Ivory King DLC, finished the other two but just at the point where I don't see no reason to.
This video depicts what I'm describing. In Dark Souls, you could aim a rolling attack 360 degrees around your character; while in Dark Souls II, the maximum angle which you can pivot your character immediately after a roll is 90 degrees.
Idk and even so it becomes of just constantly bringing one enemy away from the rest. Sotfs just felt like they got the idea of difficult wrong in the soul series and just looked at areas and added more enemies to those areas.
The thing that makes me mad the most is how they ruined the heide Knights from ds2, really heides tower of flame shows what's wrong with sotfs.
Also idk if just me but the idea of having a drake or dragon right outside the old dragon slayer angers me to no end.
You should because Burnt Ivory King is one of the best fights in the series.
Just skip the Frigid Outskirts.
Also idk if just me but the idea of having a drake or dragon right outside the old dragon slayer angers me to no end.
I've killed the king already, but it's just the Blue Smelter Demon and the Frigid Outskirts left. The Iron Passage is a pain but I just kept going back in and killing the enemies until they no longer respawned, I'm not a fan of the area though as it feels very funneled.
You didn't like the music, that's it. The sound quality is far less important than the music itself. Would you prefer some mediocre music played by a real orchestra or a very good one totally sample produced?
Blue Smelter Demon is on the Old Iron King DLC, not Old Ivory King.
Like I said in the other thread, you need to essentially count the DLC trilogy as its own game. At least when discussing what game does what better than another.
Also, while on my current replay, alternating between Majula and Heide's had me wondering if those were the first areas that they worked on, or if they were the last. Because it seriously looks like those two areas are the most ambitious compared to practically every other area in the game in terms of aesthetics. Even though Heide's reuses the same mosaic, it doesn't matter because of how great it looks on PC. It's also a pretty small map too, but it looks so good. Until the DLC, only the outside of the Aerie comes close to matching it.
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?
It really isn't so much different in Dark Souls 2.
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?
It really isn't so much different in Dark Souls 2.
Except those enemies were slow, weak, and easy to mow down.
I played it for the first time on PS4. The view of the sky in Heide's Tower was breathtaking coming up and out of those sewers for the first time.Heide's looks gorgeous on PS4 SotFS as well. Especially after playing the original on PS3 where everything looked so muddy. It was almost like seeing it for the first time going through SotFS.
I actually just revisited DS1 because of the BC on XBO. And yeah there are so many commonalities between the two games that seem to get ignored in the first but unfairly criticized in the second. It's a real shame, because both games are fucking fantastic.
I found a mod through the Steam forums that redistributed dead zones to feel more like Dark Souls 1 and never looked back.The controls are the worst thing about DS2 for me. It feels less responsive at 60 fps on PC than DeS.
I actually just revisited DS1 because of the BC on XBO. And yeah there are so many commonalities between the two games that seem to get ignored in the first but unfairly criticized in the second. It's a real shame, because both games are fucking fantastic.
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?
It really isn't so much different in Dark Souls 2.
I don't think I'll bother completing the Ivory King DLC, finished the other two but just at the point where I don't see no reason to.
I've finished the main game of SOTFS and I'm never a NG+ kind of player even though it mixes things up a bit, plus I have Bloodborne to play still which I haven't even started yet.
For those that think Dark Souls 2 is so much worse when it comes to gang fights.... do you remember Undead Burgh is DS1? Walking up the staircase and having... what? 5-6 enemies on your shit? How bout we go a little further into that area... at no point are any less than 3 enemies aggro'd on you at any given time. The forest area is one giant trap when it comes to gang aggro and don't even get me started on Dukes Archive. How about the ghost house in New Londo Ruins or the multiple "surprise" moments in Tomb of the Giants?
It really isn't so much different in Dark Souls 2.
Shame we're in this pre-DS3 phase where people are rushing through the games. The Ivory King DLC is probably my favorite of the bunch. So good.
Based on what people have said earlier about the import thread, I'm looking forward to seeing how the OT for the Western release goes. It could be a beautiful, beautiful thing...or we could get a combination of constant DS2 shitting, and importers doing that thing some Game of Thrones book readers do in the show thread.
Last time I checked the import thread, someone started suggesting the bosses had to be done by the B-Team because there was no way Miyazaki would allow them to be so easy. I'd say the outlook looks pretty grim for the OT.
Last time I checked the import thread, someone started suggesting the bosses had to be done by the B-Team because there was no way Miyazaki would allow them to be so easy. I'd say the outlook looks pretty grim for the OT.
Personally, I can't wait for the proper DSIII worldwide OT so I can see how the B-team deriders rationalize or ignore every gameplay or plot element from DSII still in use by Miyazaki da gawd. The auteur worship is ridiculous.
Every single one of those mofos get aggroed at once (plus that dancing channeller the first time around):
It's the biggest gank squad in the series.
That sounds rather incorrect, everyone I'm hearing from seems to say that the Sameyness from DS2 boss aesthetics seem to return but the quality is much closer to and more consistent than Dark Souls 1.
Well, 30 hours in and as sone one who's platted DS 2 in both versions and am genuinely quite fond of it baring some stuff I hate (greatswords ignoring lock on, for example) I can tell you that other than bonfire warping from the start, DS3 doesn't include any of the controversial mechanical changes, only the agreeable ones, and it feels way more like DS1 than DS2. I have played DeS, DS1, DS2 and BB for dozens of hours each back to back in the last 6 months so I am fairly fresh on what they all play like. (And yes, returning to it after a year of playing mostly DS2 and BB, DS1 does has its fair share of things to criticise, though to my taste the whole is far, far greater that the sum there.)
God help anyone that struggles with the Gargoyles
That sounds rather incorrect, everyone I'm hearing from seems to say that the Sameyness from DS2 boss aesthetics seem to return but the quality is much closer to and more consistent than Dark Souls 1.
Gargoyles was a huge hump for beginners to the series. I remember a lot of huff and puff over them when Dark Souls came out.
That would be wrong too. It's got a varied array of bosses that definitely look distinct from one another.
While they might be similar in many ways the reason why ds2 gets flak for it is because the way it goes about things makes the game feel inferior to 1. when ds1 has a weak point there is something else that grabs your attention or other things don't make the problem as apparent. When in ds1 I die I feel like I caused my own death and need to rethink something. In ds2 I die I can't help but think it was stuff out of my control and was going to happen. Too many times I died in ds2 (sotfs especially) when I see a bunch of enemies on the death screen. Happens in ds1 every now and then but overall to many people, ds1 is just a better design game that everything works together to make it a amazing game. Not saying ds2 is a bad game (it's a great game) but just doesn't do things as well as in ds1
Except for sunken keep area in ds2, again that place is amazing in every way and is the high point of that game and always reminds me of ds1 when I play that area.
Well I can tell you that nothing else was grabbing my attention when I was walking through Lost Izalith, or when I got stomped by a wave of respawning skeletons in Tomb of Giants. Or when Seath got a free kill on me (how was that my fault?). Or when I got surrounded by buffed ghouls on the way to the Gargoyles, or when I got flung off a bridge when one of the lightning drakes did a quick 180 spin in the Valley of Drakes. Or when I got knocked off of the top of Anor Londo when I got hit with great arrows on a pencil thin walkway.
I could go on but I'm hoping you get the point. At this stage it's making me look like I have an agenda against the first game which is absolutely untrue.